Cant you control amount of PVP

I heard somewhere you could control how much you wanted player interaction. Which brings up a question. If I was a miner or explorer, I WOULD NOT want pirates to hunt me down, so If I could control the amount of player interaction I wanted I could turn that down and potentially be safe 99% of the time. Isn't that a bit unfair? That someone could just hide away and become one of the richest miner corporations in the galaxy simply cuz he never interacts with anyone
 

Yaffle

Volunteer Moderator
I think you mean groups - for the lowdown see here - http://forums.frontier.co.uk/showthread.php?t=6300

You can (in short) be in an online group on your own, so the galaxy does player stuff around you but you never see another human. Or offline which is more akin to Elite/Frontier/FFE/Oolite.

NOTE- NPC Pirates will still be in the game with you...
 
In a thread I had posted earlier someone said that ED is not really about PVP, does that mean this game focuses more on PVE aspects?
 
In a thread I had posted earlier someone said that ED is not really about PVP, does that mean this game focuses more on PVE aspects?

As Yaffle just said, you can opt out of the PVP by playing single online mode of the game. You will still be attacked from time to time pending on where you are but it will be PVE attacking you not PVP.

The game is about all of it, PvP/PvE/Single Player/Multiplayer, you can do it all, so it's really just up to you. So the main point is, don't worry you can find a way to play it however you want. :cool:
 
I heard somewhere you could control how much you wanted player interaction. Which brings up a question. If I was a miner or explorer, I WOULD NOT want pirates to hunt me down, so If I could control the amount of player interaction I wanted I could turn that down and potentially be safe 99% of the time. Isn't that a bit unfair? That someone could just hide away and become one of the richest miner corporations in the galaxy simply cuz he never interacts with anyone

Why is it unfair? Is it fair that you in a purely PVP combat ship can attack another player who is setup as a miner in a non combat ship?
 
Civilised areas of the galaxy will be policed which should deter other players from PVP activity towards you in multiplayer on line mode. So if you keep to those types of systems you should find the PVP is minimal.
 

Yaffle

Volunteer Moderator
The main focus isn't PvP or PvAnything but their your own aspirations.

Think of it like life, you could go through life punching everyone you meet, or you could try visiting rough areas and shouting abuse, or walk around showing off your gold and bling. Some things you do attract trouble, others don't.

Or you could just carry on with your life and make a small/medium/large living without all the fighting stuff.

The game is what you make of it. Which I know is an unhelpful answer, but there isn't a really meaningful one to give.
 
David Braben has covered many aspects how the policing will work in several videos earlier on but more details have become apparent especially most recently during the recent BAFTA session on gaming. You can hear it by using podcatching software such as iTunes to subscribe to Lave Radio and listen to Outside Broadast #1 at 41minutes 22seconds, this is David's talk at the Baftas

Sorry but the Lave Radio website does not seem to list that particular episode for download in the previous episodes list.

Generally speaking though, if you are playing online and not Single Player online, you will see other human players. Every human player is a member of the pilots federation. The federation cracks onto people that kill or attack it's members.

If you get attacked, the attacker gets a bounty so it is then "legal" for others to attack them to get a bounty.

There are also Police ships which as David puts it "....can be made as powerful as we like". Of course there will be some places there Police presence is minimal though.

You also have a Friends list where the system will favour people on your friends list. If people grief you, they may not appear in your online instance again so you won't see them.

Griefers will eventually get filtered into a group with other griefers where as David puts it, they can grief each other and will probably enjoy it. :)

This information is all from David's Bafta talk. So they can be sorted into sessions and the game can handle it internally as well.

This is all we know so far. I hope this helps.
 
In a thread I had posted earlier someone said that ED is not really about PVP, does that mean this game focuses more on PVE aspects?

One of the big unknowns right now is how much players will group together or drift apart. If the game starts and everyone disperses towards the edge of known space, we'll get a much more PvE experience than if everyone stays in orbit above Lave knocking lumps out of each other. I get the impression Frontier are working hard to make the emptiness fun for those that choose it (as it was in previous games), which might be what your previous poster was referring to.
 
How will policing work? In EVE if you attack someone you pretty much get destroyed immediately (specific zones)

No, there is no insta-Concord to come to your defence in ED. The defense ships will have to slow boat out to you to save your backside (like in real life). If you're lucky you'll get to range of a stations defense guns, if you're not you'll need to make a run for it and head for the police coming to aid you and hope your shields hold. This is Elite Dangerous, it's going to be risky in places just like the past games were with pure PvE. You are going to have to take chances, sometimes those chances will end up with you ship destroyed or dead.

PvP (actual players) as you know tend to be a bit more deadly and unforgiving when it come to guns up time. If you really don't think you can handle that you'd be better off playing online single player mode or friend groups mode. This way if you're destroyed it a PvE destruction and you're kicking your own bad luck rather than venting it on someone who's just destroyed you.
 
Will it be an automatic bounty? Or will it have to be "reported" to the cops?

