Engineers Can't find that vital engineering component, huh?

The game does actually TELL you where to get stuff. If you pin a blueprint, pull it up (right hand menu) and float your mouse pointer over the resources, it pops up a little description telling you nuggets such as whether it's a ship component, or a mission reward or a commodity. Even down to suggesting what kinds of ship usually drop it (Freighters, Fighters, Authority ships etc).

Therefore, if you can't find the 1tonne of unobtainium or left-handed widgets... Try this for steer in the right direction.



THIS, by the way, is why this game really needs a manual...
 
Last edited:
like 90% of it is just flavor text. Very few actually give hints such as "found in systems with boom status". Telling me useless flavor text doesn't really help.
 
Inflated Hyperbole for 200 Alex
Do you really want me to sit here typing the descriptions? Saying "found is signal sources" doesn't mean jack when those are literally everywhere, same with "surface prospecting" and "missions"
 
like 90% of it is just flavor text. Very few actually give hints such as "found in systems with boom status". Telling me useless flavor text doesn't really help.

I would disagree there. I would say that it is effectively useless though, with the time I've spent actually looking for components based on those tips.

In the end, it feels completely random, and the tips are 'effectively useless' as I said.
 
The game does actually TELL you where to get stuff. If you pin a blueprint, pull it up (right hand menu) and float your mouse pointer over the resources, it pops up a little description telling you nuggets such whether it's a ship component, or a mission reward or a commodity. Even down to suggesting what kinds of ship usually drop it (Freighters, Fighters, Authority ships etc).

Therefore, if you can't find the 1tonne of unobtainium or left-handed widgets... Try this for steer in the right direction.



THIS, by the way, is why this game really needs a manual...

Whilst the descriptions help, the problem is the number of things that share a common source and the various influential factors that the game DOESN'T tell you about.

For example the description might tell you that some common as muck manufactured material comes from military ships. What it doesn't tell you is that common variants of a material won't ever drop on ships above a specific type or rating and instead they will only drop higher grade variants of that material... the only very common/common components they will drop are those that have no higher tier variants.

Or it might tell you "Commonly found hacking into planetary base databases". What it doesn't tell you is that the type of base (prison colony, mining outpost, comms outpost etc), security rating and size of outpost plus the number of datanodes you have to hack to access the network feed into the types of data you'll receive with some types being found in some combinations, but impossible to come across in others.

And the list goes on. Even applying to things as fundamental as elements like Arsenic.

So you end up with a environment where the randomness isn't randomness at all but tightly controlled and restricted by unstated rules of what is allowed to drop what and what grade it's permitted to make available to the player, which completely undermines the very purpose of having a rarity or grading system in the first place.

If you're higher rated and/or doing a lot of high rated combat mission than the 'very rare' variants of components will be frequent as hell for you, but the 'very common' and 'common' variants of the same components will be the things you're barely finding a couple of units of for hours of play and where you are finding them is in the purely random USS areas like signal sources or wreck sites.

And the same with planetary bases. Do a lot of high risk, large datanode networks and you'll be much fuller on lots of rare and very rare data, but have very few of the vital commons (Grade 2) or grade 3s needed by many Engineers even at high recipe ratings.


Now this isn't necessarily a bad thing in itself providing either it's made clear what you need to target for a specific grade tier. Or better yet give the player the ability to do the associated activity at any level they wish and then have the ability to trade up or trade down what materials they do have into other grades, so you don't end up punishing players for taking on higher risks for better reward, by locking them out of ever seeing the other types of reward they still need.

But at present, Elite Dangerous does neither.

We'd probably all be better off if it really was purely random with the options available to us at present, but hopefully Frontier are aware of the flaws of the foundation they've established and have plans to quickly flesh it out in the coming weeks.
 
Last edited:
Do you really want me to sit here typing the descriptions? Saying "found is signal sources" doesn't mean jack when those are literally everywhere, same with "surface prospecting" and "missions"

Well now you've corrected yourself and we are in total agreement.
 
Do you really want me to sit here typing the descriptions? Saying "found is signal sources" doesn't mean jack when those are literally everywhere, same with "surface prospecting" and "missions"

Actually I think it helps quite considerably. If you need some of it, at least you know to start popping into signal sources to try and find some. As opposed to trying to find a mission offering it, or blowing up ships to salvage them or whatever else.
 
Do you really want me to sit here typing the descriptions? Saying "found is signal sources" doesn't mean jack when those are literally everywhere, same with "surface prospecting" and "missions"


No I have read them all and with them I have managed to nearly grade 5 mod out my ship. Those useless flavor texts!
 
Well now you've corrected yourself and we are in total agreement.
How have I corrected myself? "Found in Signal sources" is part of the 10% actually useful info I previously said. "Used for making gears and stuff" isn't useful information.

Here's one for articulating Motors, found only as a quest reward.[FONT=Roboto, Arial, Verdana, Helvetica, sans-serif]Articulation motors are used to move components with devices. While they can be sold at markets for a minimal price, these are more often used by engineers for their upgrades.[/FONT]

[FONT=Roboto, Arial, Verdana, Helvetica, sans-serif]You tell me the useful information in there as to where I can specifically locate one, despite it even saying it's sold in markets.[/FONT]
 
Last edited:
That's all fine and dandy until you run into "given by factions as mission rewards", "found on planet surfaces", or "salvaged from signal sources". Without any further direction, those may as well say, "Bestowed upon you by RNGesus." When the only direction your given is being pointed to the right slot machine, there's not enough direction.
 
That's all fine and dandy until you run into "given by factions as mission rewards", "found on planet surfaces", or "salvaged from signal sources". Without any further direction, those may as well say, "Bestowed upon you by RNGesus." When the only direction your given is being pointed to the right slot machine, there's not enough direction.

Okay this guy has a point to a degree. Can you find them with the general directions? Yes you can. However they can be vague for people who don't network with other people. That can and should be addressed.
 
Last edited:
No I have read them all and with them I have managed to nearly grade 5 mod out my ship. Those useless flavor texts!

I know you have your own criticisms, so why do you do things like this? Tell me, without using external sources, how do you find Arsenic with ONLY the text "Found during Surface Prospecting." Show me where the game tells you "Arsenic HERE". Know how I didn't find it? By flying to and landing on every planet nearby, driving around in the SRV until I ran into 3 commons, which btw, I only knew to do that from external information. Continuing on that path, 4 days of searching and nothing. Now, I could keep going, maybe I find it today, maybe I find it in weeks, or maybe I just don't find it. Never can be sure because there is no in game information giving me the slightest tip on which surface to prospect. Of course, I can just use what other people have found, posted on the internet and get as much as I want, but what if I can't or don't want to? Still fine as designed? If it's not good to you, then why are you in these threads telling people there's no issue?

The text may not be entirely useless as it gives you a general direction, but a general direction isn't good enough when there is so much that can drop and there are forks in the road. It's like telling me to go find a specialty nut or washer at one of many hardware stores in a few mile radius that has no signage and no staff, but hey, at least I know it's going to be at one of these hardware stores.. or maybe it won't be, they could be sold out for the day, won't know until I go around and have a look for myself!

- - - - - Additional Content Posted / Auto Merge - - - - -

Okay this guy has a point to a degree. Can you find them with the general directions? Yes you can. However they can be vague for people who don't network with other people.

Fair enough response written before I could even finish writing an essay to you about why I disagree with you. Curses! [wacky]
 
I know you have your own criticisms, so why do you do things like this? Tell me, without using external sources, how do you find Arsenic with ONLY the text "Found during Surface Prospecting." Show me where the game tells you "Arsenic HERE". Know how I didn't find it? By flying to and landing on every planet nearby, driving around in the SRV until I ran into 3 commons, which btw, I only knew to do that from external information. Continuing on that path, 4 days of searching and nothing. Now, I could keep going, maybe I find it today, maybe I find it in weeks, or maybe I just don't find it. Never can be sure because there is no in game information giving me the slightest tip on which surface to prospect. Of course, I can just use what other people have found, posted on the internet and get as much as I want, but what if I can't or don't want to? Still fine as designed? If it's not good to you, then why are you in these threads telling people there's no issue?

The text may not be entirely useless as it gives you a general direction, but a general direction isn't good enough when there is so much that can drop and there are forks in the road. It's like telling me to go find a specialty nut or washer at one of many hardware stores in a few mile radius that has no signage and no staff, but hey, at least I know it's going to be at one of these hardware stores.. or maybe it won't be, they could be sold out for the day, won't know until I go around and have a look for myself!
It is mostly to highlight their use of speech I guess. I mean that is exactly what I highlighted with my first post. I get so annoyed with pedants using made up , exaggerated hyperbole, and mental gymnastics to avoid criticisms to their criticisms. If you notice later I do indeed cede to another's point, as I feel like it is valid.
 
Last edited:
It is mostly to highlight their use of speech I guess. I mean that is exactly what I highlighted with my first post. I get so annoyed with pedants using made up and exaggerated hyperbole to mental gymnastics to avoid criticisms to their criticisms. If you notice later I do indeed cede to another's point, as I feel like it is valid.

I noticed and amended. :p
 
So please tell me where I can find Military Supercapicitors because according to the        g description it says found in systems of War and signal sources. I spent probably around 12 hours total in such systems and nothing!
 
So please tell me where I can find Military Supercapicitors because according to the g description it says found in systems of War and signal sources. I spent probably around 12 hours total in such systems and nothing!

Might be a combat zone drop or a military combat mission award. I'd ignore the signal sources part unless someone can say otherwise. Keep in mind that it is a very rare component.

Military Supercapacitors
Manufactured -
grade2.png
Very rare -
Systems in war
 
Last edited:
By not spelling things out and forcing players to look at player made online resources FDEV is trying to thread the needle between supplying content for those that really like discovering that kind of thing and enabling players who just want to get on with it a means to do so. For instance I enjoyed discovering materials and engineers early on and feeding it into the online resources.


I think they're close but there's a few things they need to do to get it right, for example:
  1. Get rid of any truly random drops. I'm not completely convinced there are any but but at best some have such a complex mapping that it might as well be until players crack the code.
  2. Supply an ingame interface for player discoveries to be tracked. For example flag a planet as prospected or not, track every time somebody scoops something, once all the possible materials on that planet are scooped it's flagged as prospected. From then on the materials show up in the gal/system map.

Basically take what players are doing out of game and put it in game so you don't need a browser. You could even tag planets with 'prospected' by just like 'discovered' by.
 
Last edited:
Back
Top Bottom