Can someone explain to me why I am stuck at 100km/s in supercruise

I am only trying to get to a base next to a planet. I got to the planet in 1 minutes...now it is going to take 10 minutes to get to the base this make no sense whatsoever
Is this lag?
Why is the trottle at full stuck at 100km/s?
This lasts for several minutes and then for no reason it jumps to MN speeds and reaches the place in 2 seconds and ovwershoots

What dictates this mechanic...is that because it can t communicate with the main server so its stuck in slow speed?
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Planetarys bodies have gravity wells.. if you see that emergency stop border (yellow line in left corner) your too close to that well, and planet/star is in red in radar. those can slow you pretty effectively down
 
I am only trying to get to a base next to a planet. I got to the planet in 1 minutes...now it is going to take 10 minutes to get to the base this make no sense whatsoever
Is this lag?
Why is the trottle at full stuck at 100km/s?
This lasts for several minutes and then for no reason it jumps to MN speeds and reaches the place in 2 seconds and ovwershoots

What dictates this mechanic...is that because it can t communicate with the main server so its stuck in slow speed?

Your frame shift drive's operation is inhibited by nearby mass (gravity). That's why you can get masslocked by ships, stations, etc, when trying to jump from normal space to supercruise. If you pass near to large stellar objects in supercruise, you get slowed down - it's like you're flying through glue. The best thing is to avoid going near planets or stars when you want to go fast. You can also use these masses to slingshot or slow you down.
 
But it doesn't make sense that a planets gravity well is 100 times stronger than the Sun's....smaller planets with low mass should not have more affect than the sun..
 
Yup, propably as the previous posts said, it is propably because the gravity well of the celestial object. Generally you should give planets/suns/whatewer a little distance and approach stations with a curve. Hope it helps.
 
True, but comparatively speaking, you're more likely to be traveling much closer to planets than the stars.
That middle HUD should be made into something useful, with proper scaling, and distances.
 
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But it doesn't make sense that a planets gravity well is 100 times stronger than the Sun's....smaller planets with low mass should not have more affect than the sun..

Yeah, that's why the sun should pull you right off the surface of the Earth and drag you screaming through the void to its infernal centre. Oh, wait... :p
 
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As others have stated. The clue that you're "stuck" by the planet is that it's red on your radar. Fly away at a perpendicular angle and you speed up in no time. Once you speed up, realign with your target destination and be on your merry way.
 
But it doesn't make sense that a planets gravity well is 100 times stronger than the Sun's....smaller planets with low mass should not have more affect than the sun..

You burn up way way before getting anywhere as close to the sun as to any planet. It just feels as close because of the immense size difference.
 
You burn up way way before getting anywhere as close to the sun as to any planet. It just feels as close because of the immense size difference.


Not really, you get pretty damn close to a sun when you jump in and when scooping, it doesnt take very long to move away from a sun, but it takes forever to move away from a small planet.

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But it doesn't make sense that a planets gravity well is 100 times stronger than the Sun's....smaller planets with low mass should not have more affect than the sun..

It isn't... it's just affected by distance according to the inverse square law which is how gravity's effect is applied in the real world... the closer you are, the stronger the effect of mass... that's why even smaller things like ships and stations can slow or even stop your FSD transiting to supercruise if you're close enough to them... and you usually fly a lot closer to a planet than to a sun when approaching a station for landing.

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Not really, you get pretty damn close to a sun when you jump in and when scooping, it doesnt take very long to move away from a sun, but it takes forever to move away from a small planet.

Sun gravity well, {{{{{{{{{{{{Sun}}}}}}}}}} Planet Gravity Well {{{{{{{{{{{{{{{{{{{{{{{{{{{Planet}}}}}}}}}}}}}}}}}}}}}}}}}}}}}

That isn't my experience at all... as Spanksh says, it only looks closer because of the gigantic size difference between the two. If you get too close to a star it becomes a nightmare pulling away in time before you overheat because its gravity just doesn't want to let you go. A planet you can get really close to (Mm or even less).
 
That happen if your acceleration is set to reverse mode. Just yesterday I did exaclty that and took a while for me to find out.
 
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Not really, you get pretty damn close to a sun when you jump in and when scooping, it doesnt take very long to move away from a sun, but it takes forever to move away from a small planet.

Sun gravity well, {{{{{{{{{{{{Sun}}}}}}}}}} Planet Gravity Well {{{{{{{{{{{{{{{{{{{{{{{{{{{Planet}}}}}}}}}}}}}}}}}}}}}}}}}}}}}

The actual scale is tough to appreciate because it's so far outside of what we usually can perceive as humans. It's very tough to eyeball galactic scales without a frame of reference. It's much like how most stars look roughly the same size post-jump; not because they are, but because of how and where we drop out of witchspace.
 
The actual scale is tough to appreciate because it's so far outside of what we usually can perceive as humans. It's very tough to eyeball galactic scales without a frame of reference. It's much like how most stars look roughly the same size post-jump; not because they are, but because of how and where we drop out of witchspace.


Yea this is more likely the case, simple perception, I doubt FD incorporated Inverse square laws into the game regarding gravity wells. But next time while in SC get close to a sun like 20ls away or close as possible and note the time it takes from a dead stop (well 30ms) to break out of the well, leave the sun targeted so you can check the distance. Now repeat the process with a small planet try to keep start distances as close as possible. It lasts far longer distance wise..
 
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The actual scale is tough to appreciate because it's so far outside of what we usually can perceive as humans. It's very tough to eyeball galactic scales without a frame of reference. It's much like how most stars look roughly the same size post-jump; not because they are, but because of how and where we drop out of witchspace.

^This

When I first jumped to VY Canis Majoris, it looked identical to any other sun, until I realized the distance at which I dropped in on it. Since I just posted this in a different thread, perfect example of how scale can be incomprehensible in this game:

VY Canis Majoris from 10.368 LS away :)
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And now for the fun part: SOL, exact same distance
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If this doesn't make you feel insignificantly small, I don't know what will :D
 
^This

When I first jumped to VY Canis Majoris, it looked identical to any other sun, until I realized the distance at which I dropped in on it. Since I just posted this in a different thread, perfect example of how scale can be incomprehensible in this game:


Flippin superb shots Spank, I feel like an amoeba.. ;)
 
While the Planet is Red in your HUD, you are in it's Gravity Well, when it turns Blue you are out of, keep the throttlle in the blue, & you will be cool

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Mass has nothing to do with Size....Consider the White Dwarf at V688 Centauri, Evil little , tiny little thing but so MASSive, it will suck you in before you can blink.
 
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