Can we please add a feature to remove young animals in sandbox mode?

There already exists a very simple solution to this problem, and it’s called the saltwater crocodile.




…On a more serious note, is there a reason you aren’t using contraceptives to prevent the offspring from happening in the first place? I get that it’s a tad tedious and easy to forget (and I don’t like that it turns the age icon red) but I imagine that it’s probably already enough of a “solution” in Frontier’s eyes.
 
I want baby animals in my zoo. But sometimes the animals go too crazy with the reproduction. And in Sandbox I don't want to have to micromanage contraceptives for every species.
this is why I don't use it. I have it turned on, so I'm unable to have any young animals in my zoo. I turn it on and way too many show up...like for reptiles, etc. The controls need to be more flexible by breed, or something like that. Also, the contraception is tied to aging...so they have offspring, but they grow too fast. Its like an endless cycle. SO now I have young red pandas, but I don't want these animals in my zoo. I only want this animal to age to I can get rid of them, but if I turn on aging all the young animals are no longer young. The best of all worlds would be if aging and contraception were able to be toggled separately for each animal species.
 
I dont play sandbox, but I might aswell throw support on this for our fellow sandbox players. Something like this would fit sandbox quite well as it is supposed to be the mode without limitations. 👍
As for the variants I understand devs wanting to have the albinos/variations rare, but this is already broken in franchise with dozens of albino animals flooding the market, so I see no harm in allowing it in sandbox.
 
Last edited:
Oh my god, YES PLEASE. How often did I have to wait until my juveniles matured so I could sell the whole lot and put another species into a habitat ... It would be cool to have the option to sell them. Maybe not when they are zero years old but a bit later? And if we also could purchase young animals from the market instead of middle aged or old ones that don't have so much time left to breed them ...
 
this is why I don't use it. I have it turned on, so I'm unable to have any young animals in my zoo. I turn it on and way too many show up...like for reptiles, etc. The controls need to be more flexible by breed, or something like that. Also, the contraception is tied to aging...so they have offspring, but they grow too fast. Its like an endless cycle. SO now I have young red pandas, but I don't want these animals in my zoo. I only want this animal to age to I can get rid of them, but if I turn on aging all the young animals are no longer young. The best of all worlds would be if aging and contraception were able to be toggled separately for each animal species.
Not only species but every animal. Just to be able to freeze their age. No matter if it's a baby or adult. Because now if you have parents with good genes and you allow to breed (and age) them and they have 1 baby that sucks, you have to wait x months/years so they have another baby, you cannot delete the previous one etc. Sometimes it takes a long time to breed the perfect baby from parents you want to keep. But then you have the perfect baby but parents are old now.
I want forever young parents, that can have babies, I want to sell unwanted babies and I want to freeze baby forever as a baby.
I get this would not be beneficial in franchise or challenge but in sandbox I'd expect this from the start.
 
Planet Zoo technically has a solution for this. Whenever I play sandbox (which is most of the time I haven't yet tried franchise), before I put animals in the zoo, I turn off aging, breeding and death in settings so that animals won't breed like crazy and they won't die that way I don't have to deal with so many problems. Hopes this helps 😀
 
Planet Zoo technically has a solution for this. Whenever I play sandbox (which is most of the time I haven't yet tried franchise), before I put animals in the zoo, I turn off aging, breeding and death in settings so that animals won't breed like crazy and they won't die that way I don't have to deal with so many problems. Hopes this helps 😀
The point is to be able to manually decide what babys you want to keep and which dont without having to micromanage contraceptives.
The way you play is how most people play sandbox, but now imagine you want some Babys cause yk baby animals cute and stuff.
Lets say i want for whatever reason exactly 3 baby tortoises.
But i get 8 from one pregnant female.
What am i gonna do now?
Loose 5 slots in my trade center, put them somewhere else orbjust accept the fact that i have way more then i wanted, all 3 options being rather bad in a sandbox setting.
The point of a sandbox is to do whatever we want, so why cant we do it in this case?
 
The point is to be able to manually decide what babys you want to keep and which dont without having to micromanage contraceptives.
The way you play is how most people play sandbox, but now imagine you want some Babys cause yk baby animals cute and stuff.
Lets say i want for whatever reason exactly 3 baby tortoises.
But i get 8 from one pregnant female.
What am i gonna do now?
Loose 5 slots in my trade center, put them somewhere else orbjust accept the fact that i have way more then i wanted, all 3 options being rather bad in a sandbox setting.
The point of a sandbox is to do whatever we want, so why cant we do it in this case?
I put them in a habitat and destroy the path…. They die soon enough.
 
We need a nursery. Kind of like quarantine but getting their needs met and they age. Once theyre adults they go to the trade center. If you have no room in your trade center they are automatically released to wild.

Of course you don’t have to put all the babies in a nursery, only the ones you want to
 
Back
Top Bottom