I was just wondering if I had a large ship would I be able to walk around it and check out the systems and stuff?
Elsewhere on the forum somewhere Ashley mentions "you're a character on the ship, rather than, you are the ship".
So with that comment and the ship interior concept art, I think you will be able to walk around your ships.
No it just could replace a simplistic main menu, to get a more emersive feel of be on a space ship. The whole galacy is overkill to the limited point of intressed. Does exploring has a deeper meaning. Its could just be as limited to feed only emersion.Without basically a very extensive "game inside the game", actually being able to in 3D "walk around" may seem like a quite "void of content and purpose experience".
First you could walk from terminal to terminal to take matter in your own hands by temporally replace a crew member on the bridge. These terminals are relative close to each other so it relative fast. More tactical desision could be made in special rooms wich are close by the bridge. Like crusial micro mamagement. Missile comand. Flight controle. Turret controle. Special or things that give more depth could be spread out to the ship. Tuning and upgrades. Crew bounding wich is optional. There is lot of cruial stuf to do on a ship.What i mean with this is: Unless there are a lot of things to do on a ship at different locations, there isn't really a point to "walking around". And even if there are only a handful of things to do, it cannot really fill a subgame of "walking around".... instead, the impression of "inside the ship" could be done by just being able to switch from "screen to screen" as you go from "room to room": Meaning, "walking around" would just be presented as going from one "station" to "another".
Just like those full galacy, its just a extra to get more the feel of be on a ship. You can stay on the bridge the whole game. Just like lot of gamers won't go out exploring. There are enough important rooms where important task could be done. Talking with passanger is just a very deep implementation. Just like do we realy need those 100000000000 stars. Its easier to fill such limited internal space then fastness of space out there.Like, want to talk with your passenger? Just switch to a screen with a passenger cabin background, perhaps even a display of the passenger in the cabin, and then a talk menu -> no need to walk around in 3d, just to talk with the passenger.
Galacies are empty of content. The stars and planets are what the terrain is in a opensandbox FPS. Extreem large and empty. A ship is like a limited size map with a few point of interrest that fill it decently. More crusial point of interrest.With this, i do not mean to discourage "things to do inside the ship".... actually, i welcome this a lot! I'd love this stuff. But i am quite sure that for a game like elite, it would be enough to just do it "visual novel"-style instead of 3d movement style... i mean, if there aren't that many points of interest on the ship, the "walking around in 3d" just becomes pointless "filler" material.... and that isn't so immersive, you know? Instead, it would make ships feel even more "empty of content", than it would feel if you can just switch from point of interest, to point of interest.
With things like space stations or planetary bases, it may be different. If those are done well, there are plenty of "points of interest", so walking around in 3d may actually be a feasible option.
Then you obviously have no idea what Elite games are all about. Nothing could be further from the truth.No...would be the obvious answer as this more and more looks like a dogfights in space game,
Then you obviously have no idea what Elite games are all about. Nothing could be further from the truth.
I like the idea of 'walking around' in a similar way to Silent Hunter 3 but I feel that it would mean every ship would need a lot of designing, unless the interior style of the same types of rooms in different ships were all the same.
I would like to walk around starports and stations in order to visit bulletin boards, sit in bars, sit in the lounge looking out of big windows/reading magazines, walk around your ship to view damage, visit the equipment store/refueller, repairing station, watch ships come and go etc.
But I would have to say it wouldn't be a major feature for me - I would be happy with a cockpit only view if it meant the gameplay elsewhere got more attention. I wouldnt want this to become a role playing game at all - wouldnt want the game to suffer from 'feature creep' for things that arent central to the main game which is exploring, fighting, trading etc in a ship.
I like the idea of 'walking around' in a similar way to Silent Hunter 3 but I feel that it would mean every ship would need a lot of designing, unless the interior style of the same types of rooms in different ships were all the same.