Can player-owned space stations ever happen?

I've always thought it would be cool to have your very own space station (or several) in Elite Dangerous where you could store your ships, have your own commodity market which could maybe generate more money for you or maybe even something completely different. Basically a place you could call your home, base or whatever you'd prefer.

Obviously it probably shouldn't be anywhere near cheap and it would probably give those rich players who already have everything in the game yet something more to spend on. Also to avoid getting everything messed up it could be implemented so that in supercruise your station would be visible to you exclusively, and other players could get there only by following you via a low wake signal.

Would anyone else think this would be a neat, let alone a possible addition to the game? Or am I just having silly, personal day-dreams?
 
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Even though I'm a long way off having too much money to spend, I would love player owned bases.
Yes, they should be extremely expensive, talking atleast a BILLION credits to buy, plus upgrade and maintenance costs.
Also, they should not be allowed in already populated space.

Not sure how to go about attacking and defending them though, because of the instancing, and game modes.
A fleet could attack your base in a private group, and they'd be nothing you could do to stop them. Lol
I guess they could be invincible like current stations, you just have to pay to repair them.

However, there are just too many issues with actually pulling it off, so I doubt FD will implement them any time soon. Bigger fish to fry and all!
 
Having a base on a planet should be quite easy to do. Simply have it as a single large pad with the ability to store 3-5 ships and around 40 items of equipment and 500 cargo. Then simply have it as a bookmark on the galaxy map that you can lock onto when your in the system.
 
I'd say anything up to player-owned Outposts is feasible, but Stations are a major capital investment, a city in space. I'd like to see a system-driven variation on the community goals, where players could influence where Stations are built, receive shares in return for contributions to the construction, and get dividends on those shares based on activity at the Station. For bonus points, make the shares tradable between players,
 
In a sense you already got this, though stations do not belong to a player as such, but rather the minor faction of a player group. It do not benefit the player group in any way apart from bragging rights, prestige and the player group having somewhere to call home.

If - and that is a big if - this get expanded upon in the future, it'll probably stay within the realm of player groups, not individual players. As a part of player group minor factions getting some more options to control and fashion it towards the groups ethos and ambitions. I don't see it giving any direct credits gain, more providing content and even more bragging rights and prestige.

Hey, having some prime real-estate is a great recruitment tool :)
 
I would like to see small player built/owned surface bases as they would be a good place to store commodities, materials, loot and ships. They could also be used as a good place to conduct player to player trades as well as be potentially raidable once we get walking around added to the game.

Having said that I do not really want to see player-owned space stations or large player owned colonies because it would change the nature of the game too much.
 
A personal hangar would be a good start...wherein you can call in your other ships, store modules etc.

But thats TOO much freedom and power to the player and contradicts this game's current Phil.
 
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David has mentioned having your own little base, a home, but that was a small thing built inside an asteroid or similar, in other words, not a full on space station or even an outpost, just a little place of your own to store some ships and hang your hat.

A full station being player owned, yeah, not in this game, not happening, we don't get that kind of power over other players, which is a good thing all in all, despite it being something that could be a lot of fun for SOME of us, most people would be incredibly annoyed by it and that's all, which is bad for the game and for business.

Oh, and 1 billion for a station? An Outpost is probably going to cost some few hundreds of billions to build, a large station will be hundreds of trillions at the least. These things are massive, far larger than people realize due to the lack of a real sense of scale. And that's just the construction costs, that doesn't include getting it stocked and up and running, that's going to require a lot more money and lots of people(NPCs) to actually run the thing.

A few billion for a small asteroid/free floating/planetary base would be about right, store up to 10 ships say? No trading or anything mind you, this is just your home, the place you hang your remlock when you are done floating among the stars for a while. Some living quarters, so you can hang some pictures, place your stuff that you've picked up on your travels, those little mementos and whatnots. Much like the Hangers in Star Citizen function, if you are familiar with those, and would require us to be able to get out of our ships and walk around to be useful, which is part of the plan after all...reminds me, need to make sure my Emperor's flower is watered properly in Star Citizen...and dust the display cases for all my stuff...man, you know, maybe a place to store all the crap you pick up isn't such a hot idea....
 
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It's possible but I think that stations popping up everywhere would interfere with the FDEV background Galnet story so more than likely it's gonna be a no.

Also could they be destroyed or are they permanent like FDev ones?
 
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while I think your closer with Outpost and Station costs, I think you're on the low side for even a simple asteroid to call home. A combat fit Corvette is around 750 million credits and a combat fit Cutter around the 1 billion mark. With these sort of prices even a small asteroid able to support them is going to cost staggeringly large amount of credits.

I'm probably low balling all the prices there, but if a 'home' costs 10s of billions, I can easily foresee the mob with pitchforks and torches that would appear, since so many people seem to have problems making a few 10s of millions, so...yeah. I find making credits to be far too easy, others can't figure out how to make enough to afford a Asp Explorer after a year of playing, so...yeah.
 
David has mentioned having your own little base, a home, but that was a small thing built inside an asteroid or similar, in other words, not a full on space station or even an outpost, just a little place of your own to store some ships and hang your hat.

A full station being player owned, yeah, not in this game, not happening, we don't get that kind of power over other players, which is a good thing all in all, despite it being something that could be a lot of fun for SOME of us, most people would be incredibly annoyed by it and that's all, which is bad for the game and for business.

Oh, and 1 billion for a station? An Outpost is probably going to cost some few hundreds of billions to build, a large station will be hundreds of trillions at the least. These things are massive, far larger than people realize due to the lack of a real sense of scale. And that's just the construction costs, that doesn't include getting it stocked and up and running, that's going to require a lot more money and lots of people(NPCs) to actually run the thing.

A few billion for a small asteroid/free floating/planetary base would be about right, store up to 10 ships say? No trading or anything mind you, this is just your home, the place you hang your remlock when you are done floating among the stars for a while. Some living quarters, so you can hang some pictures, place your stuff that you've picked up on your travels, those little mementos and whatnots. Much like the Hangers in Star Citizen function, if you are familiar with those, and would require us to be able to get out of our ships and walk around to be useful, which is part of the plan after all...reminds me, need to make sure my Emperor's flower is watered properly in Star Citizen...and dust the display cases for all my stuff...man, you know, maybe a place to store all the crap you pick up isn't such a hot idea....

+1 This is exactly what I would like. Just a small place to call home. A small pad inside an asteroid, or perhaps an appartment in a station. But player owned stations? I really really hope that won't happen. Luckily FD seems to have no desire to incorporate this either.
 
Oh, and 1 billion for a station? An Outpost is probably going to cost some few hundreds of billions to build, a large station will be hundreds of trillions at the least. These things are massive, far larger than people realize due to the lack of a real sense of scale. And that's just the construction costs, that doesn't include getting it stocked and up and running, that's going to require a lot more money and lots of people(NPCs) to actually run the thing.

I don't believe, if they are ever implemented, they will cost that much - millions perhaps but not billions. The blurb from FD was akin to a blow up base - like a tent compared to a house.
 
The official answer is probably yes. Or more specifically, yes to everything within [the average lifespan of a human] years. Until then, another £50.
 
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