Can someone fix my coaster?

Hi,

I have tried to recreate the Formula Rossa coaster, the fastest one on earth. I'm pretty much satisfied right now but have a major problem.

I have 4 trains and the first launch works well, the second train just rolls out without launching and then the third train launches and pushes the second one

I have uploaded this coaster to Steam so I would appreciate if someone could fix it without changing the track layout. An explanation on how to avoid this in the future would be great as well.

Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1106577870
 
Hi

The problem seems to be that the 'min departure interval' no longer works in test mode. This means that the catch car block that launches the train doesn't have time to return to the start of the launch in time to connect with the next train. You can still get test results with this bug and once you open the coaster, if you set the min departure time to 45 seconds, the launch will work fine.

With 4 trains you will always have 3 at the station due to the ride length and the way the launch works, you can run it just as efficiently with just 2 trains on the track.

I hope this helps :eek:)
 
Hi Andy,

Thank you for taking the time to help me out, it works flawless now, even in testing mode after increasing the departure time to 45 seconds. I didn't even think about looking at the catch car block. I remember increasing the departure time to 40 seconds earlier but must've been off by a few seconds.

The reason behind having 4 trains is simply because that's how many the real version has.

While I have your attention, maybe you could help me with another minor issue I'm experiencing. In the queue path for the coaster I decided that I want a very small lake, more like a puddle but after digging downwards in that area it's impossible to add water. Does it require a certain size in order to add water or are there any other limitations?

Once again, thank you very much for your help.

Best regards
Adam


Hi

The problem seems to be that the 'min departure interval' no longer works in test mode. This means that the catch car block that launches the train doesn't have time to return to the start of the launch in time to connect with the next train. You can still get test results with this bug and once you open the coaster, if you set the min departure time to 45 seconds, the launch will work fine.

With 4 trains you will always have 3 at the station due to the ride length and the way the launch works, you can run it just as efficiently with just 2 trains on the track.

I hope this helps :eek:)
 
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