Yeah i hope they up the danger. They cant cater to the dumbing down crowd. That would be the wrong way to go. But im not surprised. All successful large companies does this and they have the largest player base. People think its easier to complain and get it their way rather than practicing and learning. If it keeps getting easier i cant play as it wont give me any satisfaction to advance my skills. I want it to be something i have to learn to get good at. If it doesnt take any skill then its a childrens game and it will just attract those who buy and leave shortly after since there is no advancement in skill.
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I hope its just a tweaking phase FD goes through where they try to find the right balance. Coming too close to a star and flung out of SC and taking heat damage is just 2% damage now. Should be higher so you are on your toes and do your best not to have that happen. With too little damage it doesnt matter. You dont have to be alert, ergo it gets boring fast as you arent challenged. Not sure why the new breed of gamers like it that way. Maybe its the mentality of consuming fast and hard and move on to the next popular thing. Instead of a game that is challenging and takes time to get good at and keeps you sucked in for a long period of time as you advance in skill and reap the awesome feeling of mastering its mechanics. Easy games are gobbled up and throw away quickly. Sure, it sells a lot of copies to this gobble crowd, but lose the ones that really appreciate the games and make up a great community.
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Basically it boils down to that it needs to be a challenge to do certain things. Stars needs to be dangerously hot and failing to keep your distance should punish you more. This is not rocket science (well maybe a little lol) but you will be on your toes when scooping fuel instead of doing something else while its scooping like reading the newspaper or driking coffe, and feel totally indifferent as there is no danger. If you break out of SC around a star you just go "ah well, no biggie". Same with crashing into things. It needs to be dangerous. Crashing heavy space ships IS very dangerous and so it should be so in ED too. Not overly sensitive of course, but dangerous. Big damage should come from not being attentive when flying in stations and around objects.
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AI would do good with a beef up in skill. There are still harmless, and a few skill levels above that that are easy for beginniers and should stay that way, but after the 2 or 3 skill levels they need to start getting more advanced in their fighting/flying. So when you have practiced more and more you get that awesome feeling of getting good as you can now take on harder pilots. If you can take out highly skilled NPC from start then again you will get bored fast. No challenge = no reason to play as games challenging nature is what draws you into them. Games are per defintion challenges to overcome. Sure there are games made like art that you sail through, but Elite "Dangerous" with certain measure of realism isnt one of those. We are grown ups here and want games to be something to chew on and progressivly get better at. Challenge give us purpose and enjoyment. There will always be easy low skilled NPC's, and there should be "easy" systems to trade in like federal systems if you dont feel like you have the skill yet to trade in more dangerous system like anarchy ones. This also needs tweaks to make it so. Less dangerous pirates in fed systems so beginners can more safely do their gaming in those. That way you can cater to most people. But to learn that you have to be careful around stars, stations and anarchy/empty systems must be a given and will make both camps happy.
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Come on David B. You know we need a dangerous Elite.

Just try and make fed systems more friendly to players while anarchy and empty systems are dangerous with lurking more higly skilled pirates and wanteds. Make low skilled NPC's easy and the higher skilled more advanced and dangerous. Make stars shell out more heat damage when failing to fly at a safe distance from them so we have to be alert and on our toes around these super hot "suns". And getting badly damaged when not taking great care as you navigate your ship in stations or around objects should be a given. This is not hard to learn - fly safely when in close proximity to objects because you are flying a large and heavy ship. I cant understand the want for making these things forgiving and child-like when its so very easy to learn. I have big hopes FD make it like above so beginners can feel safe bar having to learn to be careful around objects and stars, and more skilled commanders can get their challenge on at the same time. Please make it so FD. I believe in you. You are just tweaking values right now, and you will get to the good numbers eventually.