Canopy Break / Loss of HUD

When your canopy breaks, you lose the parts of the hud projected onto it, I get that. What I don't get is why you lose all your targeting data completely, when the instant your canopy shatters your face is encased in a state of the art space helment that could easily incoporate targetting functions.

Plus when you can give your pilots bionic and enhanced eyes, there really isn't any need for us to lose everything. I'd happily settle for a compromise where your get restricted fov targetting data and the reticule because of the fact you are wearing a helmet.

With the technology we have today, we could solve this issue in the real world easily. There isn't any need for such a penalty for canopy breach in the game other than o2 loss.
 
its for gameplay purposes, unlogical but i like it, same logic could be applied on with an oxygen mask but then the canopy would just be useless
 
If your canopy breaks you're in deep doodoo and perhaps you should've bugged out before that event. I like the way that it is and getting to the nearest station on oxygen is no big deal as when one drops out of SC normal vision returns and objects are visible so landing on the station is a normal visual affair, repair and back to the fight.
 
Just for gameplay versions, you can fly on the backup instruments, or with VR or head tracking you can still read the HUD if you move your head to a place where the canopy is not shattered.

[video=youtube;lwMD5Xby8Uk]https://www.youtube.com/watch?v=lwMD5Xby8Uk[/video]
 
Yeah, this is one thing that has always bugged me too.

Sure, I understand that it's purely for gameplay purposes but the big hole in the lore-logic for me has always been that all the dashboard interface elements are projected floating in space above the console, so why are the external interface elements dependent on the existence of the canopy glass? Why wouldn't the ship computer just project them in the same place as the canopy (or maybe a millimetre inside it if that's problematic) then if the canopy is lost you don't lose important HUD elements. Lore-wise from a ship design perspective it makes no sense at all to me...unless it's in lore that the ship designers/manufacturers are all idiots of course.

Seriously, combat ships where the pilot's combat UI is dependent on one of the most fragile parts of the ship? Madness. The designers should be chucked out of the nearest airlock!
 
its the future
these days, the majority of the population can't survive a day without a smartphone.
in the future, the smartphone is replaced by your ships canopy glass.
 
Seriously, combat ships where the pilot's combat UI is dependent on one of the most fragile parts of the ship? Madness. The designers should be chucked out of the nearest airlock!

I have carried on fighting 20 mins with the canopy out. I wouldn't say you are dependant on the external canopy displays. It's just gameplay guys, fly the back up instruments, that is what they are there for.

The canopy on certain ships used to be like glass, ask any combat Python cmdr what it was like 2 years ago, the devs have seriously upped the canopy integrity since.
 
Last edited:
It is purely for gameplay reasons that we have the primitive on-glass projection system. My motor cycle helmet, with HUD, seems to be more sophisticated than future commercial space helmets, let alone combat flight helmets.
 
I have carried on fighting 20 mins with the canopy out. I wouldn't say you are dependant on the external canopy displays. It's just gameplay guys, fly the back up instruments, that is what they are there for.

The canopy on certain ships used to be like glass, ask any combat Python cmdr what it was like 2 years ago, the devs have seriously upped the canopy integrity since.

Yeah, I know. You can carry on without a canopy, I've done that.

Actually that last line of my post you quoted was more RP than anything else. I accepted that it's just a gameplay thing. I was just noting that lore-wise, rp-wise, immersion-wise, common-sense-wise, - however you want to describe it - it's just one of those little detail things that bugs me. The computer can evidently display some interface elements floating in mid-air why should it need glass for some of the other elements?

It's just one of those things.
 
Yeah, I know. You can carry on without a canopy, I've done that.

Actually that last line of my post you quoted was more RP than anything else. I accepted that it's just a gameplay thing. I was just noting that lore-wise, rp-wise, immersion-wise, common-sense-wise, - however you want to describe it - it's just one of those little detail things that bugs me. The computer can evidently display some interface elements floating in mid-air why should it need glass for some of the other elements?

It's just one of those things.

yeah, just one of those things like the dasboard going up in flames with lots of smoke when your ship overheats... but if you turn your head around, the rest of your cockpit is not affected by it at all
 
People are quite happy to swallow whole the ridiculous fiction that they can sythesise oxygen from nickel and iron when their canopy gets shot out, but are having a problem accepting that bullets will shatter their HUD glass?
 
People are quite happy to swallow whole the ridiculous fiction that they can sythesise oxygen from nickel and iron when their canopy gets shot out, but are having a problem accepting that bullets will shatter their HUD glass?


No - they are questioning why the icons etc normally displayed on the canopy cannot be displayed in another fashion when the canopy is broken. :rolleyes:
 
I think the rule of Cool overrides the practical solution of projecting to the remlok mask.

It's a cool feature, it adds drama in a way that the life support timer alone doesn't, although the sound effects are cool too.

In circumstances where my cockpit has blown out, I've had more trouble docking than finishing off the foe & bugging out. Without familiar cues from the HUD and with a timer counting down, it's easy to get a little panicky & make mistakes. It's a feature I like :)
 
People are quite happy to swallow whole the ridiculous fiction that they can sythesise oxygen from nickel and iron when their canopy gets shot out, but are having a problem accepting that bullets will shatter their HUD glass?

well, i wonder, how the pilot survives the very next shot anyway....
 
People are quite happy to swallow whole the ridiculous fiction that they can sythesise oxygen from nickel and iron when their canopy gets shot out, but are having a problem accepting that bullets will shatter their HUD glass?

No - they are questioning why the icons etc normally displayed on the canopy cannot be displayed in another fashion when the canopy is broken. :rolleyes:

Ok, but my basic point still stands. The lack of backup systems is a relatively trivial departure from reality. The synthesis of oxygen completely defies known physics (pretty much unknown physics as well).
 
Ok, but my basic point still stands. The lack of backup systems is a relatively trivial departure from reality. The synthesis of oxygen completely defies known physics (pretty much unknown physics as well).


I am not going to argue with you - the nonsense of many synthesis recipes is an entirely different subject. You just read that people were talking about a condition when the canopy was breached and jumped in with your non-sequitur whilst never bothering to read what was actually being discussed.
 
When your canopy breaks, you lose the parts of the hud projected onto it, I get that. What I don't get is why you lose all your targeting data completely, when the instant your canopy shatters your face is encased in a state of the art space helment that could easily incoporate targetting functions.

Plus when you can give your pilots bionic and enhanced eyes, there really isn't any need for us to lose everything. I'd happily settle for a compromise where your get restricted fov targetting data and the reticule because of the fact you are wearing a helmet.

With the technology we have today, we could solve this issue in the real world easily. There isn't any need for such a penalty for canopy breach in the game other than o2 loss.

I'd find the oxygen loss alone to diminish the feature to the point of uselessness. Even a D-grade LS is plenty of time to bug out and get back to places where you can breathe, and many pilots run higher grade LS so they can bug out in the next half hour of flying Remlok'd. Before Engineers there was a subset of build paradigms arranged on powering down LS intentionally, especially on powerhogs like the Vulture.

Removing the partial loss of tactical data feed makes the canopy breach experience negligible. I'd be cooler with the opposite paradigm, and have my onboard displays start to flake out harder than current levels after heavy ship damage even without a breach.

We're not the 3304 PF Safety Commission, so solving the issue of lack of Remlok data feed isn't the issue at all; making our avatar's lives easier and safer in-universe diminishes our game challenges out here IRL. These types of risks and challenges need to be evaluated on their gameplay worth.
 
Back
Top Bottom