Can someone explain this?

How can I be allied and hostile at the same time? Seriously I just don't get it.

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I believe you are allied to the sub-faction that controls the station but hostile with the powerplay faction that is controlling or exploiting them...

Friend / enemy. Frenemies for short. :D
 
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Your factional relation is high enough for you to be allied with the faction while (I'm presuming) you're pledged to a power that doesn't own that space = hostile.

To put it more clearly, you're allied to the starport and ships spawned by the faction owning that starport, but the space you are in is under the influence of a hostile power.
 
I am allied with Feds, pledged to Hudson and the controlling minor faction is allied with feds. The system isn't controlled by any major faction but is being exploited by Alliance.

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Another thing I just don't get is Hudson's home system is independent. IMO FD has some tweaking to do so this PP makes sense.
 
I am allied with Feds, pledged to Hudson and the controlling minor faction is allied with feds. The system isn't controlled by any major faction but is being exploited by Alliance.

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Another thing I just don't get is Hudson's home system is independent. IMO FD has some tweaking to do so this PP makes sense.

If the system is being exploited by the Alliance, then it's under that power's control. You're pledged to Hudson, so it's warning you that the Alliance power is calling the shots in that area - maybe the faction controlling that starport considers you friendly (though that doesn't mean they'd forgive you committing murder even in normal circumstances), if Hudson's supporters attack you, they won't get bounties when they shoot you, and you'll get a bounty if you shoot back.
 
I didn't know exploited was the same as controlling. If you go to systems a power is controlling it say's so while this one doesn't. It shows exploited and controlling is Revolutionary heheg future
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I get it but way too much complexity IMO
 
I didn't know exploited was the same as controlling. If you go to systems a power is controlling it say's so while this one doesn't. It shows exploited and controlling is Revolutionary heheg future
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I get it but way too much complexity IMO

In Powerplay, when a Power establishes a control system, it reaches out and exploits every other system within 15 Ly. The Power is then top dog in those systems - it's their territory. Control systems aren't the same as exploited systems, but all of them are then under the influence of the Power.

What you're looking at in the system map isn't anything to do with the Powers. That tells you which minor faction is the authority in that system - they issue the bounties, and enforce what laws exist. They might not be happy about the Power that has made that system part of their territory, but there's not a lot they can do about it.
 

Kirk-Fu

Banned
I get it but way too much complexity IMO
I'm not sure powerplay has a problem off too much complexity, more that the complex parts of it are woefully unintuitive and just... well, stupid in a lot of ways. It's hard to figure out not because it's obscure or overcomplicated, but that it doesn't seem to follow any conventional logic that your average player will follow. I had to constantly check and re-check to make sure I was doing what I was supposed to be doing during my brief foray into powerplay and it just felt ridiculous after a while. Every task ended up with me thinking "why the hell am I doing this?" or "that's not how people work"
 
I'm not sure powerplay has a problem off too much complexity, more that the complex parts of it are woefully unintuitive and just... well, stupid in a lot of ways. It's hard to figure out not because it's obscure or overcomplicated, but that it doesn't seem to follow any conventional logic that your average player will follow. I had to constantly check and re-check to make sure I was doing what I was supposed to be doing during my brief foray into powerplay and it just felt ridiculous after a while. Every task ended up with me thinking "why the hell am I doing this?" or "that's not how people work"

Totally agree.
 
I'm not sure powerplay has a problem off too much complexity, more that the complex parts of it are woefully unintuitive and just... well, stupid in a lot of ways. It's hard to figure out not because it's obscure or overcomplicated, but that it doesn't seem to follow any conventional logic that your average player will follow. I had to constantly check and re-check to make sure I was doing what I was supposed to be doing during my brief foray into powerplay and it just felt ridiculous after a while. Every task ended up with me thinking "why the hell am I doing this?" or "that's not how people work"

Would've been a lot better to just leverage the existing Factions and faction mechanics to represent the Powers instead of overlaying a completely unintuitive and unconnected merit and control system over the top.
 
Yeah I have this in a number of systems. Which works well for me in PowerPlay. I can go to these systems and interdict enemy PP ships and destroy them while the security turns a blind eye for a lot of it!
 
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