Can we have animations for all the keybinds and axis?

I'd love to know what button in the cockpit does what, and if we see what button does what, some of us who are initiated and motivated might just design a cockpit to accurately reflect where all the buttons and controls are supposed to be!
 
The joystick thing is already animated, buttons? meh... I can see your point, but FD have far more pressing things to implement such as FURRY DICE!!!!!!!!! ;)
 
Even better! Allow us to then, set which animations, are performed when we use which axis/button! It'd be super awesome!
 
Well I would settle for the Joystick/throttle mapping correctly. It does not take into account custom profiles so when I move my rudder pedals my joystick moves. I try to ignore it but still notice from time to time. Integration and animation of the rest would be great though.
 
Well I would settle for the Joystick/throttle mapping correctly. It does not take into account custom profiles so when I move my rudder pedals my joystick moves. I try to ignore it but still notice from time to time. Integration and animation of the rest would be great though.

Me too, got my pedals for roll but the avatar hand moves, and there aren't any moving pedals for it to work regardless. I always imagine this effect would be horribly amplified in a VR headset.
 
Having more animations is something I'd like, especially having animated displays in the cockpits which have visible displays. The static nature of some of them can be really annoying, like the engine readouts in some lakon ships, or the little progress bar to the left of the pilot in the python. Even the Enterprise had those animated lights under the main view screen on the bridge. All we seem to get is lights that all blink on and off at the same time.
 
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