Horizons Can't shake thhe incoming enemies

Morning Commanders,
Whilst grinding my way through many many data delivery missions to get a Corvette several of the missions expired due to the real world getting in the way.
I now have about 6 seperate NPCs after me, 4 with Anacondas. I have let them kill me in a Sidewinder hoping that they would go away but they still come back for more, sometime several at once.

The only way I can think of getting rid of them is to wait in my home system where I am allied to most of the factions so that the local cops and help me out.

Any ideas Commanders? I don't want to risk a Corvette against 4 Anacondas....

Regards
CrestaMan
 
what are you flying? got big enough guns I recommend taking one at a time with frag cannons, if you can afford it. grab a vulture with twin double shot frag cannons and slip into their blind spots. get extra close and they will cease to be a problem! :D

I have found of all the weapons, the most devastating to big ships are the frags, Plasma Accelerators are also menacing, but use a fair amount of power.
 
trapping them in a system where youre allied with controlling faction is a good idea. even better if a system is high security - police will respond in 10sec; in medium sec. it will take a 60sec
..in case of anacondas i find bounties and high grade materials to be worth to the point i even want to reset an instance to farm them all


you can play this to your advantage even while hunting down pirate lords (wing assasination missions) by intercepting them in supercruise. vultures will come in to help, open fire at you and in 10sec you will get 3 wings of cops helping you in hisec. 2 wings will dilute the pressure in medsec (video hisec https://streamable.com/hyjxh , medsec https://streamable.com/wjhsz)


..your naval rank may play a role too, not sure
 
I would try going to an Allied high security system and see if you can get them to jump into the Nav Beacon with you.

Edit: Have done this in an unarmed Cutter. I helped the Cops by ramming.
 
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There was a thread about this a week or so ago. I think they bug reported it too. If you can find that thread, they did find a solution of some sort after a lot of trials and frustration. I think it was in the main dangerous forum, but might have been the newcomers one.
 
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