Hello FD team,
Can we as players get an understanding of the design concept behind ships and their roles... At the moment and I guess for the foreseeable future the greatest level of angst and anger on the forums is around what ship should be able to do what. Sadly it seems to me ED is heading the same way of most multi-player games, and the game is starting to be balanced around 1v1 PvP, as opposed to any real world analogy.
I understand the role of freighters and all of them from the Hauler/Transit Van to the T9/Double Bogey Semi-Trailer are clear in their roles and their behaviour is predictable and therefore acceptable.. I have not seen anyone argue a T9 should have better firepower, or superior maneuverability.
The problem is in fighting and multi-role ships, as currently size/mass, cost, running costs, seem to have only marginal bearing on abilities. This leading to a situation where small ships are given the opportunity to out shine (comparatively) larger ships for a much, much lower risk/penalty.
So my question is this, is current fighting/multi-role ship design based on any real world analog such as an Air Force profile or Navy profile, or is it simply 'what feels right'?
I am an older gamer and I need to feel that there is some rationale behind a change process, in the hope it simply is not listening to those that scream the loudest. If there is a real world analogy I can point to and say that makes sense when changes are made I will be happy, it will explain to me in terms that make sense, and I will be less likely to get irritated like I am at present over the changes to the Python, which do seem to be as a result of forum complaints from small ship pilots.
On that note I would like to know why the Viper is not a glass cannon?, the ability to carry the weaponry it can versus its defensive ability seems very overpowered and is obviously the reason the majority of PvP players are flying it. It is also cheap to run and repair, and while it maybe a dedicated fighter, in any military parallel those roles are filled by hardware that has little defenses and relies on aggression to achieve its goal, but if it comes under fire usually goes down very fast, a bit like the current Eagle.
Anyway I digress, I would simply like an understanding of the design map, and thinking behind ship design, please give an old codger some peace, and hope for the future.
Regards
StuPer
Can we as players get an understanding of the design concept behind ships and their roles... At the moment and I guess for the foreseeable future the greatest level of angst and anger on the forums is around what ship should be able to do what. Sadly it seems to me ED is heading the same way of most multi-player games, and the game is starting to be balanced around 1v1 PvP, as opposed to any real world analogy.
I understand the role of freighters and all of them from the Hauler/Transit Van to the T9/Double Bogey Semi-Trailer are clear in their roles and their behaviour is predictable and therefore acceptable.. I have not seen anyone argue a T9 should have better firepower, or superior maneuverability.
The problem is in fighting and multi-role ships, as currently size/mass, cost, running costs, seem to have only marginal bearing on abilities. This leading to a situation where small ships are given the opportunity to out shine (comparatively) larger ships for a much, much lower risk/penalty.
So my question is this, is current fighting/multi-role ship design based on any real world analog such as an Air Force profile or Navy profile, or is it simply 'what feels right'?
I am an older gamer and I need to feel that there is some rationale behind a change process, in the hope it simply is not listening to those that scream the loudest. If there is a real world analogy I can point to and say that makes sense when changes are made I will be happy, it will explain to me in terms that make sense, and I will be less likely to get irritated like I am at present over the changes to the Python, which do seem to be as a result of forum complaints from small ship pilots.
On that note I would like to know why the Viper is not a glass cannon?, the ability to carry the weaponry it can versus its defensive ability seems very overpowered and is obviously the reason the majority of PvP players are flying it. It is also cheap to run and repair, and while it maybe a dedicated fighter, in any military parallel those roles are filled by hardware that has little defenses and relies on aggression to achieve its goal, but if it comes under fire usually goes down very fast, a bit like the current Eagle.
Anyway I digress, I would simply like an understanding of the design map, and thinking behind ship design, please give an old codger some peace, and hope for the future.
Regards
StuPer
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