Can people please confirm the reproduction of this error?

Can you all please add contributions confirming this?


"Cannot spawn prospectors once mining multi-limpet controller has four limpets out"

Additional Info: Once you have spawned one propsector and three collectors from the mining multi-controller - or even four collectors - you cannot spawn another prospector until collectors die off or are destroyed.

So easy for them to fix, either by:
  • Change it so that the limit of 4 applies separately to Prospectors and Collectors, or
  • Change the limit to 6 and make it so that when you spawn a prospector, a collector will die if necessary to free up a slot.
Thanks all!
 
Can you all please add contributions confirming this?


"Cannot spawn prospectors once mining multi-limpet controller has four limpets out"

Additional Info: Once you have spawned one propsector and three collectors from the mining multi-controller - or even four collectors - you cannot spawn another prospector until collectors die off or are destroyed.

So easy for them to fix, either by:
  • Change it so that the limit of 4 applies separately to Prospectors and Collectors, or
  • Change the limit to 6 and make it so that when you spawn a prospector, a collector will die if necessary to free up a slot.
Thanks all!
Its not in error its planned...
you have max total. use up that total and you get no more untill a limpet dies...

You can request a change in functionality yep but its not a bug...
Same happen on ALL of them as you were meant to learn the skill to manage fire points and not just hold buttons down forever..
With the ULC you have over 8 types of limpets Which one are they to remove when you fire the prospector they won't know.
I could be repairing ship after pirate attack in ring... while having 6 collectors out.. 1 repair limpet.. and 1 prospector out which do they kill..
 
Last edited:
Can you all please add contributions confirming this?


"Cannot spawn prospectors once mining multi-limpet controller has four limpets out"

Additional Info: Once you have spawned one propsector and three collectors from the mining multi-controller - or even four collectors - you cannot spawn another prospector until collectors die off or are destroyed.

So easy for them to fix, either by:
  • Change it so that the limit of 4 applies separately to Prospectors and Collectors, or
  • Change the limit to 6 and make it so that when you spawn a prospector, a collector will die if necessary to free up a slot.
Thanks all!

This isn't a bug. As a suggestion I agree your idea seems reasonable though, and the way it was implemented does appear to be fundamentally flawed.

I use an Operative multi-limpet controller to allow me to have extra collectors compared to a regular collector limpet controller, and I have a separate prospector module so the only part of the multi- I map to a firegroup is the collector. For that use they are excellent, and I don't really care about overall mass affecting speed or jump range in my mining ships.

It is a shame they weren't implemented in a more thoughtful way but at least we have them now ;)
 
What's the bug? It worked like that even when I still was playing the game 6 yeara ago.
No it didn't - since multi-limpet controllers are a new introduction of about 3 months, and prospectors ALREADY expire the oldest limpet on the controller when spawning a new one. These controllers simply stop functioning.
 
Last edited:
My main issue with this is that the mining multi-limpet controller cannot be used in the way it was clearly intended to be used; that is to reduce the bay usage of limpettery. The idea is to remove the need to have two bays filled with limpet controllers; leaving a bay free for something else. This idea is not fulfilled by these controllers due to the odd way that limitations have been imposed on it.

My suggestions (which mirror how prospectors work currently by expiring the oldest one when you spawn a new one) would enable the new controller to be truly useful as a mining tool. Currently it is zero use as a mining tool unless you fudge its use case like @Riverside does.
 
With the ULC you have over 8 types of limpets Which one are they to remove when you fire the prospector they won't know.
I could be repairing ship after pirate attack in ring... while having 6 collectors out.. 1 repair limpet.. and 1 prospector out which do they kill..
Easy. Just like prospectors do already. Expire the oldest limpet on the manifest.
 
Easy. Just like prospectors do already. Expire the oldest limpet on the manifest.
No because then youll just get people complaining that it Killed the Repair limpet before it was even half done and that they they have to swap back to another fire group for nothing... then fire another repair limpet... If you use up all 4/8 you have to kill all 4/8 as penalty for not firing 3/7 only...
If you ant to split the MLC you can only use a mini of 3/7 for other types..
 
No because then youll just get people complaining that it Killed the Repair limpet before it was even half done and that they they have to swap back to another fire group for nothing... then fire another repair limpet... If you use up all 4/8 you have to kill all 4/8 as penalty for not firing 3/7 only...
If you ant to split the MLC you can only use a mini of 3/7 for other types..
To be fair the discussion is about MINING limpet controllers.
 
To be fair the discussion is about MINING limpet controllers.
If you can't let go after 3 collectors release then you pay the price of having to kill all of them to launch a prospector.....
You also lose a lot of Content from the rock chunks in using a 3C prospector in penalty as well..
Every size 3 MLC works the same..
 
Last edited:
The Multi-limpet controller adds such potential flexibility to a build that it almost had to have some weird quirk to "balance it out" so to speak lol.

Used in mining, I personally always use a separate Prospector Limpet Controller, several regular Collector Limpet Controllers and one (all we're allowed to fit) 7A Multi-Limpet Controller bound to just Collector Limpets. Works really well.

On other multi-role builds I of course have to be mindful of what I'm deploying and when. i.e. I may be flying around with 6 of 8 Limpets deployed as collectors with two in reserve for other roles, such as Hatch-breaking or hull repairs.

It would be nice if there was a way to force a limpet of the given role to self-destruct, so another could be deployed.
 
Used in mining, I personally always use a separate Prospector Limpet Controller, several regular Collector Limpet Controllers and one (all we're allowed to fit) 7A Multi-Limpet Controller bound to just Collector Limpets. Works really well.
That's how my mining T9's are set up, perfect for fast laser mining.
 
Back
Top Bottom