I'm new to the game but I assumed that a game that has been out for more than 2 years now would have its issues ironed out.
Apparently not.
I spent almost 2 hours yesterday trying to make a non-round connected paths area around two of my exhibits and it was probably one of the most frustrating gaming experiences I have had.
After giving up on that, I decided to expand my zoo a little and add another habitat to it.
I saved one of my habitats as a blueprint and thought "wow, what a neat feature!".
Boy, was I wrong.
Can you tell me why in the world habitats can't be placed near paths? Why do I need to delete all my paths in order to be able to line my habitat with the line where the paths used to be?
To the people telling other people "Oh, you need to plan ahead".
Please tell me what kind of real life zoo places a habitat first and then the paths.
Or better yet, what kind of zoo has to destroy all its paths to be able to place a building next to them.
Are paths not made for going around buildings? This isn't rocket science.
How did this pass testing?
Better yet, how has this not been fixed more than 2 years later?
Why do we need to rely on mods like FreeBuild to do something the game should be able to do normally in the first place?
With this being said, I'll repeat what I posted on the newest Steam update comments:
Can you PLEASE fix the placement of habitats near paths and paths in general? Seeing "Terrain Modification Failed" and "Obstructed" every single time is driving me insane.
I don't want to have to move my habitat tens of meters away from the path or needing to delete the paths before placing them.
That shouldn't ever be necessary and the fact that it is completely ruins the enjoyment of the game for me.
The newest update broke the FreeBuild mod so we can't even use that to fix it!
Why is a mod needed for something that could and SHOULD be fixed by the developers?
The way paths work currently is terrible, it's a pain to build paths around exhibits and trying to have them merge because it'll ether say it's obstructed or it'll create areas where the edges of the path can be seen and it just looks ugly.
This is just ridiculous:
"Obstructed" by what? Not the lamp, I moved it too and it still failed.
Why can't the same paths intersect each other? This makes absolutely no sense.
The path was like this before but I had to delete it in order to be able to rebuild my wider path after placing the habitat because my new path kept auto-connecting to the old ones and becoming spaghetti.
Thanks to this fantastic feature, my path now has to look like this:
FreeBuild fixes this and more so it's clearly doable.
It's only driving away new customers and making old ones stop playing because they have to rely on mods to fix it, which break every update, so you'd think it would be in the best interest of the developers to implement the mod's functionality into the base game.
Just implement it, PLEASE, for the love of all that is holy.
Apparently not.
I spent almost 2 hours yesterday trying to make a non-round connected paths area around two of my exhibits and it was probably one of the most frustrating gaming experiences I have had.
After giving up on that, I decided to expand my zoo a little and add another habitat to it.
I saved one of my habitats as a blueprint and thought "wow, what a neat feature!".
Boy, was I wrong.
Can you tell me why in the world habitats can't be placed near paths? Why do I need to delete all my paths in order to be able to line my habitat with the line where the paths used to be?
To the people telling other people "Oh, you need to plan ahead".
Please tell me what kind of real life zoo places a habitat first and then the paths.
Or better yet, what kind of zoo has to destroy all its paths to be able to place a building next to them.
Are paths not made for going around buildings? This isn't rocket science.
How did this pass testing?
Better yet, how has this not been fixed more than 2 years later?
Why do we need to rely on mods like FreeBuild to do something the game should be able to do normally in the first place?
With this being said, I'll repeat what I posted on the newest Steam update comments:
Can you PLEASE fix the placement of habitats near paths and paths in general? Seeing "Terrain Modification Failed" and "Obstructed" every single time is driving me insane.
I don't want to have to move my habitat tens of meters away from the path or needing to delete the paths before placing them.
That shouldn't ever be necessary and the fact that it is completely ruins the enjoyment of the game for me.
The newest update broke the FreeBuild mod so we can't even use that to fix it!
Why is a mod needed for something that could and SHOULD be fixed by the developers?
The way paths work currently is terrible, it's a pain to build paths around exhibits and trying to have them merge because it'll ether say it's obstructed or it'll create areas where the edges of the path can be seen and it just looks ugly.
This is just ridiculous:
"Obstructed" by what? Not the lamp, I moved it too and it still failed.
Why can't the same paths intersect each other? This makes absolutely no sense.
The path was like this before but I had to delete it in order to be able to rebuild my wider path after placing the habitat because my new path kept auto-connecting to the old ones and becoming spaghetti.
Thanks to this fantastic feature, my path now has to look like this:
FreeBuild fixes this and more so it's clearly doable.
It's only driving away new customers and making old ones stop playing because they have to rely on mods to fix it, which break every update, so you'd think it would be in the best interest of the developers to implement the mod's functionality into the base game.
Just implement it, PLEASE, for the love of all that is holy.
Last edited: