Canopy damage - reasons why damage can be taken?

I know some, but hoping to collect what other scenarios may cause canopy damage, and hence a slow icy death unless close to stations.

1. Obviously I know combat damage can ding your canopy - but is it only damage after shields are down? Or can you take canopy damage while shields are still up? Assume not, but don't know for sure.

2. On recent exploration trip, came back to see canopy was at 96% - since it doesn't show up on side panel, didn't know had taken dmg until returned from relatively short but big for me exploration trip - ~1000 LY each way.

I recall having to do one hard SC crash transition to normal due to getting too close to ring belt at higher than safe drop speed. I assume SC --> Normal crash transitions can cause canopy dmg.

3. Does long super cruise duration cause anything other than hull integrity dmg?

4. Is there any other way canopy can be damage other than the above?
 
5. Why the damage can be inflicted on canopy, but not on pilot? :)

Pilot as a hardpoint. Nice idea. Weak spot.

1. Obviously I know combat damage can ding your canopy - but is it only damage after shields are down? Or can you take canopy damage while shields are still up? Assume not, but don't know for sure.

Only if shields are down or offline.


3. Does long super cruise duration cause anything other than hull integrity dmg?

No.
 
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So basically,when going on a really long exploration trip, the only real danger of killing yourself via breached canopy sounds like if you get into combat or repeatedly hard crash transition from SC.

I guess running out of O2 is not that big a danger as I thought then. (for exploration)
 
The whole idea of having a 'cockpit' in a spaceship is completely ridiculous anyway. 'Windows are structural weaknesses. Geth do not use them.' It would make much more sense to have cameras project the pilots' surroundings onto screens inside the ship.
 
The whole idea of having a 'cockpit' in a spaceship is completely ridiculous anyway. 'Windows are structural weaknesses. Geth do not use them.' It would make much more sense to have cameras project the pilots' surroundings onto screens inside the ship.

Yes, but therein lies the "having a pilot in a spaceship is completely ridiculous" point as well. All that extra kit just to make sure you can breathe and eat and go to the can and not get crushed by excessive force application or cooked by space rads, when a computer would make more sense and use less support systems. Which takes the fun out of our game of being spaceship pilots. Pretty much everything cool and fun about spaceship combat is totally stupid and impractical IRL.
 

Kirk-Fu

Banned
There is a port hole on the starboard side.

A related question. So ramming the cockpit on a shielded ship, won't damage the canopy?
I don't know of any shield bleedthrough mechanic so unless you take the shields down during the crash it shouldn't do any kind of hull damage.
 
Yes, but therein lies the "having a pilot in a spaceship is completely ridiculous" point as well. All that extra kit just to make sure you can breathe and eat and go to the can and not get crushed by excessive force application or cooked by space rads, when a computer would make more sense and use less support systems. Which takes the fun out of our game of being spaceship pilots. Pretty much everything cool and fun about spaceship combat is totally stupid and impractical IRL.

Tarman for the win! Thread over.
 
Im shure I took damage to the cannopy when melting in a star I hyperspaced into and when I fell out of sc near a nutron star and was being fryed as I charged the fram shift I watched my canopy crack. It was scary as all hell as I was 20kly from home!

I asume this would apply to any kind of over heating
 
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The whole idea of having a 'cockpit' in a spaceship is completely ridiculous anyway. 'Windows are structural weaknesses. Geth do not use them.' It would make much more sense to have cameras project the pilots' surroundings onto screens inside the ship.
Maybe so but this is a game. Assuming mankind survives and makes it into space, I'm pretty certain that in the year 3301, activities like cargo hauling, mining and even exploration will largely be done by automated ships. But that's not much fun in a game unless your playing Elite SimGalaxy. :) Come to think of it, a SimGalaxy game could be fun too. At least you'd be able to build your own stations, on-planet cities, mining camps, etc. ;-)
 
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