So among the many issues with the Vive at the moment my base problem is that I can't get it to run without headtracking jitter. Everywhere I move it's skipping a ridiculous amount of frames and occasional flickering black bars. Where as this was fine before 2.1 hit live and even in the beta of 2.1.
I've tried everything now, changing all the settings to as low as it can be, turning it all up, turning off reprojection, turning on Direct Mode, turning off G-Sync (on my monitor in Nvidia settings). None of the combinations seem to solve anything. Strange thing is that it seems to render fine on the desktop window, smooth as can be, but in the headset things go mental.
I'm running the game on a GTX980, i5 3570k, 16GB RAM and from a SSD drive, it should at least suffice to run the game properly on the very lowest possible settings, but nothing of what I change seems to make a difference.. The Vive runs absolutely phenominal in every other game I have for it, including games like Project CARS, but it runs absolutely abysmal with Elite, the one game I really wanted to use VR for..
I've tried everything now, changing all the settings to as low as it can be, turning it all up, turning off reprojection, turning on Direct Mode, turning off G-Sync (on my monitor in Nvidia settings). None of the combinations seem to solve anything. Strange thing is that it seems to render fine on the desktop window, smooth as can be, but in the headset things go mental.
I'm running the game on a GTX980, i5 3570k, 16GB RAM and from a SSD drive, it should at least suffice to run the game properly on the very lowest possible settings, but nothing of what I change seems to make a difference.. The Vive runs absolutely phenominal in every other game I have for it, including games like Project CARS, but it runs absolutely abysmal with Elite, the one game I really wanted to use VR for..
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