Can we at least get a Ship loadout preset system?

Problem: Not everyone wants to create separate specialised ship loadouts that you never change, especially with the grind cost of engineering. It's much more efficient to reuse what modules you have already engineered, whether they are in storage or already installed on another ship you're not using.
The problem is that this process is painfully inefficient and time-consuming. You have to use a ship you want modules off, save them to storage, go back to the other ship, load them up, rinse repeat.

Solution: Ship loadout presets from ALL modules you have stored, whether they are in storage or currently installed on a ship you are not using.

Eg: Python might have loadouts for:
. Passenger runs
. Mining
. Trading
. HGE/USS farming
. Exploration
. Combat
. Ground attack/CZ support
etc etc

Not hard to do technically, as most of the elements are already in place with the new UI. Edit: Referring to Odyssey here, as that is the ED direction.
It tells you how many modules of a certain type in storage, it's just missing the ones installed on your other ships.
There is no logical reason you should not also be allowed to access modules installed on a ship you're not using. It's in the hanger, you're not using it, just send the engineer bot around to pull it out.

It could also be a 2-step process:
1. Configure your ship from all your modules, stored/stored on other ships/newly bought. Play with loadout as per Coriolos.io or https://edsy.org/ , something a little more in depth than the current minimal ship stats feedback you get when outfitting.
2. When satisfied, press the "install modules" button and do the magic.

Then add a loadout preset system to save/edit/load/delete ship loadout presets.

I don't think I'm missing much here technically, no? The stored ships are just file descriptions.
Error checking would be needed obviously, if you deleted or modified a module used across presets, but that can be handled in various ways from simple to more complex.
Simple as possible for a V1, more complex as it develops.

But the UX for working with ship loadouts would be much improved, as the current workarounds (swapping, ships as storage, etc) are really a pitfa if you do it a lot.

A simple roadmap could be:
1. Make ALL modules you have accessible from the module access UI in outfitting. Annotate whether it's in storage or what ship it's on. This would be a simple load individual module instantly type thing as it is currently, but include access to all modules wherever they are.
2. Add a preset system as described in the 2-step system above, with simplified error checking
3. Add more complex use case solutions as needed and based on user feedback

Bonus: That could be a very cool animated sequence too, cuts away to the hanger bay and watch the engineer bots go to work like an F1 team. [ok, you can do that later, a static placeholder screen would be fine for a V1 as long as the modules/presets are in place as described]
 
Last edited:
Been requested for years, but ship presets would bring a serious problem in FD's eyes. Grind reduction. FD's entire game design philosophy is time spent == gameplay, likely because play time metrics for their Stonk Overlords is the real concern. The sad part is, they only think this tactic is necessary to pad play time because they don't have confidence in how fun ED is on it's own. Most CMDRs would play more if things like this were implemented. Sadly, FD thinks we will only play lots of ED if they force us to grind to do things we want to do.

I would love to see this. I would play more. It won't happen. Sadly.

o7
 
If you yank a Core Module out of another ship there HAS to be a replacement module that can fit in that slot.
Core Modules cannot be left empty?
 
Been requested for years, but ship presets would bring a serious problem in FD's eyes. Grind reduction. FD's entire game design philosophy is time spent == gameplay, likely because play time metrics for their Stonk Overlords is the real concern. The sad part is, they only think this tactic is necessary to pad play time because they don't have confidence in how fun ED is on it's own. Most CMDRs would play more if things like this were implemented. Sadly, FD thinks we will only play lots of ED if they force us to grind to do things we want to do.

I would love to see this. I would play more. It won't happen. Sadly.

o7

Sadly, all too true.

At the very least, they should make it so you can access any module and use it though. Grind reduction or no, we fkn paid and ground for them, we should be able to use them in the most efficient manner possible. What year is this supposed to be? You can't pull a spare from a ship in the Hanger because FDev said so?
Wait, don't answer that!
 
You know those ramps which lead off to the side of the elevator foyer in the loading bay? I want to be able to go up one of those to see a surly engineer who will let me do all of the above, and watch it though the window. I also want him to work with me on designing a loadout, including engineering, as we currently have to do out of game in EDSY or Coriolis, and will GIVE ME A LIST OF MISSING MATS.
If I'm on good terms with his faction then, maybe, he'll offer to trade me some under the counter.

More immersion, more gameplay, more time in the game, doesnt reduce the grind but, maybe, makes it a little less grindy?

Yeah. It'll never happen.
 
Been requested for years, but ship presets would bring a serious problem in FD's eyes. Grind reduction. FD's entire game design philosophy is time spent == gameplay, likely because play time metrics for their Stonk Overlords is the real concern. The sad part is, they only think this tactic is necessary to pad play time because they don't have confidence in how fun ED is on it's own. Most CMDRs would play more if things like this were implemented. Sadly, FD thinks we will only play lots of ED if they force us to grind to do things we want to do.

I would love to see this. I would play more. It won't happen. Sadly.

o7

I wonder what OP thinks about EDO outfitting :D


I already have ship loadouts. I call them 'different ships' ...

Yeap.
Even my Epic alt has 12 ships already - sure only about 4 are used mainly, but still... that's 4 main presets and 8 more or less obsolete or not updated yet.

And when needed i can transfer the preset...erm... the ship...
it would be harder (not to say useless) to have preset loadouts, but not desired modules to actually equip in the ships.
And no, not everyone flies to Shinrarta when they need a specific loadout, it's easier to pick the ship from storage
 
I wonder what OP thinks about EDO outfitting :D




Yeap.
Even my Epic alt has 12 ships already - sure only about 4 are used mainly, but still... that's 4 main presets and 8 more or less obsolete or not updated yet.

And when needed i can transfer the preset...erm... the ship...
it would be harder (not to say useless) to have preset loadouts, but not desired modules to actually equip in the ships.
And no, not everyone flies to Shinrarta when they need a specific loadout, it's easier to pick the ship from storage

I was referring to EDO outfitting. Edited to make it more clear.
It's improved a lot with the updates, considering how bad it was on release.
 
Back
Top Bottom