Horizons Can we recall ships just a bit closer

I'm always tempted to let the Corvette landing legs land on and crush my SRV. Next time I will see if it's possible.

Looks so awesome as it comes in to land when you've completed a mission, the rings of a planet above it.
 
I'm always tempted to let the Corvette landing legs land on and crush my SRV. Next time I will see if it's possible.

Looks so awesome as it comes in to land when you've completed a mission, the rings of a planet above it.

It's not. You will get a notification that the landing area is blocked, and the ship will waddle off back into space.
 
+ Same here. I can be sitting with flat earth 50 km around me and the damn thing lands 1.5 km away. Annoying. I can manually put this thing down just about anywhere and do crazy dark side stuff on terrible terrain all the time. No problem getting IN. It's real fun when you are in the base of a crater and the ship keeps landing up on the lip. A trick that has worked for me is to call ship, drive to ship, unload stuff, immediately dismiss and recall the ship while pointed at my loot. I managed to put my Cobra III down right next to a pile this way but it is not reliable at all. I hope the ship's computer gets smarter in the next update. And if it could stop whining about the hull of the SRV on the first ding that would be awesome.
 
I was once in a very rough patch and recalled the ship, which kindly landed only 400 meters away. Except that I couldn't get under due to a bump. So sent the ship away and recalled it 3 more times and it landed in exactly the same spot! Finally, I pulled the SRV up as close a I could to the hatch and sent the ship away. I then moved forward a couple of meters and recalled the ship figuring it would land somewhere else. Nope, not a chance! But at least this time when it landed I was in position to board!. Bordered the ship, moved a few meters away, landed and then proceeded to get the rest of the cargo and flew off.
I should have called that ship the "Obstinate Asp"! I'm sure, in my frustration, that I called it a few more "colorful" things... :D


There's a little trick to stop them landing in the same place, just park your SRV there after you dismiss the ship. Very occasionally I've had my ship land right next to me, though most times it's more like 1km away
. And if you think it's tough with an Asp, just try it with an Adder.
 
Uh guys I'm doing some experimenting here and I think the ship lands wherever our aiming reticle is pointing when we call it. I've 'aimed' at crater floors and called my ship, and it went right there. I'm going to keep experimenting, maybe I'm nuts.
 
Yes, no, maybe? I've done about a dozen landings and some of them were pretty close to my reticle. many were not. it was probably just superstition.
 
The ship will land wherever the turret reticle is pointed if it likes the location you are pointing at. What it likes and doesn't is a matter for more investigation.
 
And what's up with that "Proceed to Boarding Point"? Which does nothing.

It's an instruction, not a command. Instead of just having a disabled "Board Ship" option, the text is changed to "Proceed to Boarding Point" suggesting that you need to move to a particular location to board the ship.
 
It's an instruction, not a command. Instead of just having a disabled "Board Ship" option, the text is changed to "Proceed to Boarding Point" suggesting that you need to move to a particular location to board the ship.

That would help if it then (whilst still in SRV) displayed the same blue Terrain suitable HUD overlay......
 
You should be grateful it is as cautious as it is, down in a deep canyon my DBX thought it best to fly through some of the canyon walls to a lightshow of shield and sparks - it did land 300m from me how ever :)


Maybe the SRV once it has found flat land could drop a landing beacon, for the auto land system to lock onto?


Weirdly they can auto land on a planet without a docking computer, maybe this is a function that the engineers could tweak?
 
Not sure I understand.

Sorry - when you are piloting the ship and landing there is an overlay showing the suitable terrain once you get close enough to the ground. I simply mean something similar once you are in the SRV and pointing at what YOU think is a perfectly flat piece of terrain where you would like the ship to land when you recall it. Would be good if the display would show you that the ship will indeed be able to land there.....
 
Sorry - when you are piloting the ship and landing there is an overlay showing the suitable terrain once you get close enough to the ground. I simply mean something similar once you are in the SRV and pointing at what YOU think is a perfectly flat piece of terrain where you would like the ship to land when you recall it. Would be good if the display would show you that the ship will indeed be able to land there.....

Ah. I thought you were replying to the "Proceed to boarding point" thing.

I'm curious about the point-to-the-spot thing. I've never noticed that myself, but will do some testing. I think what you're suggesting would be a bit annoying at times. Particularly if you were forced to point to a blue spot before recalling. There are some areas where you would just get stuck because you can't look at anything flat. There are also large areas that are so darn picky on what is suitable and what isn't.
 
Agree it can be slightly annoying when your ship lands miles away from your SRV.

One work-around is to manually fly the ship closer to whatever POI you're by following the SRV tracks, it doesn't take long and means it's much quicker/easier to transfer cargo if you're collecting canisters for example.
 
Ah. I thought you were replying to the "Proceed to boarding point" thing.

I'm curious about the point-to-the-spot thing. I've never noticed that myself, but will do some testing. I think what you're suggesting would be a bit annoying at times. Particularly if you were forced to point to a blue spot before recalling. There are some areas where you would just get stuck because you can't look at anything flat. There are also large areas that are so darn picky on what is suitable and what isn't.

Oh I'm not saying it is the optimum mechanic.....I was just thinking that if "the system" knows whilst landing that the terrain is suitable, then when recalling a ship and you want it right next to you as opposed to on the crater rim, there should perhaps be a similar mechanism to see if the terrain you think your ship can land on, is, in fact, suitable. And if you then select that blue circle, the ship will actually come to that point rather than wherever it feels like it.

Oh, and I think the minimum distance from base before recall should be scrapped. As other posters have mentioned, if I can land the ship right next to it, why can't the autopilot??
 
What would be useful for those who have explored their way into uneven and often hostile areas would be a "combat extraction" recall.

This would mean the AI/computer/NPC crew piloted ship could hover millimeters from the ground parallel to the SRV (if on ground that was less than flat - hillside etc) and allow for an immediate extraction and dustoff, remaining on a planetary escape vector until human control is regained.
 
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