Horizons Can someone please explain minor factions to me?

I really need someone to explain everything about minor factions to me, I have been looking everywhere and I have asked frontier many times but with no reply and other people haven't helped me and I have found a lot of people who didn't even know you could make minor factions, so I want this thread to be here for everyone to be able to see.

I want to know how do I actually make a minor faction? How long does it take? I have submitted it through the form so is that still the correct way of doing it? Say in the form I choose the government dictatorship then would I be allowed to choose an anarchy system as my starting system or does it have to be the same government? Once I start a minor faction then how do I expand it into other systems? Also is there anyone here who can just get my minor faction put into the game for me? Also can someone just completely explain minor factions to me as I have looked at all the threads new and old on minor factions but they still haven't answered my questions so do not put links to other threads here as it is a very high chance that I have already read them twice.

I really do hope someone actually answers all of my questions this time. To anyone that does help I am extremely grateful so thanks.
 
To have your group's own Minor Faction injected into the game you need to follow the instructions in this thread: https://forums.frontier.co.uk/showt...inor-Factions-Submission-Form-and-Information

First you must register your group as an official group with FD (instructions in the linked thread), and then once you are registered then you fill in the form for a Minor Faction.

I believe there is a backlog so it might take some time to get a response.

Once you have a faction in the game you will need to work at building up their Influence in the system they've been injected into, in order to gain control. If your group can push them up then eventually a civil war (or election) will start so you can fight to take over control of the system. You'll need to either get the influence levels between your faction and the controller to match, or get your faction up over 60% influence in order to trigger a conflict.

Once you've taken over the system you will then need to push your faction even further, up to 75% influence in order to get them to expand to another system.

This thread is a good resource to guide your once you have a faction in the game to push: https://forums.frontier.co.uk/showthread.php/193064-A-Guide-to-Minor-Factions-and-the-Background-Sim
 
Ok thanks you have told me some more things I didn't know but could you answer a few more things for me? Where do I make the group, is it on Inara or can it be on anywhere and does it matter if made the group after submitting the form? Could you tell me roughly even if very roughly how long it takes or even better if you went through it how long did it take for you? Also if I am an independent faction not fed or emp will I still have some form or security in my systems or do I only get that if I am aligned with a major faction? I think lastly, are there any requirements to actually become a minor faction? Thanks so much for answering and helping me out, I have been trying for so long to find these things out.
 
Ok thanks you have told me some more things I didn't know but could you answer a few more things for me? Where do I make the group, is it on Inara or can it be on anywhere and does it matter if made the group after submitting the form?

The form for making your group is embedded in the second post on the thread I linked, here: https://forums.frontier.co.uk/showt...-Information?p=3748009&viewfull=1#post3748009

You need to submit the form to Register the Group first.

Then once you've done that there is another form to request the actual in-game Minor Faction in the third post, found here: https://forums.frontier.co.uk/showt...-Information?p=3748044&viewfull=1#post3748044



Could you tell me roughly even if very roughly how long it takes or even better if you went through it how long did it take for you?

I'm sorry I have no idea on that - our group was added in the very first batch last year, before a backlog built up so we were lucky. You should send a PM to BrettC https://forums.frontier.co.uk/member.php/52-Brett-C to ask.

Also if I am an independent faction not fed or emp will I still have some form or security in my systems or do I only get that if I am aligned with a major faction? I think lastly, are there any requirements to actually become a minor faction? Thanks so much for answering and helping me out, I have been trying for so long to find these things out.

If your Minor Faction successfully captures the System, then the System Authority ships will become aligned to your group's Minor Faction. But only after you have fought and won a war or an election to take control.

Here's the FAQ from the thread, hopefully this should help as well:

Is it okay if we use someone from the current lore as our Faction Leader, or does the Leader have to be made up entirely?
Sadly not, it's best for the leader to be a new character.


Where can we setup shop system wise, can we inhabit a system outside of the current Inhabited Human Space and colonize planets and become a power that way? Would there be repercussions for doing so?
It needs to be an inhabited system already. That could be one far out, but that would make it very difficult to expand as expansion requires the system to be populated. We would advise picking a system within the bubble.


Would we be able to claim a controlling/major station if we were to house ourselves in an NPC occupied system? If not, would we start at an outpost?
As long as there isn't a player sponsored group in that system already then you will be the controlling faction for that system.


Would we be able to form allegiances with active Major Factions as protection until we grow to a significant point? Likewise, could we resist a Major Faction the same way Lugh was able to fend off the Federation?
They can be part of one of the three superpowers, or independent. This would work in the same way minor factions do now.


