can someone help me with making money or trade routes?

its so hard to find poi's ive only found 1 in 30 mins

Ok it seems you have trouble with the guide so let me run you through it.

Buy a sidewinder and fit a hanger, remember to buy an srv.

Use donation missions to open up the scan missions.

Stack a bunch of missions, mode switch if you must.

Fly to the planet, as you get close search areas will appear target one search area as completing one will complete them all.

When you find the base jump in your buggy and scan a pole, check to see if all missions are complete, if not scan another and be ready to bolt as you will get wanted status.

Dock with your ship fly back to base and reap your millions, it takes a couple of hours to rep up to the well paying missions.

Option two self destruct to save yourself a minute of fight time getting back to base, pretty cheap option and you may want to keep a warm bath run because you will feel dirty.
 
Last edited:

Goose4291

Banned
Indeed thank you for reminding us of video game morality maybe we should pray for forgiveness from video game Jebus, oh wait neither exist. Also LOL @ legal, show us your badge copper! :p

I was more referring to Black market tradiblng and its associated risks :)
 
I was more referring to Black market tradiblng and its associated risks :)

Good call - finding cheap sources of imperial slaves near the archon delaine border and smuggling is a nice 4000-4500/ton once you have the cash, cargo space and jump range. Typically 40-60 LY for a good profit.

Black markets don't show prices in the tools though, so take 8 tons or so of Imp Slaves, and fly round the blackmarkets (their locations do show in the tools - eddb.io is your friend), and sell a ton in each, go back to the best one with a hold full...
 
as states can change daily, there are no fixed routes.

To be fair? There -are- okay routes that rarely ever run dry (and rarely for long). As a lazy trader (Oh, I love the trek, but not chasing down new routes), I have a few favourite routes I wary between, a few favourite systems I often visit, and trade with, as there may be missions there as well. Though, some routes (luckily) remain, for those of us who don't -want- to leave our comfortable sphere of well-known systems.

Many of us who remember running computers and robotics to Sol from Barnards Star, (and animal meats and Fruits and vegetables in return) in E2:F , enjoy -some- predictability in our traderoutes.
I still like predictability, enough that I miss out on the very best (temporary) traderoutes without any regret.

:) Doing the same old hauls on the same old routes is how I enjoy the game
 
One thing that has not been mentioned yet is that some powerplay factions increase prices, supply and demand for certain commodities. For example Aisling Duval increases prices of high value goods in all control systems by 10%. So you can make pretty good profit on gold or palladium if you can find them in an "exploited" or independent system and haul it to an industrial or high-tech control system.

I believe that several factions have similar bonuses, you should be able to find all the info in powerplay faction overview screens.
 
FD effectively kills multicrew with combat rank scaled rewards while leaving in a way to go from Sidewinder to Anaconda in a day and Cutter inside of a week.[wacko]

First, you realize that FD is nerfing massacre missions and planetary scan missions so that you can only stack a maximum of 3 of them at a time with 2.3, right? They don't plan on having those fast cash methods available any longer as soon as 2.3 launches.

Second, they didn't "kill multicrew" by scalling rewards to combat rank, they simply ensured it that it can't be exploited to get low-ranked CMDRs lots of easy cash while being afk during multicrew combat. The idea that you would ever be entitled to a full 100% bounty payout in the first place just for sitting at a turret was ludicrous, we told that to FD even before the beta started and somehow they needed to "beta test" it to realize it themselves. Nevermind that there was nothing to "test" to realize how imbalanced that would have been if it ever launched to the live game, it was just another example of how disconnected they were with the fundamentals of gameplay in their own game.

Third, you can't really go from Sidewinder to Anaconda in a day. A starting player won't have the credits/rep to get the factions to cordial at Quince right away which will take at least several days and that is the lowest rep they will need to even start giving scan missions. The missions will have low payouts at first, it's only once you've gotten them all allied which is the point where the missions actually get lucrative.
 
trade profits highly depend on the state of market controlling minor factions.

there are over 30 commodities, which can generate >2000 cr/t profit, if imported and exported from and to the right markets in the right states. from grain with a purchase price of 48 cr/t from an agricultural market in boom and sell price up to 2088 cr/t at a huge population in the state of famine... to insulating membranes traded between refineries in boom and high tech economies in boom with a profit of up to 5000 cr/t.

best route i have personally scouted and run was a 2 jumps 6100/cr/t profit a-b-a route, never showed up on any third party sites, and was stabile for 4 days.

as states can change daily, there are no fixed routes.

a serious alternative if you don't like to scout your own routes and don't like to look into which commodities generate massive profit under which circumstances, is taking a t6/AspE/python to a boom-system and run 1-jump trade missions. bring something back for additional profit. once you are allied with the faction in boom, it's a goldrush.

a very different good money earner is sightseeing passenger missions. get a t6 or AspE, fit a single first class cabin, and go to a tourism economy in boom.

The last one . Boom missions bless them :) ohh bless them again :D Once you get allied with a lot (not done in a week) and your rank is high (not done in 2 weeks) of systems say 50-60 and allied with ALL factions in say 10-15 systems, you have got yourself an inexhaustible, everlasting pot of gold. One Boom disappears, another one pops, stick around the new place and very, very lucrative missions pop (7-9 mill. 1 jump like missions).
Start out finding you corner, rank up to allied by BH or trade, check faction network , move on and so forth. It is a long term plan, and nothing but a Thargoid invasion will disrupt it.
Ohh and Booms can last 28 days. :D

Cheers Cmdr's
 
First, you realize that FD is nerfing massacre missions and planetary scan missions so that you can only stack a maximum of 3 of them at a time with 2.3, right? They don't plan on having those fast cash methods available any longer as soon as 2.3 launches.

Second, they didn't "kill multicrew" by scalling rewards to combat rank, they simply ensured it that it can't be exploited to get low-ranked CMDRs lots of easy cash while being afk during multicrew combat. The idea that you would ever be entitled to a full 100% bounty payout in the first place just for sitting at a turret was ludicrous, we told that to FD even before the beta started and somehow they needed to "beta test" it to realize it themselves. Nevermind that there was nothing to "test" to realize how imbalanced that would have been if it ever launched to the live game, it was just another example of how disconnected they were with the fundamentals of gameplay in their own game.

Third, you can't really go from Sidewinder to Anaconda in a day. A starting player won't have the credits/rep to get the factions to cordial at Quince right away which will take at least several days and that is the lowest rep they will need to even start giving scan missions. The missions will have low payouts at first, it's only once you've gotten them all allied which is the point where the missions actually get lucrative.
[video=youtube;JW68goC4_es]https://www.youtube.com/watch?v=JW68goC4_es[/video]

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