Over the past year we have seen Elite come out with amazing updates to some of the core activities of the game including mining, exploration, background sim, and many others. However I feel with the one aspect needs to be improved upon, and that is Capital Ship combat for Combat Zones. Yes we did receive an updating for combat zones as far as choosing which factions we fight for, and the events of Capitans and Capital Ship spawning as an event to help achieve the win scenario. However capital ships, even though exciting to see, lack the dangerous aspect especially once you're in a ship engineered enough that can take a beating. This is why I would like to see a discussion about what we would like to see improved upon.
So far my improvements I'd like to see...
- Capital Ship movement: Having the ships patrol around the CZ, and even circulate around the enemy Capital, would create a more dynamic environment. Plus a moving ship would keep commanders on their feet a bit more to keep up with them while trying to disable them
- New way to disable/destroy: The idea of the heat vents is a good way if you want to quickly get rid of the capital ship. I would also like a way to disable its frame shift drive that way the ship cant escape then you can destroy the vents to cause it to overload and explode. With the mining update we got damage feedback from core mining with a shockwave, a similar mechanic with the massive explosion of the capital would be amazing to see.
-Damage Outputs: Damage outputs do need to be increased depending on the skill of the player. Increased threat generation when you're giving the cap a beating to force you to back off, would allow for more cautious play as well. This works well with the idea of disabling the frame shift drive the enemy cap would become more aggressive and harder to quickly take it out.
These are just a few of my suggestions, but I wanted to see if anyone else shared the same thoughts I did regarding capitals.
So far my improvements I'd like to see...
- Capital Ship movement: Having the ships patrol around the CZ, and even circulate around the enemy Capital, would create a more dynamic environment. Plus a moving ship would keep commanders on their feet a bit more to keep up with them while trying to disable them
- New way to disable/destroy: The idea of the heat vents is a good way if you want to quickly get rid of the capital ship. I would also like a way to disable its frame shift drive that way the ship cant escape then you can destroy the vents to cause it to overload and explode. With the mining update we got damage feedback from core mining with a shockwave, a similar mechanic with the massive explosion of the capital would be amazing to see.
-Damage Outputs: Damage outputs do need to be increased depending on the skill of the player. Increased threat generation when you're giving the cap a beating to force you to back off, would allow for more cautious play as well. This works well with the idea of disabling the frame shift drive the enemy cap would become more aggressive and harder to quickly take it out.
These are just a few of my suggestions, but I wanted to see if anyone else shared the same thoughts I did regarding capitals.