Can we let more guests line up at the airgates please? Looks a bit silly

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There's much more room in front of these airgates for another row or two of guests to line up, like they would in real life. Not to mention how tedious it is that they have to wait for all guests to have left the exit gate before they can board. Please can we streamline this now to improve upon the last game? Can we give this game some love to reach its amazing potential please? :)
 
This was requested since PC1.
Load/unload behaviour and more peeps to line up inside stations.
They nearly copied the old stations from PC1 1:1...

But there is some progress. At the powered rotating ride it's different (maybe including a bug). Peeps leaving the cars just when the front of the car will reach the station and new peeps can enter the station.
 
I agree that the station looks empty for two seaters.

But for european standards i feel it is the most realistic vibe for coasters, you normally only have one car load behind the gates and everything will be opened once the train is clear.

The issue that the dispatch process is streamlined as hell, many processes like loose article, checking the restraints etc are missing. You don't get assigned a seat and so on. So i feel the actual dispatch is the best from both worlds, streamlined but enough immersion for ride/person safety.

A for actual width this is the issue that the 4m grid is coming with: you could either have 8 or 12m width, while 8 may look too small, 12 can look too wide, maybe down the road there should be an extra option for 10m, but i don't need it right now.
But the rest seems very non negotionable for me: We could either have the streamlined process or we should have a complete overhaul, where i can deceide if i let more people on the station, at the cost of higher staff costs and maybe slower dispatches.
And for width we need to end up on the grid, cause besides shop dressing, i feel coaster stations are the first 'advanced' techs, where you start your building career on.
 
I would say it's more like two train loads are at the airgates. Plus people waiting (inside the station) to split up in rows.
I only know the powered coaster that has a turnstile to enter the station.
And even there are people waiting for the next train inside the station.

Other coasters have staff (to assign to the rows and managing single riders/ vip lines) or no limitations...

It would be very strange always to enter an (nearly) empty station because of an one train load limit!

Just think about odd group numbers. It happens often that they let pass others to ride in the same train...
Ingame or real life, if there's as much space why not to use it?
 
I would say it's more like two train loads are at the airgates. Plus people waiting (inside the station) to split up in rows.
I only know the powered coaster that has a turnstile to enter the station.
And even there are people waiting for the next train inside the station.

Other coasters have staff (to assign to the rows and managing single riders/ vip lines) or no limitations...

It would be very strange always to enter an (nearly) empty station because of an one train load limit!

Just think about odd group numbers. It happens often that they let pass others to ride in the same train...
Ingame or real life, if there's as much space why not to use it?

It depends of course if it is a two gate or one gate operation:

but with two gates, the whole sense is: make sure everything is done correctly etc before THE first gate (group numbers etc). The reasoning is smooth operations. You don't want chaos on the station, especially many coasters have not just one queue but more (Quick pass, single rider, special needs, front row), so having more than one train load unsorted in the station you probably create a nightmare scenario for every safety deputy: an unsorted and chaotic group in a 'high' danger area.
 
We are talking about the section which is separated from the train with row gates!?

I've never seen problems with more people inside the station if there were row gates.
Even not with an extra front row line...
There were entrance and exit at different sides or separated load/unload sections in the station. With all other line variations there were extra staff members to assign people (even from different queues) to the rows.

I can't imagine what should have to get organised if there are row gates (except filling up later with single riders from a separate queue).
 
yeah but also with rowgates, like i said it depends on the type of queue, if you got a tailgate (energylandia) or some staff assigned but most queues have that first check in gate, where you only let in the passenger for the next trains and so on. you have your clean train, everyone is supposed to be where they are and you can dispatch fast.

again one example out of real life: one of the last trips i went one day to ploppsaland de panne and the other day to walibi holland.

Ploppsa is fairly small and family oriented park no fast pass, no single rider, one line and just row gates. They have this woodie heidi, a fun family coaster and the chaos at the row gates wasn't funny, firstly like people are many blocked the first two row gates, while the front row was empty, then there were children under the height requirements, backpacks needed to be stored and so on. All in All i didn't exactly clock the dispatches but some took around 3-4 mins.

Next day Walibi Holland, Untamed: At the station gate: the height were checked between dispatches, rows got assigned. On the rowgates: you get your instructions how to board the train, what to do with your article, then you board and the staff has to check your seatbelt and put those have rmc restraints down.
Now dispatch time was around 1-2 mins.

All in all cause it was streamlined: just one group per train and everything important checked before you enter the station.
 
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