I know we have the RemLok mask, which is clearly keeping us alive in the event of a canopy blowout, but the canopy must be doing so much more than being a screen to project the HUD on.
At the very least, it must also be filtering stars, so we only see a brightness we can cope with. So, in the event of a blowout, the star should become blinding. An argument against this would be that the RemLok can do it, too. I would've thought that if this is so, it couldn't just blank out the star, it should black out completely if the star is in view.
TBH, I don't even care if this is implemented in such a way as to make it tougher when the canopy is blown out - but some graphical change to represent the unfiltered view of outside beyond just a missing HUD would be great.
At the very least, it must also be filtering stars, so we only see a brightness we can cope with. So, in the event of a blowout, the star should become blinding. An argument against this would be that the RemLok can do it, too. I would've thought that if this is so, it couldn't just blank out the star, it should black out completely if the star is in view.
TBH, I don't even care if this is implemented in such a way as to make it tougher when the canopy is blown out - but some graphical change to represent the unfiltered view of outside beyond just a missing HUD would be great.