Cant pay bounty with notoriety 0

I got bounty for a settlement heist. And also notoriety 1. After my notoriety got to 0 I went to IF and I could not pay bounty. It is listed in my transactions, but IF does not list it. Tried log out and log in and that did not work. Only way to solve it is to exit, start Horizons and then I could pay it. Than exit and start Odissey again.

Just in case someone need this.
 
You need to be sure the faction that issued the bounty has no influence, and is not active in the system where the interstellar factor is. If the faction that gave bounty is on the list of local factions, have to go to a different IF.

Probably the reason your bounty didn't register in Horizons is you picked it up from a surface base? It will probably still be there when you log back into Odyssey.
 
You need to be sure the faction that issued the bounty has no influence, and is not active in the system where the interstellar factor is. If the faction that gave bounty is on the list of local factions, have to go to a different IF.

Probably the reason your bounty didn't register in Horizons is you picked it up from a surface base? It will probably still be there when you log back into Odyssey.
Thanks. And You are correct bounty was from surface settlement. I got bounty and notoriety again for settlement - I disabled alarms first and I killed NPC without anyone saw me - I am 100% sure. And yet I got bounty and notoriety. What is the point of covert mission if I get bounty for this? Those missions are meaningless then.
 
Thanks. And You are correct bounty was from surface settlement. I got bounty and notoriety again for settlement - I disabled alarms first and I killed NPC without anyone saw me - I am 100% sure. And yet I got bounty and notoriety. What is the point of covert mission if I get bounty for this? Those missions are meaningless then.
Typically you can kill one or two people before gaining notoriety. But yes, its both silly and not fun that you get it even when you do a perfect stealth approach, and the IF rules are just a massive waste of time as well. Its really one of those rules FD only invented because absolutely none of them play the game themselves.

Its such a shame. Somehow, somewhere there is a manager at FD that goes out of his way to undo all the great work of everyone else there. Its not just ED, its all their games. Filled with endless frustrating, pointless, time wasting nonsense for absolutely no reason. :/
 
Thanks. And You are correct bounty was from surface settlement. I got bounty and notoriety again for settlement - I disabled alarms first and I killed NPC without anyone saw me - I am 100% sure. And yet I got bounty and notoriety. What is the point of covert mission if I get bounty for this? Those missions are meaningless then.
Yes, it's unfortunate, not a lot of people like this mechanic or the current Crime & Punishment. The only tips I can give you are to use your profile scanner as much as possible (if they have a bounty, you won't get notoriety) and to use Apex since you won't get interdicted if you have a bounty and/or notoriety.
 
Typically you can kill one or two people before gaining notoriety. But yes, its both silly and not fun that you get it even when you do a perfect stealth approach, and the IF rules are just a massive waste of time as well. Its really one of those rules FD only invented because absolutely none of them play the game themselves.

Its such a shame. Somehow, somewhere there is a manager at FD that goes out of his way to undo all the great work of everyone else there. Its not just ED, its all their games. Filled with endless frustrating, pointless, time wasting nonsense for absolutely no reason. :/
The thing is, all this bleedin' faff - before the C&P update, they had a great system.
Get a bounty? Lay low until a timer expires, and it goes away.
Criminal massacre missions? Sure, that bounty will last a while, but you don't have to worry about the bounty eating into, or even eliminating, the mission reward.

Sure, there were some parts of the update that made sense, like being unable to access station services if you're persona non grata, but the whole part about "how to get rid of a bounty" is awful.
Especially their apparent obsession with "no nooooo we can't possibly let people evade paying eventually, we have to close EVERY loophole" that let to the nonsense that is Hot Modules.
 
Especially their apparent obsession with "no nooooo we can't possibly let people evade paying eventually, we have to close EVERY loophole" that let to the nonsense that is Hot Modules.
Apex can't have Hot Modules. Plan your murder hobo-ing responsibly.
 
I got bounty for a settlement heist. And also notoriety 1. After my notoriety got to 0 I went to IF and I could not pay bounty. It is listed in my transactions, but IF does not list it. Tried log out and log in and that did not work. Only way to solve it is to exit, start Horizons and then I could pay it. Than exit and start Odissey again.

Just in case someone need this.

For me it works to locate a station that has IF and is at least 20ly far from any system in which the issuing faction is present
To be even safe, i usually fly 40+ ly away... using a 50ly jump range DBX has its perks
 
Especially their apparent obsession with "no nooooo we can't possibly let people evade paying eventually, we have to close EVERY loophole" that let to the nonsense that is Hot Modules.
Which is even weirder when you look at the execution. Every now and then I have to pay 100cr or whatever to 'clean' a module. Why its hot? How it happened? Why this sum? To whom am I paying? No clue. Its a byzantine mystery, but also a completely pointless mystery as its just one more button to click with no real consequences.

