Can we please just have day/night controls in franchise mode?

I really don't see what this would hurt. It's so hard to build anything at night even with the flashlight on and Geforce Experience tweaks to make it brighter. I know I can change the zoo hours but then it eats into profits. I just can't figure out a way in which it would negatively effect the mode to be able to flip between day and night, it's just lighting.
 
Changing the opening hours doesn't affect your income. If it's supposed to then my game's been bugged since release because I never noticed even the tiniest change in finances whether the zoo opened 24/7 or from 10am - 5pm only. What it might affect are the temps since I think they go down at night, so if you don't have night time you might need more drink shops in hot areas 'cause guest get thirsty sooner etc. But yeah, no direct effect on income at all from what I can tell that's dictated by other things.
 
Changing the opening hours doesn't affect your income. If it's supposed to then my game's been bugged since release because I never noticed even the tiniest change in finances whether the zoo opened 24/7 or from 10am - 5pm only. What it might affect are the temps since I think they go down at night, so if you don't have night time you might need more drink shops in hot areas 'cause guest get thirsty sooner etc. But yeah, no direct effect on income at all from what I can tell that's dictated by other things.
Ah well that is helpful then. I just assumed profits would drop because less time to sell tickets.
 
Wait, you guys are talking about the opening-times as if it affects whether it's day or night... What??...

On another note: What's the point of opening-hours when a day takes like 2.5 seconds anyway?... Really the day/night-cycle should just go nuts.

Also, and this might be a completely different topic, I find that the year-time goes too quickly anyway. It takes like 15 minutes for a year. Even for gameplay-time that's very little and it should be more like double or quadruple. - I believe "RTC" its years took like an hour, which is quite a good amount. It always felt right anyway...
But yea, different topic...

But as for the darkness at night... Maybe they could make night-time a bit brighter (or give a slider for it), like how some action-games do it by just not making it pitch black, like a "fake darkness". - There are some camera-filters that brighten things up, but they also make things a bit uglier, so yea...

Or perhaps remove night-time completely, like most management-simulators have done in the past.
I mean, other than for the variety of it (and it's cool to see a park lit up by artificial lighting), I don't understand why there should be a day/night-cycle anyway as people seem to be there constantly. - Which brings me back to the opening hours: Why are there any when you're never really closed??...

Simulators already don't make sense when it comes to time, but this game makes the least sense of all. 🤷🏻‍♂️

My suggestions for all this stuff combined: Brighten nights, make calendar-time last longer (like 30-60 minutes for a year), remove the opening-hour setting(?), oh and have people move 25-50% faster. - All this could be optional as well... Just give us settings...
 
Wait, you guys are talking about the opening-times as if it affects whether it's day or night... What??...
Yes, it affects the position of the sun and whether it’s night or day.
On another note: What's the point of opening-hours when a day takes like 2.5 seconds anyway?... Really the day/night-cycle should just go nuts.
The point is so that there is night and day, and so that the sun changes position.
Also, and this might be a completely different topic, I find that the year-time goes too quickly anyway. It takes like 15 minutes for a year. Even for gameplay-time that's very little and it should be more like double or quadruple. - I believe "RTC" its years took like an hour, which is quite a good amount. It always felt right anyway...
But yea, different topic...
Yes, it would be great but apparently the speed of time can’t be slowed (according to the devs it would be very difficult to do - presumably it’s a core element that other things are built off). Due to feedback like this they added the option to slow animal aging.
But as for the darkness at night... Maybe they could make night-time a bit brighter (or give a slider for it), like how some action-games do it by just not making it pitch black, like a "fake darkness". - There are some camera-filters that brighten things up, but they also make things a bit uglier, so yea...
???? Night time is pretty bright already!
Or perhaps remove night-time completely, like most management-simulators have done in the past.
I mean, other than for the variety of it (and it's cool to see a park lit up by artificial lighting), I don't understand why there should be a day/night-cycle anyway as people seem to be there constantly. - Which brings me back to the opening hours: Why are there any when you're never really closed??...
As above, just set opening times to (something like) 9:00 - 16:00 and you won’t get a night time.
Simulators already don't make sense when it comes to time, but this game makes the least sense of all. 🤷🏻‍♂️
The only ways to have guests respond to day or night by (for example) leaving the zoo would be to speed up their movement so that they could see the whole zoo, restrict zoo sizes to very small, or Have the game operate in real-time.
 
