Because it seems that it is kind of odd that the fastest way to get back to full health is to suicide after a fight. I do that more often over time, after a 1v1, wait until the timer hits 0 to avoid gifting points.
Especially in tanky sidewinders, this is pretty efficient.
I see two quick possible solutions for this:
1. Increase respawn timer to 20-30 seconds
2. -50 score for every death.
This would also prevent players from going Kamikaze in every deathball and actually think about situational awareness.
Thoughts?
Especially in tanky sidewinders, this is pretty efficient.
I see two quick possible solutions for this:
1. Increase respawn timer to 20-30 seconds
2. -50 score for every death.
This would also prevent players from going Kamikaze in every deathball and actually think about situational awareness.
Thoughts?