ED is a sandbox game, all of the Elites have required use of immagination... Yes I wish we had passenger missions (with the required internal components to allow us to take passengers as well) like in the older elites... and I have no doubt that in time they will come... I hope we get more involved military missions and smuggling missions... But to expect a DM controlled like experience I find highly doubtful, maybe someday they will create persistent NPC's but even then I doubt FDev will turn ED into DnD
Sorry, that spell "I am lazy, just make your own stories, even buy a smoke machine and some led that create atmosphere".
GTA is a sandbox game; there is a ton to do; Skyrim is a sandbox game; there is a ton of activites (included kick the fruit in the bucket, which is an example of how you can find something fun to do, with what the game offer); the concept of sandbox that is totally empty and you must make everything in your head, is something that we left with sim city in the 80s.
You don't need to change ED in D&D; but can't even expect that a formula that was working 30 years ago, would still be acceptable today...You can have community people chosen by Frontier, that build missions or does what a DM would do in a D&D session...never heard of community events? It doesn't have to happen every day; but once in a while would be such a burden?
In other games, devs and community people participate actively in the world; I still remember a quest that came out of nowhere because a dev was bored at 3 AM, got super mod powers and made a quest out of nowhere..spawning mosters and explosions...best 2 hours that I ever had in a MMO.
I won't mind playng the DM part for a couple of hours every 6 months; and I believe most of the users here would not mind either to do the same; that won't change ED in D&D, would make ED as a MMO game from 2015