Yes, it affects the position of the sun and whether it’s night or day.

The point is so that there is night and day, and so that the sun changes position.

Yes, it would be great but apparently the speed of time can’t be slowed (according to the devs it would be very difficult to do - presumably it’s a core element that other things are built off). Due to feedback like this they added the option to slow animal aging.

???? Night time is pretty bright already!

As above, just set opening times to (something like) 9:00 - 16:00 and you won’t get a night time.

The only ways to have guests respond to day or night by (for example) leaving the zoo would be to speed up their movement so that they could see the whole zoo, restrict zoo sizes to very small, or Have the game operate in real-time.

It's pretty silly that we have control over that through an "opening hours" setting, but OK.

But you say nighttime is bright already?... Isn't that the whole thing the original poster is complaining about here, that it's too dark to build in?
I don't know about your monitor or settings or anything but mine is calibrated just right and it's pretty dark blue at night with little clarity to build in. I seriously just wait it out every time I wanna build. But I guess I'll manipulate the opening-hours so that it doesn't become dark, if that's how it works.

Why would guests need to see the whole zoo per se to leave?... I mean, yea, that kinda makes sense, like you would in real life, but sometimes parks are too big for one day, which I've definitely experienced, and you leave before having seen everything. - What does it matter to AI?...
I'm of the opinion that they should walk a bit quicker anyway. Not crazy fast, but like 25% faster than currently or whatever.

Anyway, the point is that there's little logic here if they want to have a day/night-cycle and supposed "opening-hours" in the game when it doesn't do anything but make it light and dark. - If there are opening-hours, there would be a period when the park is closed, which is when there should be nobody. But it doesn't go that way in this game.
So it pretends to have day and night, as well as open and closed, but it doesn't reflect in the guest-attendance, they're just perpetually there.
I think they could make more of a fluctuation in attendance, like at night or whatever it could be way less or just thinned out or something. 🤷🏻‍♂️
 
It's pretty silly that we have control over that through an "opening hours" setting, but OK.

But you say nighttime is bright already?... Isn't that the whole thing the original poster is complaining about here, that it's too dark to build in?
I don't know about your monitor or settings or anything but mine is calibrated just right and it's pretty dark blue at night with little clarity to build in. I seriously just wait it out every time I wanna build. But I guess I'll manipulate the opening-hours so that it doesn't become dark, if that's how it works.

Why would guests need to see the whole zoo per se to leave?... I mean, yea, that kinda makes sense, like you would in real life, but sometimes parks are too big for one day, which I've definitely experienced, and you leave before having seen everything. - What does it matter to AI?...
I'm of the opinion that they should walk a bit quicker anyway. Not crazy fast, but like 25% faster than currently or whatever.

Anyway, the point is that there's little logic here if they want to have a day/night-cycle and supposed "opening-hours" in the game when it doesn't do anything but make it light and dark. - If there are opening-hours, there would be a period when the park is closed, which is when there should be nobody. But it doesn't go that way in this game.
So it pretends to have day and night, as well as open and closed, but it doesn't reflect in the guest-attendance, they're just perpetually there.
I think they could make more of a fluctuation in attendance, like at night or whatever it could be way less or just thinned out or something. 🤷🏻‍♂️
Yeah, I guess it’s bright compared to actual night time but it’s still too dark to see fine details when building, like lining something up perfectly. My monitor is an Asus ROG Swift 27” Gsync monitor which is very accurate out of the box. I also tweaked the shadows setting in the Nvidia GeForce Experience to brighten the dark areas up a bit, it’s still too dark. It’s especially dark if you’re in a shadowed area that the moon isn’t illuminating.

I do appreciate that there’s a night time though so you can see all your cool lighting, it’s just a pain to build in.
 
Yeah, I guess it’s bright compared to actual night time but it’s still too dark to see fine details when building, like lining something up perfectly. My monitor is an Asus ROG Swift 27” Gsync monitor which is very accurate out of the box. I also tweaked the shadows setting in the Nvidia GeForce Experience to brighten the dark areas up a bit, it’s still too dark. It’s especially dark if you’re in a shadowed area that the moon isn’t illuminating.