Have a look at Yaffle's post above on the DDF archive but quickly, from what I see in Alpha play videos etc, the second you attack a player with no bounty you are flagged and there is a bounty on your head. In fact in the latest Twitch Feed available on youtube now (Click my latest news link in my sig, it's the second twitch video) there is a part where Adam attacks a miner and you can see instantly there is a bounty placed on the attacker.

More about this will come out in the Premium Beta Phase which is due to start May 30th. David mentioned the Beta will be used to sort out some of these mechanics.
 

Stachel

Banned
Have a look at Yaffle's post above on the DDF archive but quickly, from what I see in Alpha play videos etc, the second you attack a player with no bounty you are flagged and there is a bounty on your head. In fact in the latest Twitch Feed available on youtube now (Click my latest news link in my sig, it's the second twitch video) there is a part where Adam attacks a miner and you can see instantly there is a bounty placed on the attacker.

More about this will come out in the Premium Beta Phase which is due to start May 30th. David mentioned the Beta will be used to sort out some of these mechanics.

I hope to see it working in action .. As curently I fail to see what's stopping me and my friends going yarring, committing heinous acts of internet evil, then retiring to a private group to collect each other's bounties.

Edit: I am assuming they will make it so players with bounties can't claim bounties from other players? It needs to be quite complicated to be functional. One system is to only allow a percentage payout of the total bounty based on your own criminal status/record etc. So its not possible to clear bounties by 'rinsing' in this fashion; in conjunction with making bounties stack hard and exponentially to create a 'point of no return' which you can then embrace or turn legit and claw it back (like a bloody rl credit rating lol).

The main reason 'security' and 'criminality' ratings dont work in most games is multiple characters and accounts allowing everyone to have a pirate character without any real penalty. If you only have one character on each account you are suddenly forced to think carefully about how you play with others. I would probably also suggest not letting people delete characters with bounties - forcing people again to think about how they play and interact with others and the long term implications of that.

I would really hate to see a situation whereby people have multiple character slots and can behave anti socially effectively without censure. I mean, I fully intend to be a mass murdering anti social griefer from day 1, but I think if I choose to do that I should be forced, literally, to accept the consequences of that behaviour.

I'm pretty sure FD have already stated you will have multiple character slots on your account. *sigh
 
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I hope to see it working in action .. As curently I fail to see what's stopping me and my friends going yarring, committing heinous acts of internet evil, then retiring to a private group to collect each other's bounties.

Edit: I am assuming they will make it so players with bounties can't claim bounties from other players? It needs to be quite complicated to be functional. One system is to only allow a percentage payout of the total bounty based on your own criminal status/record etc. So its not possible to clear bounties by 'rinsing' in this fashion; in conjunction with making bounties stack hard and exponentially to create a 'point of no return' which you can then embrace or turn legit and claw it back (like a bloody rl credit rating lol).

The main reason 'security' and 'criminality' ratings dont work in most games is multiple characters and accounts allowing everyone to have a pirate character without any real penalty. If you only have one character on each account you are suddenly forced to think carefully about how you play with others. I would probably also suggest not letting people delete characters with bounties - forcing people again to think about how they play and interact with others and the long term implications of that.


you can't do that, because bounties are not galaxy wide.

You can be a wanted criminal in one system and in another, further away or not connected politically be a model citizen, you could be a hero of your home planet, a mass murdering pirate 20 light years away or a mercenary fighter for an opposing faction across a border.
 

Stachel

Banned
you can't do that, because bounties are not galaxy wide.

You can be a wanted criminal in one system and in another, further away or not connected politically be a model citizen, you could be a hero of your home planet, a mass murdering pirate 20 light years away or a mercenary fighter for an opposing faction across a border.

Yeah thats all well and good but most of space falls under the jurisdiction of the 3 main powers. So I would hope it becomes a case of bad behaviour creating genuine handicaps over time rather than simply encouraging everyone to murder every human player they come across because .. who cares. That would suck.
 
I'm pretty sure FD have already stated you will have multiple character slots on your account. *sigh

At least the griefer (and cheater) autostats are supposedly account wide. If you get sent to griefer hell, that goes for all your characters. The penalties for the bounty are also supposed to be so that a group of allied criminals can't generate a net income with it, but I don't remember the specifics.
 

Stachel

Banned
At least the griefer (and cheater) autostats are supposedly account wide. If you get sent to griefer hell, that goes for all your characters. The penalties for the bounty are also supposed to be so that a group of allied criminals can't generate a net income with it, but I don't remember the specifics.

Cool. I think having multiple characters per account is a terribad idea as it just encourages metagaming. I also really dislike the idea of having a 'cash generating character', a 'pirate', a 'spy' etc. Hate that about EVE and would hate to see the game become subverted in to that awful alt driven play style whereby everyone you encounter is just a drone alt. Over time it gets so you just end up trading just to make cash to grief people with on another character, or using the alts to subvert your criminal status and relocate resources, resupply pirate alts etc. Hate it. Hate the way it becomes mandatory to play that way or be left behind etc.

One character, one account! You are your reputation and you thrive or wither by your choices. That won't happen, but its the game I'd want to play ..
 
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