Engineers Can the same module have more than one mod at a time???

See subject...

For example: I have one multi-cannon with smart ammo mod and another with quick fire mod. Realisticaly one would think that an MC could have both - i.e. fire smart ammo quickly.

But the time that goes into getting the stuff required by the engineer to do the mod makes me reluctant to try this out.

Sooo...

What say you? Multiple mods on a module at the same time or not?
 

Robert Maynard

Volunteer Moderator
Presumably because to allow multiple modifications would make Engineered weapons / modules even more capable / lighter / etc. - and therefore even more advantageous to the player who had them.

At the moment, the player needs to choose which modification best suits them - it's forcing a compromise rather than letting players have it all.
 
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