So as I understand it, you generally want your ships mass to be BELOW optimum mass. If it is ABOVE optimum mass, some components (IE: shield generators) will not work at peak efficiency.
Is this correct?
Is this correct?
Upgrade the thruster's, that error mean's your thruster's dont have enough power to lift the ship if you add that.So to increase overall mass for the Mods that say "exceeds optimal hull mass" What do you do? Upgrade thrusters? Powerplant? Shields? Im looking at that an yet have figured out how that part works. I get the other aspects that one though still confuses me.
Upgrade the thruster's, that error mean's your thruster's dont have enough power to lift the ship if you add that.
what confuses me is the elite equasion of mass / thrust = speed.
any object in space provided with any propulsion should continue to accelerate regardless of its mass. there is no friction and so a small ship should have the exact same top speed as a giant one. there is no reason why mass should slow down a ship in space.
One thing it would do though would make it harder to stop. I have had to convince my self that the ships are programmed to limit max speed for a given mass because otherwize stopping it would be too difficult. but that does not really explain it, and is not a good reason because the speed needed to prevent the ship from stopping as intended would be way above the speed it is limited too.
So i guess mass /thrust = speed Because "reasons"
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One word, "gameply." You can't dogfight at 3000km/s, that's why our ship's have a 100% speed limit.
Like I said 100% , Fdev just decide's what a particular ship's max speed will be "for balance reasons."fair enough you cant dog fight at those speeds. but that still does not explain why a cobra is faster than a python or a type 7 etc.. More agile yes by all means. as thrusters are used to change direction and inertia means that the larger mass is more difficult to slow down/change course.
but basic physics says that they should be the same speed.
Like I said 100% , Fdev just decide's what a particular ship's max speed will be "for balance reasons."![]()
what confuses me is the elite equasion of mass / thrust = speed.
any object in space provided with any propulsion should continue to accelerate regardless of its mass. there is no friction and so a small ship should have the exact same top speed as a giant one. there is no reason why mass should slow down a ship in space.
3down vote
Mass doesn't affect speed directly. It determines how quickly an object can change speed (accelerate) under the action of a given force. Lighter objects need less time to change speed by a given amount under a given force.
Alternatively, mass determines how strong a force has to be to accelerate an object at a given rate. Lighter objects can do with weaker force to change speed by a given amount in a given amount of time.
Thus, mass is a measure of object's inertia which is resistance to changes in object's motion. This is what the equation
[FONT=MathJax_Math-Web]F[/FONT][FONT=MathJax_Main-Web]=[/FONT][FONT=MathJax_Math-Web]m[/FONT][FONT=MathJax_Math-Web]a[/FONT]
means.
Note that speed is relative (i.e. depends on the choice of the frame of reference) and, in the framework of Newtonian mechanics, for each object there is a frame of reference in which it is moving at arbitrarily high velocity.
Source:http://physics.stackexchange.com/questions/29190/how-exactly-does-mass-affect-speed
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Also there's the whole why you can't achieve light speed in real space factor.
what confuses me is the elite equasion of mass / thrust = speed.
any object in space provided with any propulsion should continue to accelerate regardless of its mass. there is no friction and so a small ship should have the exact same top speed as a giant one. there is no reason why mass should slow down a ship in space.
ED isn't a simulator; it amuses me when people refer to it as such. Yes the laws of physics are either bent or broken but that's a good thing. If ED truly was a simulator, we'd all still be on our launch pads going through pre flight checks!
what confuses me is the elite equasion of mass / thrust = speed.
any object in space provided with any propulsion should continue to accelerate regardless of its mass. there is no friction and so a small ship should have the exact same top speed as a giant one. there is no reason why mass should slow down a ship in space.
3down vote Mass doesn't affect speed directly. It determines how quickly an object can change speed (accelerate) under the action of a given force. Lighter objects need less time to change speed by a given amount under a given force.
Alternatively, mass determines how strong a force has to be to accelerate an object at a given rate. Lighter objects can do with weaker force to change speed by a given amount in a given amount of time.
Thus, mass is a measure of object's inertia which is resistance to changes in object's motion. This is what the equation
[FONT=MathJax_Math-Web]F[/FONT][FONT=MathJax_Main-Web]=[/FONT][FONT=MathJax_Math-Web]m[/FONT][FONT=MathJax_Math-Web]a[/FONT]
means.
Note that speed is relative (i.e. depends on the choice of the frame of reference) and, in the framework of Newtonian mechanics, for each object there is a frame of reference in which it is moving at arbitrarily high velocity.
Source:http://physics.stackexchange.com/questions/29190/how-exactly-does-mass-affect-speed
- - - - - Additional Content Posted / Auto Merge - - - - -
Also there's the whole why you can't achieve light speed in real space factor.
lol that says exactly what i said..
The reason that a feather and a two ton weight hit the floor at the same time from the same height in space, compared to dropping them on earth is not about the differences in mass. On Earth if you do that the two ton weight will hit the ground first because of the way the feather is shaped and the way it interacts with the atmosphere. If you were to drop a two ton weight and a two gram weight, they would both hit the ground at the same time, whether you did this in space or on Earth. However if you wanted to move a two ton weight it would take more energy than it would to move a two gram weight. This is the same in space as it is on Earth. Think of an ocean liner vs a dingy. If you were to push against a dingy you would find it very easy to push away. Try doing the same with an ocean liner and it would not budge. You would need more energy to move the ocean liner than the energy you would need to move the dingy.Drop a feather and a 2 ton weight in a vacuum at the same time from the same height. and they both hit the floor at the same time, because there is no friction. and acceleration and top speed become the same nominal value as dictated by the propulsion. or in the case of the example of feather vs weight propulsion is provided by gravity.
So provided the propulsion is the same value then acceleration and speed will always be the same regardless of mass in space.
inertia is the only thing that changes, so agility is the only differentiating factor.
So its still laws of physics don't apply here because "reasons"
lol that says exactly what i said..
Hmm, not sure I understood your question then, lack of caffeine no doubt