Canopy Light Switch ON/OFF

Frontier, please allow us to turn off the inside canopy lights of the Asp.

The Asp has quite a lot of lights that interfere with the vision when enjoying the dark outside vistas. Most importantly the two immediate lateral lights. The permanent high contrast regions on either side of our field of vision get really old real quick. Also it detracts tremendously from enjoying the incredible vistas.

Nice and simple fix, right :D

AspCanopyLightsInterior.jpg
 
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Simple fix? You assume the lighting is dynamic rather than pre-rendered and baked into the textures...

Look who is assuming? It would make sense for them to be baked in for the current iteration.

But imagine a situation when suddenly there is a new update and HUD lights have become dynamic. This is exactly what happened. I bet, that the canopy lights could be substituted with dynamic lights as well.

Alternatively you can load an alternate set of textures and substitute the original for a canopy lights OFF scene, if you worry too much about the performance hit from too many dynamic light sources. It does not take forever to render out an alternative set of textures. Open scene, turn off sources, set up your render properties and cast those rays, bam bam bam textures. Since dimensions, orientation and res are identical to prior texture set and you already have the UV maps it IS a quick fix. How ugly the popping, or smooth the loading is going to get is up to the engine.
 

Ozric

Volunteer Moderator
I have asked for this before and so it gets my vote. Not just good for exploring, but it makes so much sense for smuggling. Not much point in going into Silent Running to try and sneak past security if your cockpit is all lit up like a disco :D
 
I have asked for this before and so it gets my vote. Not just good for exploring, but it makes so much sense for smuggling. Not much point in going into Silent Running to try and sneak past security if your cockpit is all lit up like a disco :D

Great point! Making sense is tricky in a game of this scale though. Lots of stuff do not make sense, but one would think a NO LIGHTS situation was pretty central to stealth :D


Have to agree with Magic Man, it probably wouldn't be a simple fix ..

It would be a nice feature though. As it would to be able to power down so not only are you invisible on heat sig, but visually with engines and cabin lights off too.

+1 then

People work with various definitions of simple. It will require some work. But look at the lights in question right now. Omni lights that seem to affect only the mollians in the canopy. As a retired 3D artist for real time graphics and pre rendered content, I can tell you on good authority, that this is NOT a lot of work using the approach I suggest. But hey, make them dynamic lights, this game is already easy to drive GPU wise. Obviously the post process applied to the lights plume needs to be turned off as well. Easy to remove.

I am glad you support the idea though :)


You have my vote too, I guess nobody will be offensed by this kind of feature ;)

Only people who think it is complicated to fix ;)


If it's too complicated for a quick fix, please amuse us with external cameras while you figure it out. :)

Yes please. Cameras, why can´t we have what standard cars and trucks have today!? It is of no real advantage in combat, the radar is a way better 360 camera for that purpose.


Yes please!

I would like to turn them off sometimes, disable the hud and have a nap :)

hahahah right, I have been there supercruising 500K Ls
 
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It would be great if we were able to switch off those lights. They're annoying. But we'll see if the Great Devs in the Sky have time for this.
 
I second this, but not just a switch but an axis, and that goes for the HUD brightness too...
I have to go into the right panel every time I want to lower my HUD, but I have two radio knobs on my hotas to no use. I would love to see one work with internal lightning and one for HUD brightness.

This could be implemented as a gameplay feature too. Make it glow a little more than it does now from outside the ship so you can spot people (like a dark ship with its heat vents glowing), and when you turn internal lightning off or dim it it wil become black as the night.
 
+1 to this. I don't think it's an quick and easy fix, but that they at least should keep this in consideration when making new ships.
 
+1 to this. I don't think it's an quick and easy fix, but that they at least should keep this in consideration when making new ships.

Have you worked in the real time 3D content creation field since you can say with such certainty?

Anyway, It is not a complicated and laborious fix, and they should most definitely fix this issue in the single most popular ship of exploration.
 
Alternatively you can load an alternate set of textures and substitute the original for a canopy lights OFF scene, if you worry too much about the performance hit from too many dynamic light sources. It does not take forever to render out an alternative set of textures. Open scene, turn off sources, set up your render properties and cast those rays, bam bam bam textures. Since dimensions, orientation and res are identical to prior texture set and you already have the UV maps it IS a quick fix. How ugly the popping, or smooth the loading is going to get is up to the engine.
This one speaks the truth.
 
I absolutly agree that those two lights serve no purpose whatsoever, they are just an annoyance and distraction (even with FOV wound in they still appear under manoeuvres) this horrible feature coupled with the flatulent duck sound of the thrusters makes me think the devs want to discourage Asp use. Please give us the option of a canopy without those lights.
 
The vulture has 2 similar lights like this that are farther up on both sides and red. Not quite as distracting as the ASP but I still want them OFF. It is imperative to have the best situational awareness and that involves the interior to be as dim as possible for optimum outside visibility. Just common sense. +1
 
+1, would be great for immersion and overall visibility. I'm a pilote IRL and in dark and night situation we try to dim the instruments and cockpit lights as much as possible to help our eyes to adapt to the outside actual brightness. It takes about 15 minutes and we don't want any light flash too bright and blind us unless it's something very important (caution/warning lights, which can be dim too tho...).
 
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