I completely gave up on even bothering to understand it. Sometimes I have a bounty, sometimes my ship, sometimes me and part of my ship but not other parts, sometimes nothing happens. Walk into the wrong room in a Fed base after doing dirty work for them for a few days? Whoops, guess you are now persona non-grata in the entire Federation for 20 hours! Shoot a random fed worker in the head at point blank? Same thing. Or no consequence at all. Or a local bounty. Who knows? Who cares?

And again: if any of the designers would play this game they would change it during their lunch break. Its just a system that vaguely made sense to people during a board meeting just before lunch and thats basically it.
 
Typically you can kill one or two people before gaining notoriety. But yes, its both silly and not fun that you get it even when you do a perfect stealth approach, and the IF rules are just a massive waste of time as well. Its really one of those rules FD only invented because absolutely none of them play the game themselves.

Its such a shame. Somehow, somewhere there is a manager at FD that goes out of his way to undo all the great work of everyone else there. Its not just ED, its all their games. Filled with endless frustrating, pointless, time wasting nonsense for absolutely no reason. :/
Sorry for shouting but... SO BLOODY MUCH THIS^^^^
My (current) Gripe... why can't we TRADE data in Oddity... I have grinded (?ground), grinded again, grinded some more etc (you get the idea) and I STILL can't access some of the bloody on-foot engineers.... why FDev?.... WHY??????
 
I can't say anything about the other games. But if you are right, it looks very much like a function with the sole aim of winding up the company. I have experienced something similar with a company I worked for. It was a completely different industry (metal processing), but I think as soon as shares come into play, you should always expect the worst.

But no, this smells too much like a conspiracy theory...
Here is a part of a review from a major outlet of JWE2. See if this rings a bell.

The catch is that good strategy doesn’t spring from the number of interactions you have with a system you’re in charge of, but from the level of dilemma and brain-gnaw each interaction demands. In Crusader Kings 3, for example, you don’t really have to interact with the game at all. It’ll do its own bleak medieval thing, and it’s up to you to decide where and how to interact, if you want to increase your level of influence on the simulation. Those decisions tend to be really interesting. On the other end of the scale, look at something like fire station placement in an old-school city builder - nothing interesting happens if you do it, but if you don’t do it, your city will be on fire. It’s a binary mitigation of a fail-state, challenging little except your ability to maintain a to-do list.

Jurassic World Evolution 2 is full of this stuff. Ranger stations need to be periodically button-clicked to refuel their vehicles; scientists need to be button-clicked to rest, so they don’t go Full Nedry. Dinosaurs will suddenly get the flu, requiring a medical truck to be button-clicked to their location for treatment. None of these things present fulcrums for decision; you’re never going to think “hang on a second, what if I don’t give the T-Rex its medicine?”, or consider the strategic potential of a “no fuel in the jeeps” policy. You just have to stop what you’re doing and click a button, or the game punishes you.

The overall sensation is of trying to eat a hotdog, but having a clown smack it out of your hand every couple of bites, forcing you to pick it up off the floor. I found myself constantly jolted out of my focus, then forgetting what I was doing beforehand. And that’s a big shame, given how forward planning, and incremental work towards big projects, are such huge parts of the joy to be found in city/park-builder games.

FD game design is never "do this because it is fun!" and always "do this or else you will be unhappy.".
 
I got bounty for a settlement heist. And also notoriety 1. After my notoriety got to 0 I went to IF and I could not pay bounty. It is listed in my transactions, but IF does not list it. Tried log out and log in and that did not work. Only way to solve it is to exit, start Horizons and then I could pay it. Than exit and start Odissey again.

Just in case someone need this.
Meeza senzing broakan mechanics 'eer. Likez of dis shooda been capchoored in BETA, but oh wait, we went straight from a k9 excrament alpha with a list of bugs atleast three parsecs long to release, got it.
 
I got bounty for a settlement heist. And also notoriety 1. After my notoriety got to 0 I went to IF and I could not pay bounty. It is listed in my transactions, but IF does not list it. Tried log out and log in and that did not work. Only way to solve it is to exit, start Horizons and then I could pay it. Than exit and start Odissey again.

Just in case someone need this.
I just paid off a 10K bounty when my notoriety is 1, by handing myself in. So presumably notoriety has nothing to do with ability to pay bounties, only fines.
 
You can hand yourself in any time. Just be aware this could be a significantly more expensive option as you get ships impounded as well. Cost to get them out seems to be similar to a rebuy, so might be a good idea to check before you do. If credits aren't an issue though, not a problem.

Just bear in mind it only clears your bounty with that faction and that you'll end up in a prison ship somewhere- and that somewhere could be quite far away.
 
You can hand yourself in any time. Just be aware this could be a significantly more expensive option as you get ships impounded as well. Cost to get them out seems to be similar to a rebuy, so might be a good idea to check before you do.
Do they charge for ships when all your crimes were on foot? Seems a bit odd. The ships and its modules don't have bounties attached to them, just me as an on-foot murder hobo who wiped out a settlement. What do they do if I went there by Apex?

The charge showed on screen was just the 10K or so of my bounty, is there a hidden deduction?
 
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