Can we talk about passenger mission UX?

Dear Henry Turner, and UI guys/gals at Frontier.

I appreciate all the work that has been put in the UI re-design of the game. I would only have one singular thing to have you consider.
Improving passanger mission selection flow.

If a mission is dangerous, can we PLEASE put that info on the first level of UI? Since installing Odyssey, I don't just have to go into the mission detail view (as before) but even one level deeper, into the passenger profile. For.every.single.entry. in the list I want to check.
This is more than exhausting.

Adding on top of that, sometimes a passenger is not a criminal, but still illegal. In the old UI, when a passenger was not a criminal, you still had a strong red text telling you: "This passenger may be wanted in multiple systems."

Can we have these 2 factors on the first level of the UI?

I cannot count the amount of times I started my ship to find out I have illegal passenger, not knowing why.
And when entering the "accepted missions" menu in my ship I am more than confused when trying to find the relevant person in order to abandon that specific mission before I launch.

I am really frustrated doing passanger missions since installing Odyssey. Gotta be honest. Just putting my feedback here, in hopes anyone cares.
 
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