For multicannons there's no problem, because it takes an awful lot of hits to get a bounty.
The problem is with Cannons and Missiles and other high-damage single-shot weapons. A single hit will earn you a bounty and then the fun's over.
I'd like to see this changed so damage to allies instead reduces your reputation, first. Only when you go below Neutral do you start to get bounties. That way allied factions give you a much larger grace period, while neutral or hostile factions immediately start shooting back, making a lot more sense from a lore perspective.
The problem is with Cannons and Missiles and other high-damage single-shot weapons. A single hit will earn you a bounty and then the fun's over.
I'd like to see this changed so damage to allies instead reduces your reputation, first. Only when you go below Neutral do you start to get bounties. That way allied factions give you a much larger grace period, while neutral or hostile factions immediately start shooting back, making a lot more sense from a lore perspective.