........the nightmare of having to please a large consumer crowd, your customer base, all the time. A customer base spread all over the world from different backgrounds, different cultures and more importantly different aims and objectives in your gaming product. It's not like we have purchased a consumer product like a refrigerator that 99.9% of folk are going to use the same way.
Its a monumental task and to be honest is an impossible task. FD are never going to please everybody all of the time but I will say its definitely not from lack of trying.
I personally can't fault their efforts. Do they get everything right all the time, no they don't but that's part of development of any product. One huge plus point they have is that their communication with us is first class, look how quickly they have reacted to the outcry of due to the modded NPCs, and gone the extra yard to explain what the bug is and their forward plan on it. Even the front line programmers come on the forums from time to time and explain what they've been up to. I have not seen that kind of customer interaction before, you have to commend them for that.
So look at the game itself, how do you go about achieving the correct balance in a game where there are several 'careers', PvP, PvE, folks who want full on ninja AI, folks who can't fight their way out of a wet paper bag, players who want a story line or players that don't want anything linear.
Then you have everyone's wish list, we all have one. I am not a programmer, I have no idea what's involved in programming a high end computer game so for me for example when I'm talking about having material storage included in the game (definitely a good example of something they got wrong), surely that's just a few lines of code?!! In reality it's probably way more complicated than that. Look at the great explanation Mark Allen gave about the bug which was letting NPCs create their own mods! He lost me when he started talking about cache pointers! The game is complex but it's easy for laymen like myself to be the armchair critic, the back seat driver who could do better.
Yes this post reads like a so called fanboy post which I dont usually write and as I said at the beginning FD make mistakes and shouldn't be totally immune to criticism, hell what company wouldn't make mistakes on a multi year project like this but step by step we are going in the right direction and I'm personally looking forward to the next several years of development. If FD keep on putting in the kind of effort they are putting in now with the game and the community it's going to continue to be a great game.
Its a monumental task and to be honest is an impossible task. FD are never going to please everybody all of the time but I will say its definitely not from lack of trying.
I personally can't fault their efforts. Do they get everything right all the time, no they don't but that's part of development of any product. One huge plus point they have is that their communication with us is first class, look how quickly they have reacted to the outcry of due to the modded NPCs, and gone the extra yard to explain what the bug is and their forward plan on it. Even the front line programmers come on the forums from time to time and explain what they've been up to. I have not seen that kind of customer interaction before, you have to commend them for that.
So look at the game itself, how do you go about achieving the correct balance in a game where there are several 'careers', PvP, PvE, folks who want full on ninja AI, folks who can't fight their way out of a wet paper bag, players who want a story line or players that don't want anything linear.
Then you have everyone's wish list, we all have one. I am not a programmer, I have no idea what's involved in programming a high end computer game so for me for example when I'm talking about having material storage included in the game (definitely a good example of something they got wrong), surely that's just a few lines of code?!! In reality it's probably way more complicated than that. Look at the great explanation Mark Allen gave about the bug which was letting NPCs create their own mods! He lost me when he started talking about cache pointers! The game is complex but it's easy for laymen like myself to be the armchair critic, the back seat driver who could do better.
Yes this post reads like a so called fanboy post which I dont usually write and as I said at the beginning FD make mistakes and shouldn't be totally immune to criticism, hell what company wouldn't make mistakes on a multi year project like this but step by step we are going in the right direction and I'm personally looking forward to the next several years of development. If FD keep on putting in the kind of effort they are putting in now with the game and the community it's going to continue to be a great game.