Will Minor Factions/ Powers have alternate methods of expansion than the current Top 10 Powers? Say, Anarchists spreading through cop-killing, Democrats via elections, etc.
The mechanisms will be the same as the current powers.


Will Player Submitted Galnets look Similar or different when compared to the standing Powers and the current lore of the game? If so, can we have something to tell the difference between the current Player-Submitted stuff and the real Lore of this game?
All player submitted stories have the commander name at the bottom.


If there are two minor faction applications in the running for the same system, what will determine who gets the system in question? Will it be first-come-first-serve?
It will be on a first come, first serve basis. With exception of groups making a claim on an existing minor faction which will go through a more rigorous check with the developers.


Do we need to participate as power in powerplay, or can we just hold the faction aspect?
You do not need to become a power :)


There is talk of 'Freedom Fighter' roles. How will this affect a groups ability to 'carve out' a place in the bubble?
It could be used to counter a power's emergence, but this is not planned in the near future


Once a group ascends to Power status...how will the group be treated...as a controlled entity by the founders of that group....or will the group be added to PP and be a PP Power, and basically become a Community 'owned' asset?
It's added to powerplay and operates in the same fashion as the other powers.


Can you discuss or lay out how player stories are expected to work? What CG's are available to the groups? What the frequency of CG's insertion would be for groups? Should they be used as modes of moving the story...or as culminating activities to a series of group actions, activities, reports?
GalNet stories are submitted in the usual fashion. CGs have to be approved, we'll look at providing more detailed guidelines in the future, but the main issue would be using CGs to directly boost a minor faction's influence or for doing things that could otherwise be done through the background sim. They can be used for story purposes, or as a call to arms or to develop a system.

The details on submitting a CG are on the main thread, linked to from the first post

As an example...a BGS Civil War breaks out. The group thinks a refugee exodus should occur based on the outcome of the war. They fight the war, get their outcome, the exodus occurs. Do we expect the exodus to be a quick report in Galnet (maybe with some RP by the group to move consumer items to a different system) or would this warrant a Trade CG within the new system to exemplify the movement of people and goods to that system (and could a CG be injected quickly enough to retain it's relevance to the story)?

It could work either way. How quickly a CG can be added depends on a number of factors and would be dealt with on a case by case basis.


If a group is already backing a minor faction, will it be possible to have that factions name changed to what the group chooses, or will every group get a fresh minor faction to build up?
If it's already backing a minor faction then the minor faction remains as is, if they want a new name then they need a new minor faction.


If we choose a minor faction, would we be able to say who they were hostile / friendly / neutral / have a non aggregation pact etc. with them?
Not specifically except by agreement with other player groups.


Can our faction be apolitical where we are friendly with all main powers, as a apolitical / non-political groups like the FGE and the Fuel rats or do we have to be hostile to one or more of the main powers?
That's up to player group and any arrangements they make with other groups. The superpower alignment defines how they will be treated by the superpowers, minor factions can be independent, but that does not guarantee safety from the superpowers or powers.

I imagine there will be really interesting player led political affiliations and develpoments


How does adopting an existing minor faction work. Will you fill out the same details but the whole minor faction will change into your groups minor faction name and details? Or will it just show as you're supporting them?
The minor faction details would not change, it would just be recorded that they have been adopted by a player group.


How is that going to happen? One day you release a server update and *poof* two dozen systems suddenly have a different owner that popped out of nowhere?
The minor factions would be added in batches through a server update as they are processed.


Due to the nature of the galaxy will the new minor factions be seen on both Xbox and PC/mac. The EDC has a very diverse group of members on different platforms who want to work together.
The minor factions are the same for all platforms.


Is there a limit to the name in terms of size and words. I take it calling the faction Elite Dangerous is a bit silly as would be Facebook group. Is EDC or FBEDC allowed?
The abbreviations shown in the examples would be fine, using Elite Dangerous wouldn't.


Can we declare our minor faction as independent and neutral to all of the PP factions? We want to be the Switzerland of Elite and let everyone be apart of our minor faction and not keep getting enemy status on every passing ship.
You can declare it, but you would need to enforce it.


Is it okay if we don't have a faction leader at all? Would be important to communist factions.
Having no leader at all is perfectly fine.


If our request are refused by developers, will we be warned and will we be able to adjust our proposal to be compliant?
Within reason yes, but it isn't a debate and our decision will be final.
 
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Thanks and yep I messaged brett and it has helped me out but also will I still get system authority ships if there aren't any in there currently? Will some appear once I take the system?
 
The system authority ships always belong to the controlling faction, so once you take over the system only then the ships will be aligned to your faction.

I think if you take a random station in a system, but aren't the controller of the entire system, then you will just get police ships that patrol around the station itself.
 
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