Canopy breaches...

Are driving me crazy. Over the last week or so, I've lost multiple fully loaded Vultures, daily, due to canopy breaches. The very instant my shields go down, my glass gets blown out and I'm left to die. I bet I've spent close to 10 million credits on ship rebuys, and lost about 5 million in bounties. Apparently the ships are made of space age materials, but the glass is from the 1800's.

Is there any way to prevent this? There are no spaceports nearby, only planetary bases, and it takes too long to land there. Shields go down, glass goes out instantly. EVERY. FING. TIME
 
I had my canopy get shot out on my Viper III with 80% hull left which was frustrating but so far no issues on the Vulture. I'd recommend shield boosters or less direct head to head fights. I use vertical and lateral thrusters to slide past the enemy while I fire so unless I F up, they don't get to many head on shots at me. This seems to work, at least so far...
 
1. Change systems to a system with stations and outposts to cut down on the time it takes to dock.
2. Upgrade your life support in core internals. An A rated life support will give you half an hour of air. If you cannot find safe haven in half an hour, the error is on your end, not the ship's.
3. Fly something other than the Vulture. Unfortunately the Vulture's main and well-known weakness is the huge fragile glass bubble that is front and center on the ship.

That's all I can recommend. Hope it helps.
 
BFD Slayer is spot on the money.

The only thing I'd add is something im not sure about: Can anyone confirm if Module Re-inforcement packages would increase the canopy survivability?
 

stormyuk

Volunteer Moderator
BFD Slayer is spot on the money.

The only thing I'd add is something im not sure about: Can anyone confirm if Module Re-inforcement packages would increase the canopy survivability?

I wondered this too. In theory it should as canopy is listed but it's not a replaceable module so wasn't sure.
 
I had the same issue at the weekend, ship I had was doing well. Then I decided to upgraded my hull by quite a bit, but did not upgrade my modules. End result was canopy breach every time, until I upgrade my modules.

Good life support might save you as well ;) nothing like ejecting from your ship as you are about to enter the station as your oxy hits 0% doh :(
 
I have the 5D Hull Reinforcement Package and a 2D Module Reinforcement package. I am not very good at combat. I stare at a lot of laser beams. My canopy has only blown out once to a Fer-de-Lance. I think it must help.

This is my current build; https://eddp.co/u/UmEcAFbK

Yes it's a tank, but it's my tank.
 
Experiencing a canopy breach, discovering that you can only see the HUD on the remaining bits of glass and managing to get back to a station is one of THE great early player experiences but I hear your pain OP. Shame that the Raider cage doesn't help to prevent this! :p

f36ZyEf.png


P.S. I'm only joking really ... I told agree that store purchases should be cosmetic only.
 
I have seen this across a number of PS4 videos lately..

And I simply cannot stress this enough...

DO NOT FACE TANK TARGETS IN A VULTURE!!!! lol its suicide.. your in probably the most maneuverable ship in the game, USE IT.. learn thrusters, learn throttle control, learn to watch engine trails, engage from behind, dont over boost.. put pips to shields if face tanking... Break attack, range, then reacquire..

DO NOT FACE TANK!!!

Sorry I have just seen this so much lately.. with so many people blaming the game or NPC's
 
1. Change systems to a system with stations and outposts to cut down on the time it takes to dock.
2. Upgrade your life support in core internals. An A rated life support will give you half an hour of air. If you cannot find safe haven in half an hour, the error is on your end, not the ship's.
3. Fly something other than the Vulture. Unfortunately the Vulture's main and well-known weakness is the huge fragile glass bubble that is front and center on the ship.

That's all I can recommend. Hope it helps.

^^^^ what Slayer said.

It would also be advisable to engineer Dirty Drives onto your Vulture to increase agility and help keep you behind your target.

Also might be worth juicing up its shield as much as possible. Of course, this may require you to engineer your powerplant too...

Welcome to the grind :D
 
Module reinforcements will help, but the Vulture needs to be behind the target as much as possible. Not that I'm having much luck with it, as much as I try using vertical thrusters and FA off turns, enemy ships just casually cruise backwards and turn to keep facing me....
 
DO NOT FACE TANK!!!

