Can we look at alternate misions please?

While I like the idea that we meet up with someone out in space that gives us an option to turn our mission around if we like, I don't think it needs to be an immediate item.

It can be annoying if I take six missions from a station, and then the next 6 USS are pilots with alternate mission lines. It should be that there is a CHANCE we end up meeting someone in a USS with an alternative mission, not that we MUST. Having it be random would certainly increase the immersion.

Cheers,

Lok Anload
 
While I like the idea that we meet up with someone out in space that gives us an option to turn our mission around if we like, I don't think it needs to be an immediate item.

It can be annoying if I take six missions from a station, and then the next 6 USS are pilots with alternate mission lines. It should be that there is a CHANCE we end up meeting someone in a USS with an alternative mission, not that we MUST. Having it be random would certainly increase the immersion.

Cheers,

Lok Anload

Indeed it is a bit too predictable at the moment. It is my hope that this mechanism is just very much a 1st pass, the least acceptable to get it out the door and that over the next few months the entire mission generation will be fleshed out more. Fingers crossed.
 
Especially painful if you also have a mission you have to go into uss for like an assassination etc. first six uss are optional completion npcs, next 6 are funerals or weddings, next two or three will be completly empty, maube one or two with a couple canisters of radioactive waste, before finally finding your target.

which then begs the question: if the npc's can find me without fail, to offer me mission options i don't want, then why can't i find the one uss that has my bounty hunting target in it instead of wading through ten to fifteen "random" encounters? Can i buy one their uss scanners please?
 
Scannable USS's please: find one, scan, comes up either as "Ship", "Cargo/Debris" or really "Unknown" for the random kind.
Maybe something to tweak with the Intermediate/ Advanced Scanner functionality in the future ?


i agree though, the "roll a dice and hope it's a 6" nature of the USS missions are becoming tedious.
 
It can be annoying if I take six missions from a station, and then the next 6 USS are pilots with alternate mission lines. It should be that there is a CHANCE we end up meeting someone in a USS with an alternative mission, not that we MUST. Having it be random would certainly increase the immersion.
Yeah, I find this really breaks immersion. At the moment it seems 100% chance of being offered an alternative mission in the first or second USS. It should be somewhere between 50% and 10% chance, at best. It USED to be this alternative offer was very rare, and so exciting to have. Now it's just tedious & predictable.

I once took 4 "find black black" style missions, each for a different system, and in the first system I went to the first 3 USS were offering me alternative missions (even though most of them were for different systems), with the 4th mission getting an alternative offer a little later.

I've also had it where the alternative mission offer was from THE SAME FACTION (Imperial but different systems), and because the alternative offer was low cash (i.e. high reputation reward), ignoring the alternative offer & completing the original mission actually resulted in REDUCED reputation with the faction!! That's completely stupid. (Logical but stupid.) Someone else also reported a similar problem:
https://forums.frontier.co.uk/showthread.php?t=85909&p=1360391&viewfull=1#post1360391
 
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Yeah, all the USS events and related missions are broken in my opinion. If you take a USS mission to salvage a black box, you will keep finding an unlimited number of black boxes until you bring one back, somehow it doesn't matter to the mission givers which one you bring. So you can't even fail that mission (e.g., mess up the scoop) unless you run out of time. And despite this, someone always finds you in the vastness of space and guesses that you are looking for a black box because you “knew to come to this place” – what place, the system? The black box isn't even in the same USS as the branch offer, if it was then at least you could fight the other guy for it.

And branching in general? Why the heck would you ever want to take the branch? The payment is usually almost exactly the same (or even lower), and for some missions you get a fine for taking the branch. Given that you picked the mission from a specific faction, it is exceedingly unlikely that you want to take the rep loss with that faction. So if your mission does not involve USS, then you should never go to a USS while on a mission, as it can only make things worse (if you are offered a branch and don't take it, then you still lose rep with the alternate faction by completing the original mission, just because you'd heard about the offer).

And USS in general? Pointless random encounters. Almost none of them make any sense – ships just sitting around in normal space doing non-sensical things (e.g., convoy flying at a speed that would take years to reach a station, and they're not even going towards one), or pirates and cops hanging around together until you show up and then they both suddenly start paying attention (mostly to you). Or those traders who want one specific thing but won't say what it is except in riddles, and give you no way of returning to them with the item, so either you always fly around with that item using your out-of-game knowledge that you have a certain chance of that same random encounter anywhere in the galaxy, or you get lucky to have it at that time (and not needing it for resource gathering mission, because the trader magically teleports it out of your hold).


I think almost all of the USS and mission branch related stuff should be scrapped and reinvented. For example, a salvage mission should put a marker on your nav and you'd go to that specific place, and there could be challenges there (e.g., cops investigating, others scooping the cargo, pirate ambush) and there should be a realistic chance to fail that mission. The branch offers could come either at that location, or someone could follow you in supercruise and offer the branch there (before or after you've taken the cargo). Meanwhile USS should be events in various stages of progress so that it would be a little less like Truman Show where every NPC is an extra waiting for you to show up before they get in character, e.g., pirates and cops/traders could be already fighting at the USS. (And overall I think USS should be a lot less common to see, not something that pops up all the time.)
 
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someone could follow you in supercruise and offer the branch there (before or after you've taken the cargo)
For what it's worth, I do remember being interdicted by an AI, who then offered me an alternative for my mission. Which was a nice change, but I'm usually pretty good at avoiding AI interdictions...

It also feels unrealistic that I can cruise along at minimum Super Cruise speed (basically stationary), and still see lots of USS appear at random. I mean, it's a good trick to avoid the tedious slowing-down to enter a USS (as you can enter it immediately when already stationary), but otherwise it's daft. Maybe fix this AFTER offering the player new alternatives to USS.

FWIW, I am confident Frontier will add much more variety & complexity to encounters. What I'm not confident about is how long it will take them... (Currently feels like it'll take more like 12 months.)
 
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FWIW, I am confident Frontier will add much more variety & complexity to encounters.

The problem with their approach to adding variety so far has been that it's only expanding the number of scripted random encounters. The first time you see them it may feel new, but if you ever see the exact same scripted event (e.g., wedding barge or mineral magpie) again it actually makes the whole thing worse (“oh, I rolled a 7, so it's the wedding barge”). That's why I think they should actually have a lot fewer USS events (both fewer types and fewer USS appearing), and in particular every USS encounter should have a lot of random variables to it to make each one unique. For instance, if it's a wreck then not only should the number and type of cargo vary, but the it should be possible to encounter other ships at the wreck and they could be at any stage of the encounter (not waiting for you before they start the script) - e.g., already scooping cargo, or pirates fighting another ship that was part of the convoy, or cops busting a pirate or illegal salvage.

And, yes, this will probably take quite a while at the current rate of progress. Personally I'd be happier if they just removed USS completely until they can provide something other than the same scripted encounters, but of course they won't.
 
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