I've been an Elite fan since having played the original Elite on my Apple ][ at age 15 - and since then this issue has been driving me nuts: lining up with the base is unnecessarily difficult and annoying. Back then (unless you had a docking computer) it meant you risked your entire ship. Nowadays this has luckily been reduced to some unnecessary and frustrating manoeuvring that takes away form the game.
Here's what I propose: when you request docking permissions and receive the go-ahead, you should automatically switch to a new (personalized) nav-point that either sets you up for a docking run on the main gate (large stations) or (much more important) for a final run on the landing pad on smaller stations. Not to be too subtle about this: I have a pilot license, and love almost everything else about Elite - but docking procedures stick out like a sore thumb. Why can't we have simplistic vectoring in Outer Space, when we have had this since WWII? Flying elite is almost as much fun as flying planes - except for a crucial bit: landing/docking.
Please? With cherry on top??
Thanks for listening
-Bk
Here's what I propose: when you request docking permissions and receive the go-ahead, you should automatically switch to a new (personalized) nav-point that either sets you up for a docking run on the main gate (large stations) or (much more important) for a final run on the landing pad on smaller stations. Not to be too subtle about this: I have a pilot license, and love almost everything else about Elite - but docking procedures stick out like a sore thumb. Why can't we have simplistic vectoring in Outer Space, when we have had this since WWII? Flying elite is almost as much fun as flying planes - except for a crucial bit: landing/docking.
Please? With cherry on top??
Thanks for listening
-Bk