Sorry I have just seen this so much lately.. with so many people blaming the game or NPC's

I blame myself, pure and simple; and it's not even that I can't manoeuvre… I simply go into lockdown when there are so many things happening at once and I can't think clearly enough. I may get better with practice. I may not.
 
I blame myself, pure and simple; and it's not even that I can't manoeuvre… I simply go into lockdown when there are so many things happening at once and I can't think clearly enough. I may get better with practice. I may not.

Perhaps you need to take a step back and look at what's hindering you.

Inability to keep up with what's going on is often a sign a controller setup isn't working for you. For PC ensure your HOTAS suits you, and buttons are bound in a logical manner for your playstyle. Everyone is unique, and though my HOTAS bindings really work for me, I'd expect anyone else to look at it and call me an idiot.

For console though, you may simply need to consider trying the available HOTAS if you haven't already. I can't imagine console controllers to be most intuitive for ship flying.

After that, start back at basics, and try some manoeuvers against lower-ranked NPCs so you react to given situations more fluidly. It's like learning a complex/fast song on an instrument; learn it at half speed first, or whatever drills into your muscles and head before you try mastering the nuances.
 

stormyuk

Volunteer Moderator
DO NOT FACE TANK TARGETS IN A VULTURE!!!!

Yeh I still struggle in the Vulture against high ranked NPCs (one on one) even with a good heavy combat build, I have tried watching your guides but still struggle, It may be because I am on a controller (I have got vertical, lateral and all the other control, I don't have forward and back thrust as not enough buttons), but its more likely I am just not good. I struggle to keep my Vulture behind the target when they are a high ranked NPC (top3) they always outturn me and seem to keep me in their sights way too easily, and then smash my face in. I probably need way better pip management too.

I am hoping its just practice. I need to give this a solid look at.

PS: No way do I blame the game or NPCs, I expect the top 3 ranks to be good and against my Vulture they bloody well are.
 
Yeh I still struggle in the Vulture against high ranked NPCs (one on one) even with a good heavy combat build, I have tried watching your guides but still struggle, It may be because I am on a controller (I have got vertical, lateral and all the other control, I don't have forward and back thrust as not enough buttons), but its more likely I am just not good. I struggle to keep my Vulture behind the target when they are a high ranked NPC (top3) they always outturn me and seem to keep me in their sights way too easily, and then smash my face in. I probably need way better pip management too.

I am hoping its just practice. I need to give this a solid look at.

PS: No way do I blame the game or NPCs, I expect the top 3 ranks to be good and against my Vulture they bloody well are.

Remember the main rule of ED dogfighting: you cannot dogfight.

Staying behind someone is nigh on impossible against a competent foe, because they can turn with all axis of freedom on the spot, where airplanes are forced to rely on aerodynamics to dictate their movements.

It's better to think of it in terms of "evasion tanking". You are going to take damage. That's a given. What you want to do is minimise their time with you in sights, and manage the damage you do receive appropriately, while pouring as much damage as you can onto them still.
 

stormyuk

Volunteer Moderator
Remember the main rule of ED dogfighting: you cannot dogfight.

Staying behind someone is nigh on impossible against a competent foe, because they can turn with all axis of freedom on the spot, where airplanes are forced to rely on aerodynamics to dictate their movements.

It's better to think of it in terms of "evasion tanking". You are going to take damage. That's a given. What you want to do is minimise their time with you in sights, and manage the damage you do receive appropriately, while pouring as much damage as you can onto them still.

That's a very good tip, I think I have been playing wrong. LOL I am new after all. :)
 
That's a very good tip, I think I have been playing wrong. LOL I am new after all. :)

Nah, you're dealing with mechanics that can't decide what team they're on. One bit of physics is all like "so you're in a spaceship dude, it's fine to travel at 400 km/s and then just start reversing while strafing down", but the other bit of physics is like "so your yaw is crap because we can't be TOO much like spaceships, oh and by the way we have mysterious magical speed barriers and no acceleration G to keep on the friendly side of".

Ya sorta have to take ED combat as its own monster...it's not space combat at all, but it's dogfighting without the rules of dogfighting we know.

Whether or not you like PvP, it's always worth watching PvP vids for ideas though.
 
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