Can i run Occulus Rift setup on my machine?

Hello Guys,

first at all i must admit that i am not that mutch of a PC talent and i am a bit lazy aswell, thus i didnt read ALL google links, but i just tested my system with the STEAm performance thingy.

The Steam test told me that i can run Occulus Rift "Average", my Processor was highlighted in green but my graphicscard was yellow actually.

I would mainly want to play Elite Dangerous in VR so is this possible on my System with my current specs:


Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
NVIDIA GeForce GTX 960 4Gbyte
RAM 8.0 GB


The SteamVR Software said that only the Graphicscard is a bit low, is this true? if i upgrade my graphicscard toan GTX 1060 does that mean i can run Elite VR in high settings?
What will the framerate look like without updating the Graphicscard? Does someone have experience with VR on about the same machine that i got?

Thanks to all,

InMediah
 
It should run, you can check with the oculus test tool.
albeit you are definitely at the lower end, especially the gpu will be a hinder.

In short I would recommend a new build, but upgrading to 16gb RAM and switching gpu to at least a 1070 would make big improvement, or at least an old 980ti.

Elite isn't like most of the VR titles with scaled back graphics.

I'm currently on a i7 4790k, with 16gb of 2400mhz RAM, and a 1080ti and there is honest still room for improvement with elite.
 
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To give you a point of comparison, it ran fine for me with the following hardware, with E:D running in "VR Medium", and it worked fine with various apps from the Oculus app store.

Intel i7 4770k @ 3.8 GHz
GTX 970
32 MB RAM

Don't let the RAM amount scare you. I have a nasty habit of leaving 20 browser windows open, plus Photoshop, a video editor, and then running a game with all of that still up. I recently upgraded my system and can use the "VR Ultra" settings preset now, but "VR Medium" was about right with the above hardware. You might need "VR Low" in E:D, but it will take some experimentation.

The biggest piece of advice I can give is to make sure your sensors and the headset are all on separate USB controllers. Usually there are 4 USB ports to a controller, so spread them out instead of plugging them in side-by-side. A lot of the time, poor tracking quality is due to the sensors saturating the USB controller, rather than a problem with the sensor, or slow CPU, or whatever.
 
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