Can somebody explain why using the FSS is prefered then just opening the System Map?

Short and simple: It's faster

More complicated: it matters (more or less) just of you are an explorer.

The details:
The system map is NOT populated unless somebody has already scanned all the planets. In the bubble this "somebody" almost always has been a different person than you. Far away from the bubble your system map is empty. The honk just tells you how many bodies can be found in a system. The honk also auto-scans all stars in a system. However, it needs to be you who scans the planets using the FSS.
prior the FSS you needed to fly to each planet to scan them. Now you just sit there pointing your FSS to them. Thus, it is a HUGE time saver since you save all the flying time.

In addition is it now much easier to see if a system contains planets of interest (e.g. Ammonia or High Metal content worlds, etc.). In the FSS their signals are in a certain frequency range whereas it was e.g. often hard to distinguish an Ammonia world from a less interesting world from the image in the system map. Dito for the different gas giant classes.

But as I said. All of that matters little if you are mainly in the bubble.
 
Short and simple: It's faster

More complicated: it matters (more or less) just of you are an explorer.

The details:
The system map is NOT populated unless somebody has already scanned all the planets. In the bubble this "somebody" almost always has been a different person than you. Far away from the bubble your system map is empty. The honk just tells you how many bodies can be found in a system. The honk also auto-scans all stars in a system. However, it needs to be you who scans the planets using the FSS.
prior the FSS you needed to fly to each planet to scan them. Now you just sit there pointing your FSS to them. Thus, it is a HUGE time saver since you save all the flying time.

In addition is it now much easier to see if a system contains planets of interest (e.g. Ammonia or High Metal content worlds, etc.). In the FSS their signals are in a certain frequency range whereas it was e.g. often hard to distinguish an Ammonia world from a less interesting world from the image in the system map. Dito for the different gas giant classes.

But as I said. All of that matters little if you are mainly in the bubble.
 
Ok, i get that its 'more' useful for longer (unexplored) exploration . Does that mean then, that the FSS does away with having to use the DSS? because if not, doesent that mean you still have to fly to the actual planet to scan it?
 

dayrth

Volunteer Moderator
Ok, i get that its 'more' useful for longer (unexplored) exploration . Does that mean then, that the FSS does away with having to use the DSS? because if not, doesent that mean you still have to fly to the actual planet to scan it?

It does not replace the DSS but niether do you ned to fly to a planet to discover it..

The DSS (which now involves flying to the planet and shooting probes at it), maps the surface of the planet discovering any interesting stuff that might be down there. Using the FSS and zooming in to the planet will discover it and give you all the information about the planet itself (mass, gravity, compsition, type, atmosphere etc) without the need to fly to it.

Discovering a planet using the FSS will get you all the rewars that fyling to it and scanning used to do (i.e. the credits and a first discovered tag if no one else has discovered it before). Mapping the planet with the DSS probes will get you extra credits and possibly a first mapped by tag.

:)
 
Shame the FSS misses out on the 'any interesting stuff' as you put it. As i find the 'interesting stuff' more interesting then say, mass, gravity, compsition, etc. But thanks for clearing up some things. cheers!
 
Shame the FSS misses out on the 'any interesting stuff' as you put it. As i find the 'interesting stuff' more interesting then say, mass, gravity, compsition, etc. But thanks for clearing up some things. cheers!
Nope - FSS finds the interesting stuff. DSS just tells you where on the planet it is...
 
In the bubble, I use FSS just for finding signal sources (left end of spectrum) because the systems are already mapped.
On exploration trips, I use FSS to scan all the objects.
So, in the bubble, don't worry about it unless you want an easier time finding HGE or other signal types.

Using mapping probes will find planet surface objects (like guardian ruins).
 
FSS gives u a general view of the layout of the system
DSS gives u a detailed layout of the surface of bodies

Combine both u get extra credits and knowledge

Guardian sctructures, points of interest on surface, sometimes show up after just the use of the FSS, even without using it on the nav panel, but generaly u need to use the DSS on the bodies to find the really neat stuff.

Now!
On the bubble, even doe all its 1st discovered and mapped by others, doesnt mean that if u dont have the data yet and u use the FSS and DSS u cant use them, u can, and ull get credits for it, just not as much as if you were the 1st one to do it.
Its a way to get credits fast, u can go around and mapping (using DSS) on ELWs, Water worlds and amonia bodies, to get the big bucks quick, there are lists of them and locations in the web.
 
In the bubble, I use FSS just for finding signal sources (left end of spectrum) because the systems are already mapped.
On exploration trips, I use FSS to scan all the objects.
So, in the bubble, don't worry about it unless you want an easier time finding HGE or other signal types.

Using mapping probes will find planet surface objects (like guardian ruins).
Just as i thought, thanks for confirming.
 
In populated space, most persistent features (planets, stations, etc) appear on your System Map. No probs.

Non-persistent features such as Unidentified Signal Sources (USS) won't show in your Contacts list until you either:
  1. get close (I can't recall the distance)
  2. honk your Discovery Scanner
Honking your Disco Scanner will give you a very informative "Unidentified Signal Source" contact. To resolve these features into something meaningful (eg High Grade Emissions) you need to either:
  1. target them with you sensors (point your ship toward them and target each)
  2. go to the system Nav Beacon and scan it (drop out of Supercruise)
  3. use your FSS
The beauty of using the FSS is you don't need to drop out of SC at a Nav, and you can scan more quickly than targeting each individual USS with your forward facing ship sensors. That said, if there are dozens of USS then it can be quicker just to scan the Nav.

Its all rather bonkers...
 
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