Canopy blowout

I know we have the RemLok mask, which is clearly keeping us alive in the event of a canopy blowout, but the canopy must be doing so much more than being a screen to project the HUD on.

At the very least, it must also be filtering stars, so we only see a brightness we can cope with. So, in the event of a blowout, the star should become blinding. An argument against this would be that the RemLok can do it, too. I would've thought that if this is so, it couldn't just blank out the star, it should black out completely if the star is in view.

TBH, I don't even care if this is implemented in such a way as to make it tougher when the canopy is blown out - but some graphical change to represent the unfiltered view of outside beyond just a missing HUD would be great.
 
You seem to have covered the possibilities of a) the canopy and not the Remlok filtering EM radiation and b) both the canopy and the Remlok filtering it - it seems to me there is a third possibility of the Remlok, but not the canopy being designed for this job - if the technology to make an effective screen against cosmic rays and so on (that is also transparent) made it extremely difficult or expensive, it may have been prudent to build it into the remlok since a visor is a lot smaller than a ship canopy.

If something like that were to be the case, mightn't the in-game experience of a canopy blowout be expected to be more like what we see?

I think Remlok could build a suit upgrade that has a secondary HUD so that if your canopy gets blown out, it switches to an inferior, but functional HUD projected onto the visor - I fly a Vulture, so I'd buy one if they made it!
 
I know we have the RemLok mask, which is clearly keeping us alive in the event of a canopy blowout, but the canopy must be doing so much more than being a screen to project the HUD on.

At the very least, it must also be filtering stars, so we only see a brightness we can cope with. So, in the event of a blowout, the star should become blinding. An argument against this would be that the RemLok can do it, too. I would've thought that if this is so, it couldn't just blank out the star, it should black out completely if the star is in view.

TBH, I don't even care if this is implemented in such a way as to make it tougher when the canopy is blown out - but some graphical change to represent the unfiltered view of outside beyond just a missing HUD would be great.

Interesting idea... Except that when the canopy blows out, we have the RemLok which works similarly... without the HUD (and this does not make any sense to me).

Stars however are filtered through "dust" in the Sandbox. FDev has said so. A lot of dust.

Nah, thanks.. Player sadism (for the sake of realism/making the universe feel alive). I'll pass.
 
Interesting idea... Except that when the canopy blows out, we have the RemLok which works similarly... without the HUD (and this does not make any sense to me).

Stars however are filtered through "dust" in the Sandbox. FDev has said so. A lot of dust.

Nah, thanks.. Player sadism (for the sake of realism/making the universe feel alive). I'll pass.

And that dust is why the hull takes damage, micro particles slipping through the forward shield.

Although that makes me wonder if extra power to the shield would decrease hull wear... nerd musings have no relation to game mechanics or real world physics.
 
You seem to have covered the possibilities of a) the canopy and not the Remlok filtering EM radiation and b) both the canopy and the Remlok filtering it - it seems to me there is a third possibility of the Remlok, but not the canopy being designed for this job - if the technology to make an effective screen against cosmic rays and so on (that is also transparent) made it extremely difficult or expensive, it may have been prudent to build it into the remlok since a visor is a lot smaller than a ship canopy.

If something like that were to be the case, mightn't the in-game experience of a canopy blowout be expected to be more like what we see?

I think Remlok could build a suit upgrade that has a secondary HUD so that if your canopy gets blown out, it switches to an inferior, but functional HUD projected onto the visor - I fly a Vulture, so I'd buy one if they made it!

The problem with this, as I am sure you are aware, is that if the ship is projecting the HUD onto the canopy and having the RemLok do all the filtering, it must be projecting it with an intensity comparable to the star. The other problem is that the RemLok doesn't seem to be put on the pilot until the canopy is breached, as is consistent with the original description of the RemLok (it's a piece of emergency gear). I think it would be unmitigatedly awesome if blowing out the canopy made it blinding when the star was in view and so influenced your fighting style to make flying with the star in view uncomfortable/impossible.

Of course, the very idea of just having canopies is nuts, but is also awesome, because it allows tiny little fighter plane style ships in space. A canopy blowout for a fighter plane in Earth atmosphere is pretty cataclysmic because the wind gets in. There should be some acknowledgment of how this might be in hard vacuum with an actual star next to you.

I get that if this happened close to a star (and we are allowed to get close to stars), reality dictates that we'd just start to vaporise due to the heat. Let's not do that. But let's bring the peril a bit more in line with how it might actually be.
 
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