The other night I attacked a small POI base on a planet which triggered an offensive response from a nearby outpost that was in visible range. Excitingly the planet had some great canyons in which to evade the outpost weapons and I was sitting in the fast and maneuverable Vulture, when a couple of Navy ships were sent after me I was anticipating a fight to the death within the canyon itself, however the ships just hovered at normal high flying altitude and blasted me from above no matter how tight I was to the canyon walls or how tight my turns were.
I feel that a more cinematic and gameplay inspiring response would be for the attackers to try to join me at my altitude and get on my tail or attempt a Canyon level evasive run if I were on their tail. It would be a great ship-weaponry leveller particularly for solo pilots and would move the combat outcome more toward flying skill and would reward highly maneuverable smaller craft rather than brute force ones; imagine one of the NPC wings crashing into the side of the Canyon after a tight turn.
To promote or generate lore around the idea, for both human and NPCs, automatic weapon tracking could be made less precise the further away a ship is when aiming at an object moving relatively nearer the planet surface (ground level radiation interference or visual tracking more difficult if target moving fast past surface clutter?) or the NPCs would rather get low with the target to prioritise attempting to hit the targets thrusters. Or perhaps a surface cloaking device could be fitted on the top surface of the ship that works only at a certain altitude so tracking systems can only work if lateral with the cloaked target.
I feel that a more cinematic and gameplay inspiring response would be for the attackers to try to join me at my altitude and get on my tail or attempt a Canyon level evasive run if I were on their tail. It would be a great ship-weaponry leveller particularly for solo pilots and would move the combat outcome more toward flying skill and would reward highly maneuverable smaller craft rather than brute force ones; imagine one of the NPC wings crashing into the side of the Canyon after a tight turn.
To promote or generate lore around the idea, for both human and NPCs, automatic weapon tracking could be made less precise the further away a ship is when aiming at an object moving relatively nearer the planet surface (ground level radiation interference or visual tracking more difficult if target moving fast past surface clutter?) or the NPCs would rather get low with the target to prioritise attempting to hit the targets thrusters. Or perhaps a surface cloaking device could be fitted on the top surface of the ship that works only at a certain altitude so tracking systems can only work if lateral with the cloaked target.
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