Cant pay bounty with notoriety 0

Its just a system that vaguely made sense to people during a board meeting just before lunch and thats basically it.
Oh, if only! No, this system was a result of Frontier doing almost everything [1] the forum experts insist that they should do:

1) They listened to the players saying that the C&P system prior to 3.0 was wrong and needed a rewrite
2) They ran a big focused feedback thread on the ideas they had for people to comment on, included several popular forum ideas in the thread as suggestions, and adjusted them according to the comments
3) They held an extended Beta with the implementation, and fine-tuned the system further as a result of feedback (notoriety being 2 hours per point? the original was 1 hour but players complained it was too lenient)
4) They further adjusted it after it went live to fix issues players reported and close additional loopholes

It didn't go from "not really an improvement" to "actually worse" until Odyssey brought in some actual rational incentives to engage in criminal behaviour, of course.

[1] Could have been worse, I guess. They could have brought back the DDF and let them make suggestions too.
 
Which is even weirder when you look at the execution. Every now and then I have to pay 100cr or whatever to 'clean' a module. Why its hot? How it happened? Why this sum? To whom am I paying? No clue. Its a byzantine mystery, but also a completely pointless mystery as its just one more button to click with no real consequences.

I completely gave up on even bothering to understand it. Sometimes I have a bounty, sometimes my ship, sometimes me and part of my ship but not other parts, sometimes nothing happens. Walk into the wrong room in a Fed base after doing dirty work for them for a few days? Whoops, guess you are now persona non-grata in the entire Federation for 20 hours! Shoot a random fed worker in the head at point blank? Same thing. Or no consequence at all. Or a local bounty. Who knows? Who cares?

And again: if any of the designers would play this game they would change it during their lunch break. Its just a system that vaguely made sense to people during a board meeting just before lunch and thats basically it.
It was presented by one of the team leaders (was it Sandro?) as being designed to prevent ganking, because gankers would have to create multiples of their ganking ships if they wanted to carry on ganking without the bounty, since bounties apply to ships but couldn't be paid or "served" until notoriety had cooled down. Or they'd have to get their mates to kill them, and claim the bounty, so at least it would cost them a rebuy and some time in the penal ship and having to fly back from it to civilised space.
 
Do they charge for ships when all your crimes were on foot? Seems a bit odd. The ships and its modules don't have bounties attached to them, just me as an on-foot murder hobo who wiped out a settlement. What do they do if I went there by Apex?

The charge showed on screen was just the 10K or so of my bounty, is there a hidden deduction?
If you hand yourself in at a station terminal (or lose consciousness) while on foot your ship gets impounded. If you turn yourself in while seated in your ship, it doesn't.
 
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