I do appreciate that there’s a night time though so you can see all your cool lighting, it’s just a pain to build in.

By the way, you probably obviously have, but did you trying turning up the in-game brightness as well?...
I have only turned it up a little from default myself, so perhaps I should turn it up even more, though it might make day-time overly bright and just ugly, I'm not sure yet.

Yea, night-time or darkness in games remains problematic, and it very much depends on the type of game as well. - Plus preference... from both creators and players...
 
By the way, you probably obviously have, but did you trying turning up the in-game brightness as well?...
I have only turned it up a little from default myself, so perhaps I should turn it up even more, though it might make day-time overly bright and just ugly, I'm not sure yet.

Yea, night-time or darkness in games remains problematic, and it very much depends on the type of game as well. - Plus preference... from both creators and players...
Not in game, because it affects the bright areas as well, which are already quite bright. The shadows setting in Geforce experience just brightens up the dark areas.
 
I'd really like some QOL options like this for building, even in franchise. Turn night to day at least as far as lighting goes. Also, take away the rain and snow if you'd like, just while building. I know there was one zoo I was trying to build onto, that it was night, then it rained for a whole year. a whole year. Then it was night again. Nothing got built that day.
 
Not in game, because it affects the bright areas as well, which are already quite bright. The shadows setting in Geforce experience just brightens up the dark areas.
Yea, I agree, I tried increasing the in-game brightness a lot more and it does get washed out. It really shouldn't be too high, no.

Brigthen up your screen, everything is visible enough then

That's a way and it can help, but monitor-settings shouldn't have to be changed if you have a decent monitor that's also calibrated well already. - Mine is set very precisely as I also do image-production on it. - I've calibrated it so as to be able to still see the exact contrast between the tiniest difference in shades of black (or gray, actually), as well as the whites.* - So the monitor-settings should not (have to) be changed for content and it should be up to whatever content is displayed.
(Of course, it's however someone wants to use their display, it's fine. 🤷🏻‍♂️ I'm only saying it normally should be set one way and be left alone.)

It's not that this game's default contrast between light and dark is bad or anything (it's actually quite impressive and I wish some other more adventure-based games had darkness this way), I just happen to agree with the original poster that night-time in this game is pretty dark and obtrusive in practice, even set a little higher than default like I have (to 1.20, I believe). - I've just gone with the suggestion of changing the opening-hours so that night or darkness doesn't really occur anymore, and it feels more like the older games that didn't have that. - It removes the dynamic of day and night, but it makes more sense in a game-logical way.

*For anyone who wants to check the state of their display, there's a website where you can check the calibration.
On this page, you can see the range of blacks/grays and you should be able to see the square with the value of "1", but only júst: http://www.lagom.nl/lcd-test/black.php
And on this page, it's for the white end of the spectrum where you should still be able to (faintly) see the checker-pattern on the "254"-value: http://www.lagom.nl/lcd-test/white.php
Just a suggestion and a good way to find a bit of a balance for your image so that you don't have clipped blacks or whites and lose detail. Good for general use with all your content.
😀👍🏻
 
I'd really like some QOL options like this for building, even in franchise. Turn night to day at least as far as lighting goes. Also, take away the rain and snow if you'd like, just while building. I know there was one zoo I was trying to build onto, that it was night, then it rained for a whole year. a whole year. Then it was night again. Nothing got built that day.
That's one of the reasons, I (nearly) always play sandbox.

I once tried a tundra map in franchise - it snowed, then it was night, then it snowed, then it was night, then I canceled the project.
 
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Word of warning - I think ... I've been told that, while closing the zoo at 'nighttime' doesn't affect guest profits it does affect how long your animals live (or seem to live) since I think aging continues even when the zoo is closed. And, since, when the zoo is closed you don't 'see' it (ie: if it closes at midnight and opens at 6 am, the clock skips the closed time), the visible time you have with the animals can be severely shortened.

I've never done it - I like the day/night cycle and just wait until it's daytime again to build - but perhaps more experienced players can confirm/deny?
 
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