Cannot disembark when in hanger on my Fleet Carrier?

This is true. But regardless of the exact method of generating artificial gravity - whether that's by mag-boots, rotation or more science fictional gravity plating - any structure in a stable orbit around a planetary mass should not experience gravity like objects resting on the surface do.
The FCs aren't in freefall though, they're in powered orbits, hence the thrusters constantly being on. Which at least allows them to fit more FCs around a body without needing some going at insane relative speeds.

I'd just like to know how the wine stays in the glasses in the bar.
 
The FCs aren't in freefall though, they're in powered orbits, hence the thrusters constantly being on. Which at least allows them to fit more FCs around a body without needing some going at insane relative speeds.

I'd just like to know how the wine stays in the glasses in the bar.
Magnets and additives.

If you thought adding glycol to wine to make it sweeter was a bad thing then you really don’t want to read the back labels on the stuff they serve on carriers.
 
The FCs aren't in freefall though, they're in powered orbits, hence the thrusters constantly being on. Which at least allows them to fit more FCs around a body without needing some going at insane relative speeds.

I'd just like to know how the wine stays in the glasses in the bar.

Hmm. I just attributed the thrusters being on as being an artistic licence at best, since so many visual forms of science fiction depict spacecraft with their engine fires lit because it looks more appealing than a cold and empty nozzle. After all, an FC parked around a planet remains there, it doesn't eventually break orbit and fly off. Also, there's no indication of any acceleration going on when inside an FC.
 
Hmm. I just attributed the thrusters being on as being an artistic licence at best, since so many visual forms of science fiction depict spacecraft with their engine fires lit because it looks more appealing than a cold and empty nozzle. After all, an FC parked around a planet remains there, it doesn't eventually break orbit and fly off. Also, there's no indication of any acceleration going on when inside an FC.
How come its nose constantly faces the planet (mine does, anyway) - there'd be some tidal braking if it wasn't in a powered orbit, it wouldn't keep rotating perfectly to always face the planet, logically it would rotate slowly to face different directions as it went round?
 
How come its nose constantly faces the planet (mine does, anyway) - there'd be some tidal braking if it wasn't in a powered orbit, it wouldn't keep rotating perfectly to always face the planet, logically it would rotate slowly to face different directions as it went round?

A long object parallel to the planet surface is essentially unstable, tidal forces will act to stop the object rotating so the object so it is always pointing at the planet, how long this takes depends on the mass distribution and total mass of the object, but that will happen eventually if it stays in orbit long enough.
 
Hi all, per the topic...is this a known issue?

I've searched but cannot find anything relevant to my issue.

If landed but not in hanger that is, up on deck, I can disembark.
However, as soon as I enter the hanger, this option gets greyed out.

Whilst annoying, it isn't a deal breaker as my work around is to disembark whilst the ship is up on deck.

Any advice would be appreciated.

Clicker
I see this on a regular basis, normally when I have jumped my carrier into orbit around a ringed planet.

This is the time I am going to be off-loading expo and bio data and then changing from explorer to mining ship.
 
A long object parallel to the planet surface is essentially unstable, tidal forces will act to stop the object rotating so the object so it is always pointing at the planet, how long this takes depends on the mass distribution and total mass of the object, but that will happen eventually if it stays in orbit long enough.
That could take centuries...
 
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