Can we get the dev attitude towards dumbing down the game?

NPC pilots using no shields, I agree. What is that all about?
Emulating stupid people? :D

Shield Boosters, I like them the way they are. The tears from gankers who thought that cargo carrier was an easy target taste all the sweeter.

They are available to everyone, right?
So they are just a decision and thus nothing wrong with them. (except how they make PvE a bit.. botched)
 
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Tar Stone

Banned
You guys should reset your game and start from scratch side winder... maybe it's too easy for you guys but trying to bounty hunt in the stock side winder is tedious and difficult depending who shows up... being a new player myself (the 16th) or head to the noob forums and help them out :d i don't think you can blame the devs because you find a game you've been playing for an entire year now "easy"

I've been bounty hunting in my stock sidewinder since gamma, I've flown alongside and strafed a dropship that wasn't even penetrating the shields. I sat in a nav point and got 60,000 credits of bounties. I haven't been playing for an entire year, I've been playing since beta, and only very sparingly. It's shocking how easy they have made it.
 
Try hitting the edge of the exit at full speed and tell me it is made of rubber, same with landing. If landing is too easy turn your assist off, rotation correction off and link the youtube video of you landing so we can laugh at you.

Interdictions are not 100% evade chance, if that were the case you could do nothing and still evade them. Stop exaggerating.

NPC pilots using no shields, I agree. What is that all about?

Shield Boosters, I like them the way they are. The tears from gankers who thought that cargo carrier was an easy target taste all the sweeter.

Most if not all encounters escaped by just mashing boost? you are pulling this out of your exhaust ports, if you boost away in a straight line you deserve to get that plasma bolt up your chuff. Besides, if you are right in your claim that interdictions can be avoided 100% of the time then you would not be having these encounters in the first place.

Intercepting cargo transporters having no impact on economy, you are one pilot the economy is not designed so just one pilot can affect it to a great degree and neither should it be.

That last bit doesn't make any sense. I couldn't bankrupt Wal-Mart by destroying its trucks but if I knock off 5 of them them the local goods store isn't getting it's stuff. I mean in the real world single criminals do disrupt economies and criminal organizations have a dramatic impact on the world economy and they aren't organized towards any goal just open to exploitation.
 
In my opinion, I think Frontier are making a big mistake here that will hurt the longevity of the game for everyone. This is a sound policy in theory but I think the changes are being made much too quickly in response to the forum.

I'm not a developer and I don't have intimate knowledge of the game. I came in at premium beta, and played sparingly up until launch when I really got stuck in. I'm shocked at how quickly and quietly things are being made safer.

My thoughts exactly and my purchase and play start situation are the same as yours.
 
Yeah i hope they up the danger. They cant cater to the dumbing down crowd. That would be the wrong way to go. But im not surprised. All successful large companies does this and they have the largest player base. People think its easier to complain and get it their way rather than practicing and learning. If it keeps getting easier i cant play as it wont give me any satisfaction to advance my skills. I want it to be something i have to learn to get good at. If it doesnt take any skill then its a childrens game and it will just attract those who buy and leave shortly after since there is no advancement in skill.
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I hope its just a tweaking phase FD goes through where they try to find the right balance. Coming too close to a star and flung out of SC and taking heat damage is just 2% damage now. Should be higher so you are on your toes and do your best not to have that happen. With too little damage it doesnt matter. You dont have to be alert, ergo it gets boring fast as you arent challenged. Not sure why the new breed of gamers like it that way. Maybe its the mentality of consuming fast and hard and move on to the next popular thing. Instead of a game that is challenging and takes time to get good at and keeps you sucked in for a long period of time as you advance in skill and reap the awesome feeling of mastering its mechanics. Easy games are gobbled up and throw away quickly. Sure, it sells a lot of copies to this gobble crowd, but lose the ones that really appreciate the games and make up a great community.
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Basically it boils down to that it needs to be a challenge to do certain things. Stars needs to be dangerously hot and failing to keep your distance should punish you more. This is not rocket science (well maybe a little lol) but you will be on your toes when scooping fuel instead of doing something else while its scooping like reading the newspaper or driking coffe, and feel totally indifferent as there is no danger. If you break out of SC around a star you just go "ah well, no biggie". Same with crashing into things. It needs to be dangerous. Crashing heavy space ships IS very dangerous and so it should be so in ED too. Not overly sensitive of course, but dangerous. Big damage should come from not being attentive when flying in stations and around objects.
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AI would do good with a beef up in skill. There are still harmless, and a few skill levels above that that are easy for beginniers and should stay that way, but after the 2 or 3 skill levels they need to start getting more advanced in their fighting/flying. So when you have practiced more and more you get that awesome feeling of getting good as you can now take on harder pilots. If you can take out highly skilled NPC from start then again you will get bored fast. No challenge = no reason to play as games challenging nature is what draws you into them. Games are per defintion challenges to overcome. Sure there are games made like art that you sail through, but Elite "Dangerous" with certain measure of realism isnt one of those. We are grown ups here and want games to be something to chew on and progressivly get better at. Challenge give us purpose and enjoyment. There will always be easy low skilled NPC's, and there should be "easy" systems to trade in like federal systems if you dont feel like you have the skill yet to trade in more dangerous system like anarchy ones. This also needs tweaks to make it so. Less dangerous pirates in fed systems so beginners can more safely do their gaming in those. That way you can cater to most people. But to learn that you have to be careful around stars, stations and anarchy/empty systems must be a given and will make both camps happy.
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Come on David B. You know we need a dangerous Elite. :) Just try and make fed systems more friendly to players while anarchy and empty systems are dangerous with lurking more higly skilled pirates and wanteds. Make low skilled NPC's easy and the higher skilled more advanced and dangerous. Make stars shell out more heat damage when failing to fly at a safe distance from them so we have to be alert and on our toes around these super hot "suns". And getting badly damaged when not taking great care as you navigate your ship in stations or around objects should be a given. This is not hard to learn - fly safely when in close proximity to objects because you are flying a large and heavy ship. I cant understand the want for making these things forgiving and child-like when its so very easy to learn. I have big hopes FD make it like above so beginners can feel safe bar having to learn to be careful around objects and stars, and more skilled commanders can get their challenge on at the same time. Please make it so FD. I believe in you. You are just tweaking values right now, and you will get to the good numbers eventually.
 
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