Can someone at FD please, please discuss why...

I love the discussion that's sprung up in my humble little thread, but I'm sure we'd all love to hear from someone at FD to confirm or deny our suspicions about the Level 2 and 3 scans :)


... well? Anyone from FD want to weigh in? Pretty please? lol :p

Just bumping this...
 
In terms of "time invested vs. reward" exploration currently is probably the worst paid action in the game, which is a huge letdown for me. I'd really like to see more credits for the hours you put in.

That said, I hope the landing/prospecting will not become another huge timesink with no proper gains. Other than that I can't wait either...it was one of my most beloved pastimes in FFE.

I do it as a side-line to trading or combat. I agree its not as good a return cash-wise as straight trading but it also boosts your rating for exploration. I'm at Trailbazer for simply scanning planets as I pass through them (and doing the occasional detailed scan on anything that looks like its a bit 'more interesting').
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It more than covers the cost of Cobra fuel and is a nice aside.
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Once the detailed Level scanners are implemented I'm hoping it will become more interesting with bigger payments for finding those undiscovered 'needle in a haystack' habitable worlds outside the current 'civilised' and 'known' areas of space.
 
For planetary landings I'm mainly looking forward to an extension to the mining facility. As with Elite 2 (or 3 - can't remember), I'm looking forward to dropping mining derricks on planets to harvest buried resources while I'm off doing other things. If this is added it will give us a further level of management and income. And potentially something for those other nefarious characters to sabotage should they come across them!
 
...there are Level 2 and Level 3 Detailed Scan categories listed under the Exploration heading in the Statistics section of the Status tab in the right-hand HUD panel? ..

I just noticed this yesterday. It makes me feel like I'm wasting my time exploring. I didn't bother exploring until I bought the detailed scanner for the same reason, why bother doing a basic, low pay scan? I didn't want to come back and do an advanced scan all over again for that system. Now I feel the same why. Why rush the game out the door half finished?

IS it too much to expect a finished game these days?
 
I just noticed this yesterday. It makes me feel like I'm wasting my time exploring. I didn't bother exploring until I bought the detailed scanner for the same reason, why bother doing a basic, low pay scan? I didn't want to come back and do an advanced scan all over again for that system. Now I feel the same why. Why rush the game out the door half finished?

IS it too much to expect a finished game these days?


*sigh*


I know exactly what you mean, and I feel very much the same way. But... I also have to see it from FD's point of view. There's lots of speculation that they're not exactly rolling in cash, and the Christmas season is a very lucrative and profitable time to release your product, video games included. They've gotten the game to a stable, albeit relatively bare bones state, and if they didn't release for the holiday season this year, they'd either have to hold out until next winter, or release sometime between and face the very real possibility that their sales wouldn't be as high as desired or, perhaps more likely, as high as they needed them to be to stay financially solvent in the long term. It's a tough call, and I try to be understanding about that.

Also, FD isn't like one of these companies that shoves an unfinished product out the door and washes their hands of it. They really haven't stopped (barring a short winter recess) updating, bug-fixing and developing the game, and they've said they won't for a long time (finances willing, of course). There's a new path developing in the gaming world, one where developers see a game as a continuous project, rather than one with a finite completion date. Starbound springs to mind as another example of this. In my mind, this means that things should continuously get better and better and better, and I'd take that over a game that, though it may be good at release, will only ever be good, never great, as it's seen as complete, and thus it's creators have moved on.


It's a tough issue for me, but I'm trying to stay positive. Just remember - if the game is a success, and assuming nothing else unforeseen and disastrous rears it's ugly head, one day we'll be able to land on planets, and explore. We'll be able to walk around our ships, and walk around those beautiful stations that, for now, we can only ogle at from inside our cockpit. Keep the faith, keep supporting this game, and God willing, this game will become more than good, more than great, even. It will be amazing :)
 
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Get ready to supply a spare internal compartment to purchase the "Atmospheric Shield" needed for planetary landings with atmospheres if previous Elite versions are any indication of what is coming.
 
Get ready to supply a spare internal compartment to purchase the "Atmospheric Shield" needed for planetary landings with atmospheres if previous Elite versions are any indication of what is coming.

I will gladly make such a sacrifice, as long as it means actually being able to land, dang it!
 
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