Can we have light switches, please?

Quite a few ships have bright lights that shine right at the pilot and make it hard to see dark things near them - the two lights on the struts of the Krait, for instance, that are always shining in your eyes. I'm mainly an explorer, so my gameplay is all about the cool stuff I see outside the canopy, but the lights get in the way. Can we have a switch to turn off the interior lights, please? It would be a huge quality of life improvement.
 
That thread seemed to focus more on the illumination that was lighting the pilot's suit. I'm talking specifically about the lights that are shining right in your eyes:

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Lestat

Banned
I think they need to add a dimmer. So for exploration, you see more of the space vs controls. I might get a VR setup in a few months.
 
That thread was initially that, but throughout the thread your issue and several other pertinent lighting issues was raised, to NO avail. The only concession by F-Dev was to lower the luminosity of the Holographic HOTAS and keyboard, oh and the ability to add GHASTLY strip lighting to the canopies frame, go figure :))
 
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Lestat

Banned
Maybe I can make a short video once I get my laptop with Tobii Eye-tracking. Maybe point out both issues.
 
I'm going to go out on a limb here, a looooong limb which I won't miss. F-Dev, I understand that you need to monetise your game via "cosmetics", so instead of using valuable Dev hours on programming Strip Lighting, why don't you instead offer a "buy" option to switch off obnoxious/intrusive/visual impairing/poorly designed/of no use/scene distracting/ combat distracting, cockpit lighting?. Let the flame wars begin... :))
 
Quite a few ships have bright lights that shine right at the pilot and make it hard to see dark things near them - the two lights on the struts of the Krait, for instance, that are always shining in your eyes. I'm mainly an explorer, so my gameplay is all about the cool stuff I see outside the canopy, but the lights get in the way. Can we have a switch to turn off the interior lights, please? It would be a huge quality of life improvement.

Completely agree, the AspX bright blue lights and these Krait white ones are awful.
 
I can imagine FDev have wanted us to see the attention to detail they have done in creating the cockpits/bridges of the ships they have created, and, while I do appreciate the hard work, I do understand why Players want to turn the lighting down. As a result of this, I have tried to come up with a reasonable set of solutions for this. I am going to separate mobility lighting (lights that allow you to move around the ship) from instrument lighting.

Mobility lighting. When a ship has landed (regardless of WHERE it has landed) the lighting to allow people to move around their vessels will be at 100%. However, when the ship is in flight this will change, depending on whether it is a single person ship or a multi person ship. If you are in a small, single pilot ship the mobility lighting will turn off (it can be turned back on by lowering the landing gear combined with turning on the landing lights). However, if you are in a multi-person ship (two or more flight positions) the mobility lights will drop to 25% (dark enough to no longer be a distraction, but enough light to allow movement around the ship, for the immersion factor).

Instrument lighting. This has a sensor to compensate for the background light levels (such as when near to a star, or a very long way away from any light source). However, these lights will also have levels specific to certain conditions. When docking clearance has been granted the instrument lighting will be at full power. In combat they will be at 50%, while when in Silent Running they will be at 25%.

I know that these do not cover all options, but I think they are reasonable.
 
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You know, I would happily shell out $5-10 for a cosmetic that *covered up* the lights...
Ditto. I really wonder how it is that F-Dev doesn't grasp how distracting and obnoxious Cockpit lighting is.

A list of Lighting in a Common Airliner,
Dimmable Instruments (all panels).
Dimmable Panel lighting, P1 (Capt's pane)l; P2 (Co-pilot's panel), P3 (center instrument panel); P5 (overhead panel); All Circuit breaker panels, etc.
Dome Lights > Dimmable overhead ambient cockpit lighting.
Storm lights, bright white on/off ambient lighting > utilised when flying in Stormy conditions, (yes virginia that does occur even with weather radar), also when the "boss" wants to read the paper or have a good look at a guest :))
Storm lights are also on all the time at night on the ground whenever the flight deck is populated, gotta see right. The Storm lights are switched off prior to engine start in order to prepare vision for "night mode" and are then switched on at the termination of the flight after the park brake is released upon the instruction of the ground crew "chocks are in position, brakes off please". Captain flicks the Storm lights on.

If F-Dev really wants realism then perhaps the existing tried and tested template of airliner lighting is a good example to follow,
 
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