Cap Material/Data per type (50?), not total
Total capping has it's benefit- you can stack up 1000 of one thing, or 500/500 and get 500 of one data, and roll some specific mod 500 times. Seems a little silly, but a few people like it.
But... I find it really annoying scrolling through the ENTIRE list, dumping a few here, and a few there, to make room. Over. And over. And over... It's even worse than keeping a refinery cleaned out of the garbage ores.
Could there be an alternate materials/data storage system, so that people could use the current type, or trade it in for another, that lets you grab 50 of all material/data types? That way, you can continuously collect everything, anything over the 50 cap is just voided, and you never have to scroll through the lists dumping things.
That, and/or redo the system even better- the one thing that I want a lot of is FSD boosts. I have boosts, but I'm doing the megalixir thing; I'm never using them. It's like those RPG games, where you kill the end boss, and realize you still have a pack full of the best healing items, because you were saving them for a fight that never happened.
So, if you could assemble all the reloads, and FSD boosts ahead of time, also capped at 50 each (50 per type? Or 50 per level of type?)? Then, you could go on a gathering spree, max everything out, and then anything else you could just dump on engineers when unlocking them and rolling stuff. And when you want to reload guns, or boost the FSD, you'd have a rack full of those consumables. Instead of having to remember to NOT dump the 50 units of mineral you were saving.
And best of all, it lets us be lazy and waste time. We can just dump limpets, pop the hatch, and let them collect EVERYTHING. We can scan every wake and data point, and never delete things. We would waste more time than we would just cherry-picking the couple things we do need. We get the nice "ka-clink" noises. We tear around in SRVs and have fun, scarfing up rocks (driving is fun sometimes, I've enjoyed it). And then when we show up at the engineer, we have 30 rolls of whatever, hopefully. Everyone wins.
And having an option for the central-pool system as it exists now would be nice, for people who want it that way.
(Edit 30->50)
Total capping has it's benefit- you can stack up 1000 of one thing, or 500/500 and get 500 of one data, and roll some specific mod 500 times. Seems a little silly, but a few people like it.
But... I find it really annoying scrolling through the ENTIRE list, dumping a few here, and a few there, to make room. Over. And over. And over... It's even worse than keeping a refinery cleaned out of the garbage ores.
Could there be an alternate materials/data storage system, so that people could use the current type, or trade it in for another, that lets you grab 50 of all material/data types? That way, you can continuously collect everything, anything over the 50 cap is just voided, and you never have to scroll through the lists dumping things.
That, and/or redo the system even better- the one thing that I want a lot of is FSD boosts. I have boosts, but I'm doing the megalixir thing; I'm never using them. It's like those RPG games, where you kill the end boss, and realize you still have a pack full of the best healing items, because you were saving them for a fight that never happened.
So, if you could assemble all the reloads, and FSD boosts ahead of time, also capped at 50 each (50 per type? Or 50 per level of type?)? Then, you could go on a gathering spree, max everything out, and then anything else you could just dump on engineers when unlocking them and rolling stuff. And when you want to reload guns, or boost the FSD, you'd have a rack full of those consumables. Instead of having to remember to NOT dump the 50 units of mineral you were saving.
And best of all, it lets us be lazy and waste time. We can just dump limpets, pop the hatch, and let them collect EVERYTHING. We can scan every wake and data point, and never delete things. We would waste more time than we would just cherry-picking the couple things we do need. We get the nice "ka-clink" noises. We tear around in SRVs and have fun, scarfing up rocks (driving is fun sometimes, I've enjoyed it). And then when we show up at the engineer, we have 30 rolls of whatever, hopefully. Everyone wins.
And having an option for the central-pool system as it exists now would be nice, for people who want it that way.
(Edit 30->50)
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