Can we please have more effective gene modification?

Various reasons why I want gene modification to be more effective.

1: Strong defensive Dinosaur with extra dominance losing alpha status to unmodified Dinosaurs and consequently fighting non stop trying to regain it like its release day all over again. Experienced this with Nacutoceratops Iguanadon Dracorex and Qianzhousaurus.
Suggestion. Buff strong/defensive to +50% and make higher stats more meaningful.

2. Dinosaurs with the humble trait still need massive amounts of space. 7 humble Archionithimimus and 2 humble Iguanadon alone took up more space than my T Rex.
Suggestion: decrease herbivore territory across the board. Also make humble reduce open space and forest requirements by 15% per gene point used.

3. Tolerance trait only allows for cohabitation with one additional species even if those species are a single individual. Pterosaurs are the worst offenders here although I just discovered Parasaurolophus to be another problem species.
Suggestion. Rework all tolerance requirements. Carnivores shouldn't like one another and Herbivores shouldn't hate species they would likely have shared territory with. Also make cross species trait more effective.

4. Social. This one is just awful. If it's negative it almost seems like it'd be better because it cuts down on the requirements and as a result enclosure size. However it can't be reduced and a change in either direction comes with a very inconvenient increase to dominance.
Suggestion. Completely remove dominance from the trait and allow us to tweak it in both directions.
 
I honestly just want unlimited gene modifications for Sandbox Mode and the ability to manually add traits like habituation and nocturnality without relying on RNG.
 
I honestly just want unlimited gene modifications for Sandbox Mode and the ability to manually add traits like habituation and nocturnality without relying on RNG.
Wouldn't that be pointless in sandbox? You can already make immortal disease free Dinosaurs that don't ever get upset and if you're playing an actual park build with full consequences and concerns it'd be too easy to remove all that. I just want them to actually feel like they make a difference.
 
Even in Sandbox Mode, there's a limited about of genetic modifications that can be applied to an animal (ranges from 4-8, depending on the species). What I would propose is removing this hard limit so players can customize the genetics of every animal as much as possible. This would also include the normally random-only traits as mentioned earlier.
 
In addition to that, I also feel like we should have the option to add negative traits. Either these would cost no trait points, oder two negative blocks give one positive trait point, I don't know how that would be balanced best.

This would make it easier to not only provoke animals into fighting, but also may help influencing the outcome by having one animal with artifically reduced stats, for example.
 
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