Can't store ship with cargo

So, while playing Odyssey, I used a long range shuttle to travel to my home station. But, I didn't know that I had cargo aboard by 'vette. So, 50Ly away, i had to call in my ship, or go back to it, to be able to take out another ship, from this different station. Now I´m wasting money calling it here..
Will we, in the future, be able to store a ship with cargo? Because the use of the shuttle, gets useless, when we are not able to store a ship, on a station and grab another one on another system, if it has cargo..
 
NO
Cargo mission Exploit will not be allowed... If you want to move cargo, you have to fly the ship or get a FC...

You will not be allowed to move cargo without the risk of being attacked in SC...
The current Taxi allready allows you to move with no risk of being killed as it does not exist...
Teleporting cargo out of game is restricted to those with FC only but they still have to go from FC to Station in SC...
 
So, while playing Odyssey, I used a long range shuttle to travel to my home station. But, I didn't know that I had cargo aboard by 'vette. So, 50Ly away, i had to call in my ship, or go back to it, to be able to take out another ship, from this different station. Now I´m wasting money calling it here..
Will we, in the future, be able to store a ship with cargo? Because the use of the shuttle, gets useless, when we are not able to store a ship, on a station and grab another one on another system, if it has cargo..

Just to clarify on the exploit, if you could call ships with cargo to you, then for any reason, say a CG, you could fill up a dozen T9's sans shield or any defensive gear, at a source goods station, fly to the CG staion by taxi, no danger or risk, then call all your T9's to you and sell the goods to advance the CG. The same applies to any trading mission, even with a FC you still need to load the goods onto a ship to move it to the station and put yourself at risk, admittedly small but it's still there.
 
While there are good reasons for not allowing ships with cargo to be transferred , are there any good reasons for not being able to switch from a ship with cargo to one without?
 
While there are good reasons for not allowing ships with cargo to be transferred , are there any good reasons for not being able to switch from a ship with cargo to one without?

Because that could lead to storage of large amount of goods at particular stations that could be used at the right time to swing a system or station from state to state, or even change ownership, and if anyone gets a lead about what the next CG is going to be they could prepare ahead at that location. It could also lead to false accusations of cheating if these swings happen suddenly. There are all sorts of reasons that yes could be adjusted for by making extra rules and regulations about storage and ships and etc, but it just makes for complicated open for exploit, whereas the current system just sits there and doesn't need to do anything.
 
Except for 'CG precognition', all of this seems equally likely to happen through spontaneous player actions, so I'm not convinced.
 
Except for 'CG precognition', all of this seems equally likely to happen through spontaneous player actions, so I'm not convinced.

A single player can't store mass cargo at a station...so no it can't be done through spontaneous player action, this method is not available.
 
A single player can, however, deliver large amounts of cargo to a station. What's the difference? Are you invoking a hypothetical scenario in which someone has a hundred cutters waiting to game the BGS? I'd say if that floats their boat, then whatever...
 
NOT Going to happen..
You are not Going to be able to BUY 1 T9s at a station PUT 700+tons in T9 of silver And then FLY to a location via taxi...
And then transfer that T9 to a station that you have then found by taxi And then sell that 700ton to that station then completing cargo missions
Completing 7 missions at that station of silver delivery at 50Mill each with zero rime in SC in that T9.there never going to allow that ..

There would be nothing to stop the player buying 20 X T9s at a single station and filling them with 700+ tons of silver each.... then transferring all 20 T9s to the next station...

They're not going to allow storage in ships at stations...

Fight time in SC is the penalty inflicted on users for cargo transfer.... Its why FC owners are willing to pay over 100K per ton to T9 pilots who travel in SC to load Tritium... Transferring an allready cargo full ships from station to FC would also be enabled by this change...
The economy of the stations would be crippled by the sheer number of ships allowed to be stored at stations x the Cargo rack of the ship...
Just one player fleet of T9s could strip over 29K tons from a station with zero time in SC...
 
Allowing storage in ships at stations ≠ Ability to remotely transfer ships with cargo to stations. I'd allow to leave behind a ship with cargo, but not allow it to be transferred. Simple, really...
 
Allowing storage in ships at stations ≠ Ability to remotely transfer ships with cargo to stations. I'd allow to leave behind a ship with cargo, but not allow it to be transferred. Simple, really...
No it means way more to block cargo mission exploits..
No transfer..
No access to mission board on the station for that cargo use, once you leave that first ship on that station, to block the high price mission from that cargo...
It mean no access to that stations market to sell the cargo you have on board on that first ship because that ship has been out of game while your on the other ship...
It will mean putting a limit on how many ships have cargo you have only 2 ships with cargo currently they then have to store that data for more ships and more players...


