When 1.2 was released repair costs and fuel costs were made almost non-existent for the benefit of supporting PvP. However, I never understood how fuel factored into this. Fuel costs were one of the more immersive factors of the game. The Jump to the Cobra may provide potential income boons, but can you handle that gas-guzzler, with it's 1,000 Cr jumps? Perhaps the large-ship expenses were far too much, and as I never flew those back then, I cannot speak about them, but as it is now fuel usage is only important to explorers and people who travel 100+ light years on trips. There once was a point to the fuel scoop to the average guy!
While on the subject, I'd like to discuss something coming in 1.3 which could potentially allow us to revert back to pre-1.2 maintenance costs, somewhat. A huge problem with pre-1.2 interdiction was that it cost so much in repairs that using it nullified any profit. In 1.3, now that interdiction can only do up to 10% the damage of an emergency drop, could we see increased repair costs, with a reduction in hull integrity repair costs? Yesterday, flying my Cobra in 1.3 Beta, I fought an Anaconda, and the endeavor left me with only 16% of my hull remaining. When I returned to the station, it cost me but a few thousand credits to repair it all. That's pitiful, it should have cost at least 100,000 credits! It's so easy to throw away ships when we have this, it's so arcadey, and the feeling of danger, of losing your ship and having to make tough decisions!
Frontier, you're great. You honestly listen to our feedback, more so than most game developers do, but you listen to us TOO much. You need to recognize that, although our intentions are honest, we aren't game designers, and are more closely linked to a bunch of giddy teenagers looking at all the cool lazors. So, after hearing my advice, feel free to throw my post into the garbage if you feel so, do the same with a lot of the threads on here, and put some wax in your ears! You have a great game going for you, and the best, safest route that can be taken is for you to shut your ears. Don't repeal good game mechanics for the vocal minority, because the quiet majority may enjoy it!
Here's a little list of stuff I miss:
-NPCs stealing bounties (why would police give you the bounty when they could save the money and get a bonus?)
-Expensive repairs (Excepting interdiction repairs, of course
)
-Expensive fuel
-Seeker Missiles affecting shields (was over-nerfed)
You guys are good developers. Good luck!
While on the subject, I'd like to discuss something coming in 1.3 which could potentially allow us to revert back to pre-1.2 maintenance costs, somewhat. A huge problem with pre-1.2 interdiction was that it cost so much in repairs that using it nullified any profit. In 1.3, now that interdiction can only do up to 10% the damage of an emergency drop, could we see increased repair costs, with a reduction in hull integrity repair costs? Yesterday, flying my Cobra in 1.3 Beta, I fought an Anaconda, and the endeavor left me with only 16% of my hull remaining. When I returned to the station, it cost me but a few thousand credits to repair it all. That's pitiful, it should have cost at least 100,000 credits! It's so easy to throw away ships when we have this, it's so arcadey, and the feeling of danger, of losing your ship and having to make tough decisions!
Frontier, you're great. You honestly listen to our feedback, more so than most game developers do, but you listen to us TOO much. You need to recognize that, although our intentions are honest, we aren't game designers, and are more closely linked to a bunch of giddy teenagers looking at all the cool lazors. So, after hearing my advice, feel free to throw my post into the garbage if you feel so, do the same with a lot of the threads on here, and put some wax in your ears! You have a great game going for you, and the best, safest route that can be taken is for you to shut your ears. Don't repeal good game mechanics for the vocal minority, because the quiet majority may enjoy it!
Here's a little list of stuff I miss:
-NPCs stealing bounties (why would police give you the bounty when they could save the money and get a bonus?)
-Expensive repairs (Excepting interdiction repairs, of course
-Expensive fuel
-Seeker Missiles affecting shields (was over-nerfed)
You guys are good developers. Good luck!
Last edited: