Can't jettison mission cargo now?

I have to assume that this change is an attempt to hamstring players who would take a bunch of Robigo missions, dump the slaves, then go back to the bubble, buy them, then run the missions.

So, so stupid. You want to "fix" Robigo? Fine. But this solution is so /fail, it's not even funny - but I guess it is in line with FD's new "we don't give a flying F about realism" stance. Instant ship transport? Done. Forcing players to hold onto cargo? Done.

I took a break from this game because I ruined myself on it by grinding trade runs, because I thought that was the only way to make the kinds of money you need to buy larger ships without spending MONTHS doing generic, lackluster missions for generic, lackluster factions. But no! There's Robigo! You can actually make money and fly to more than two systems!

But no. Of course not. I was right originally: mind-numbingly boring trade runs are the only way to make decent money in Elite, because FD created a grinding simulation, and heaven forbid anyone find a way to play that DOESN'T require grinding your flipping face off to acquire the better ships and equipment. Nevermind that tons of players have already used this method and this change only hurts new/inconsistent players. But who cares? Screw 'em!

I guess I'll be back in another couple months to check to see if the situation is any better. I won't get my hopes up.

Actually, I probably won't be. This game is never going to change. It's always going to cater to those who are willing to grind, and I have better things to do with my time (and better games to play (games are supposed to be fun)), so screw it.
 
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Am aware of the old exploit. So the Op is just ranting for no reason? I thought maybe there was a point to this topic.
Please explain to me how that's an "exploit". A slave is a slave. Cargo is cargo. The faction wants 50 slaves delivered, why does it matter which slaves they are?

Because FD doesn't want their players making money quickly. Simple.

And there's no need to be an ass. Take your "this post is pointless" elsewhere.
 
Please explain to me how that's an "exploit". A slave is a slave. Cargo is cargo. The faction wants 50 slaves delivered, why does it matter which slaves they are?

Because FD doesn't want their players making money quickly. Simple.

And there's no need to be an ass. Take your "this post is pointless" elsewhere.

That is an easy answer. Slaves are branded. When someone purchases a block of slaves from "thisguyrighthere" then they are paying to insure the quality of those slaves as well. If you want to dump the slaves from "thisguyrighthere" that transaction agreement is no longer valid.
 
You must first dump the mission.
Then you can do with the stolen cargo what you want.
Because that doesn't defeat the purpose or anything.

That is an easy answer. Slaves are branded. When someone purchases a block of slaves from "thisguyrighthere" then they are paying to insure the quality of those slaves as well. If you want to dump the slaves from "thisguyrighthere" that transaction agreement is no longer valid.
Ok, well now we're just making crap up to justify FD hamstringing their players.
 
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I have to assume that this change is an attempt to hamstring players who would take a bunch of Robigo missions, dump the slaves, then go back to the bubble, buy them, then run the missions.

So, so stupid. You want to "fix" Robigo? Fine. But this solution is so /fail, it's not even funny - but I guess it is in line with FD's new "we don't give a flying F about realism" stance. Instant ship transport? Done. Forcing players to hold onto cargo? Done.

I took a break from this game because I ruined myself on it by grinding trade runs, because I thought that was the only way to make the kinds of money you need to buy larger ships without spending MONTHS doing generic, lackluster missions for generic, lackluster factions. But no! There's Robigo! You can actually make money and fly to more than two systems!

But no. Of course not. I was right originally: mind-numbingly boring trade runs are the only way to make decent money in Elite, because FD created a grinding simulation, and heaven forbid anyone find a way to play that DOESN'T require grinding your flipping face off to acquire the better ships and equipment.

I guess I'll be back in another couple months to check to see if the situation is any better. I won't get my hopes up.

1. Robigo missions doesn't exist anymore as you know them

2. These missions failed when get scanned with or without cargo

3. There were always missions with specific cargo that you can only jettison when abandoning the mission. This should make sure, that you don't make profit with capital that's not yours. Robigos' were one of the few missions where this wasn't applied


If you want to jettison your mission cargo you have nothing else to do than abandoning the mission. ;)
 
I've always had the fiction in my head that any cargo on a haulage mission is somehow 'special' compared to stuff bought off the commodities market, or else the mission rewards don't make sense. That animal meat is prime Centauri brainslug joints, that veg. is for M. Maurice's special sauce in the finest restaurant on Tau Ceti 5, Hendrick the Torturer needs those 5 tonnes of 'medicines' pronto for his next inquisition - that's why all of these people are paying 100x more than the market value to shift stuff a few light years, and why you can't just dump it.

Or its a weird game mechanic, in a completely screwed economy simulation, put there to plug a loophole in another mechanic that's there as a placeholder, instead of real smuggling or specialist commodities? <shrug>

Anyway, Nothing will ever explain the galaxy-wide obsession with biowaste booms though! (Except the loophole plugging thing).
 
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Please explain to me how that's an "exploit". A slave is a slave. Cargo is cargo. The faction wants 50 slaves delivered, why does it matter which slaves they are?

Because FD doesn't want their players making money quickly. Simple.

And there's no need to be an ass. Take your "this post is pointless" elsewhere.

Any slave owner in history will tell you a slave is not a slave. If you request a hundred strong workers for your mines you are going to be really upset if the carrier delivers you a hundred kids instead.
 
Presumably you have had much experience running this "exploit" previously so guessing you are rolling around in billions of credits.....do you really need any more?
Most people I read on here who are bulti-billionaires are looking for something somewhere to actually spend their credits on!
 
Here's a tissue.

Look, so you get 10,000,000,000 credits....

Then what?

Your ship will still be inferior to a engineered ship and your only as good a pilot as that penniless guy over there.
 
Here's a tissue.

Look, so you get 10,000,000,000 credits....

Then what?

Your ship will still be inferior to a engineered ship and your only as good a pilot as that penniless guy over there.

Exactly.

And even more important, what does my ingame money mean to you? If I go to PvP, it's skillz. No one looks at your bank account. If I play solo/group, it's only my numbers on my screen. As far as ALL the other players are concerned, it's irrelevant.

So look, I exploited Robigo back then and made me one billion, enough to max out my Conda and play my game. No, I'm lying. I made only 300 million for my Python and Asp and Cobra III. Well, that's not true either - I exploited the hell out of it and made more than 30 BILLLION, so now I have all I want in triplicates, all A specked and shiny...

Is anything from above relevant to your game?
 
Besides the Cargo Limit you can now only have up to 20 Missions and these include the non-cargo variety. We must accept the Mission Specific Type Cargo as said but say if you got them all from Robigo then surely it's ok if you say lost a few Slaves due to Pirate attacks and so had to use some Slaves to top up your bigger payout Mission in order to forfeit a low one.
I'd also expect that if you happened to Drop All Cargo during a Scan (10secs) then it should not go against you. "What seems to be the problem officer" (all those Slaves floating around have nothing to do with me) - due to the shear time it'll take for him to clear off and for you to scoop whatever you can in time before they decay! (without getting a MISSION FAILED due to no scan and no timeout).
 
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