Will it continue or is there any balance patch in making? Currently the biggest issues (partial list) are as following:
There are also bugs regarding pirate/traders hunting missions, reputation etc. But I am more interested in whether aforementioned points are going to be addressed in near future or not.
Thanks.
- Everything is made of rubber. Collisions don't matter at all.
- Landing is not relevant anymore. Remove it from the game since it is a mere annoyace and time sink now. You need to pass out or fall asleep to even cause 1% structural damage to your ship during landing.
- Interdictions have 100% evade chance.
- No challenging encounters. AI is very dumb. Multiple enemy ships don't cooperate at all.
- 100k bounty = harmless vipers as a response. They can't hit you and they know only one gambit aka suicide run.
- Heat damage is too low.
- No need to use things like silent running + advanced maneuvering. Even under heavy bounty I can just boost into the fed station with no problems at all.
- Harmless NPC pilots flying expensive advanced ships with no shields.
- Shield booster.
- I am pretty sure most if not all encounters can be escaped just by mashing boost.
- Intercepting cargo transporters has zero impact on economy.
There are also bugs regarding pirate/traders hunting missions, reputation etc. But I am more interested in whether aforementioned points are going to be addressed in near future or not.
Thanks.
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