This also all has to be done with out breaking Horizion compliance on the servers ...
So it will not be done...
 
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It's annoying that you can't swap ships if you have too much cargo for the new one. Many times I just want to use a small ship to do something in an area and then go back and retrieve my cargo ship.
Especially with these new on-foot options, it would make sense to tie the cargo to the ship rather than just the pilot. Who cares if someone wants to leave a bunch of T9's in place for a CG or something? How is that so inherently different that a fleet carrier? Why is there this need to police the way other players interact with the game, anyway?

Besides, if you really do need to dissuade from someone gaming a CG like that, make it where only materials purchased after the start of the CG count toward the progress. If you have an imagination, there's solutions.
 
It's annoying that you can't swap ships if you have too much cargo for the new one. Many times I just want to use a small ship to do something in an area and then go back and retrieve my cargo ship.
Especially with these new on-foot options, it would make sense to tie the cargo to the ship rather than just the pilot. Who cares if someone wants to leave a bunch of T9's in place for a CG or something? How is that so inherently different that a fleet carrier? Why is there this need to police the way other players interact with the game, anyway?

Besides, if you really do need to dissuade from someone gaming a CG like that, make it where only materials purchased after the start of the CG count toward the progress. If you have an imagination, there's solutions.
The BGS players will CARE and the Player minour faction owners squads care and are very vocal...
Wars and elections are based On mission influence completion...
Having a rival instantly complete the missions by having 200 T9s complete 1000s of missions will allow reveal factions to flip elections at an extreme rate...

FDev will care as the current mission board server would crap itself when the missions flood in during the BGS event...
Changing the state of a system goes from a long event to way to quick...
It wont happen as they wont be ale to keep Horizions in compliance...
 
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A single player can, however, deliver large amounts of cargo to a station. What's the difference? Are you invoking a hypothetical scenario in which someone has a hundred cutters waiting to game the BGS? I'd say if that floats their boat, then whatever...

The difference it the time needed for that to happen - as in frontloading
BGS relies of certain actions having certain effects, certain duration to employ, and certain caps per player effectiveness.
Allowing a player to "store" effects and unload them in a very short time seems out of order in relation to how BGS is built.

all in all, allowing people to store/transfer cargo in ships will lead to all sort of complications and potential exploits
while the current system is simple and free of complications.
 
Apparently imagination isn't the strongest suit. How about providing SOLUTIONS instead of COMPLAINTS?
Like I said, if you had to acquire the item in a timeframe to have it count, that would prevent insta-gibbing for quest related changes. Or do you want to continue looking at ways it doesn't work?
Also, how do you know what cargo you'll need to complete missions? If that's a problem, randomize it. Make it time sensitive. Make it where you need to activate it by visiting a contact. See, solutions focus. Unless you're just so insanely worried about what people might do with this. You do realize people are allowed to have fun in ways you don't authorize, right?
 
Also, how do you know what cargo you'll need to complete missions?

I shipped 7k tons of land mines to a system in my carrier, because it was in a certain state they were in high demand and I needed the money to refuel my carrier, it's easy to know what's in demand, all you have to do is look at the system states. Fill T9 from carrier, land at station, grab 8 or 10 "procure land mines" missions, complete them all immediately, move to next station. I still had to contend with interdiction and etc traveling from FC to station and station to station. Would certainly be nice if I could just fill up a stack of T9's where the land mines are for sale, transfer remotely to different stations in the system, travel from station to station in Apex taxi doing the land mine missions, then transfer the T9 back, would save me a lot of time with jumping the FC and traveling from station to station in my T9!

Apparently imagination isn't the strongest suit. How about providing SOLUTIONS instead of COMPLAINTS?

Solution to what? The system works fine as it is, you just need to plan ahead, you have put up a suggestion full of problems, it's not up to us to find solutions for problems you have created!
 
Been away from the forums, but ill offer a solution to all the no, no, no, no, no from you. Limit the amount of ships with cargo to 1 at each station or system, and you won't have no exploits. Everyone's happy, and there are no exploit.
 
Been away from the forums, but ill offer a solution to all the no, no, no, no, no from you. Limit the amount of ships with cargo to 1 at each station or system, and you won't have no exploits. Everyone's happy, and there are no exploit.

You dont need to offer a solution since a solution already exists - dont store ships with cargo.
If you do supply/delivery missions or trade runs, complete those runs before switching to other activities. Be a responsible trader.

And if you really want to store cargo, get a carrier.
 
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